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https://gitlab.winehq.org/wine/vkd3d.git
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cd2c636bf5
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
261 lines
9.6 KiB
C
261 lines
9.6 KiB
C
/*
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* Copyright 2018 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#define INITGUID
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#define WIDL_C_INLINE_WRAPPERS
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#include "vkd3d_test.h"
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#include <vkd3d.h>
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static bool signal_event(HANDLE event)
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{
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trace("Signal event %p.\n", event);
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return true;
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}
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static const struct vkd3d_instance_create_info instance_default_create_info =
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{
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.wchar_size = sizeof(WCHAR),
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.signal_event_pfn = signal_event,
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};
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static const struct vkd3d_device_create_info device_default_create_info =
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{
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.minimum_feature_level = D3D_FEATURE_LEVEL_11_0,
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.instance_create_info = &instance_default_create_info,
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};
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static ID3D12Device *create_device(void)
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{
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ID3D12Device *device;
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HRESULT hr;
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hr = vkd3d_create_device(&device_default_create_info,
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&IID_ID3D12Device, (void **)&device);
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return SUCCEEDED(hr) ? device : NULL;
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}
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static ID3D12CommandQueue *create_command_queue(ID3D12Device *device,
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D3D12_COMMAND_LIST_TYPE type)
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{
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D3D12_COMMAND_QUEUE_DESC desc;
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ID3D12CommandQueue *queue;
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HRESULT hr;
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desc.Type = type;
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desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
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desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
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desc.NodeMask = 0;
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hr = ID3D12Device_CreateCommandQueue(device, &desc,
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&IID_ID3D12CommandQueue, (void **)&queue);
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ok(hr == S_OK, "Failed to create command queue, hr %#x.\n", hr);
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return queue;
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}
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static void test_create_instance(void)
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{
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struct vkd3d_instance_create_info create_info;
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struct vkd3d_instance *instance;
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ULONG refcount;
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HRESULT hr;
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memset(&create_info, 0, sizeof(create_info));
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create_info.wchar_size = sizeof(WCHAR);
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hr = vkd3d_create_instance(&create_info, &instance);
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ok(hr == S_OK, "Failed to create instance, hr %#x.\n", hr);
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refcount = vkd3d_instance_incref(instance);
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ok(refcount == 2, "Got unexpected refcount %u.\n", refcount);
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vkd3d_instance_decref(instance);
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refcount = vkd3d_instance_decref(instance);
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ok(!refcount, "Instance has %u references left.\n", refcount);
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create_info.signal_event_pfn = signal_event;
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hr = vkd3d_create_instance(&create_info, &instance);
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ok(hr == S_OK, "Failed to create instance, hr %#x.\n", hr);
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refcount = vkd3d_instance_decref(instance);
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ok(!refcount, "Instance has %u references left.\n", refcount);
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}
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static void test_create_device(void)
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{
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struct vkd3d_instance *instance, *tmp_instance;
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struct vkd3d_device_create_info create_info;
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ID3D12Device *device;
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ULONG refcount;
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HRESULT hr;
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hr = vkd3d_create_device(NULL, &IID_ID3D12Device, (void **)&device);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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create_info = device_default_create_info;
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create_info.instance = NULL;
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create_info.instance_create_info = NULL;
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hr = vkd3d_create_device(&create_info, &IID_ID3D12Device, (void **)&device);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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create_info.instance_create_info = &instance_default_create_info;
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hr = vkd3d_create_device(&create_info, &IID_ID3D12Device, (void **)&device);
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ok(hr == S_OK, "Failed to create device, hr %#x.\n", hr);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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hr = vkd3d_create_instance(&instance_default_create_info, &instance);
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ok(hr == S_OK, "Failed to create instance, hr %#x.\n", hr);
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create_info.instance = instance;
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create_info.instance_create_info = NULL;
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hr = vkd3d_create_device(&create_info, &IID_ID3D12Device, (void **)&device);
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ok(hr == S_OK, "Failed to create device, hr %#x.\n", hr);
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refcount = vkd3d_instance_incref(instance);
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ok(refcount >= 3, "Got unexpected refcount %u.\n", refcount);
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vkd3d_instance_decref(instance);
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tmp_instance = vkd3d_instance_from_device(device);
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ok(tmp_instance == instance, "Got instance %p, expected %p.\n", tmp_instance, instance);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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create_info.instance = instance;
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create_info.instance_create_info = &instance_default_create_info;
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hr = vkd3d_create_device(&create_info, &IID_ID3D12Device, (void **)&device);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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refcount = vkd3d_instance_decref(instance);
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ok(!refcount, "Instance has %u references left.\n", refcount);
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}
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static void test_physical_device(void)
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{
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struct vkd3d_device_create_info create_info;
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VkPhysicalDevice *vk_physical_devices;
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VkPhysicalDevice vk_physical_device;
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struct vkd3d_instance *instance;
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VkInstance vk_instance;
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ID3D12Device *device;
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uint32_t i, count;
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ULONG refcount;
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VkResult vr;
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HRESULT hr;
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hr = vkd3d_create_instance(&instance_default_create_info, &instance);
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ok(hr == S_OK, "Failed to create instance, hr %#x.\n", hr);
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vk_instance = vkd3d_get_vk_instance(instance);
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ok(vk_instance != VK_NULL_HANDLE, "Failed to get Vulkan instance.\n");
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create_info = device_default_create_info;
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create_info.instance = instance;
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create_info.instance_create_info = NULL;
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create_info.vk_physical_device = VK_NULL_HANDLE;
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hr = vkd3d_create_device(&create_info, &IID_ID3D12Device, (void **)&device);
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ok(hr == S_OK, "Failed to create device, hr %#x.\n", hr);
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vk_physical_device = vkd3d_get_vk_physical_device(device);
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trace("Default Vulkan physical device %p.\n", vk_physical_device);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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vr = vkEnumeratePhysicalDevices(vk_instance, &count, NULL);
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ok(vr == VK_SUCCESS, "Got unexpected VkResult %d.\n", vr);
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vk_physical_devices = calloc(count, sizeof(*vk_physical_devices));
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ok(vk_physical_devices, "Failed to allocate memory.\n");
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vr = vkEnumeratePhysicalDevices(vk_instance, &count, vk_physical_devices);
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ok(vr == VK_SUCCESS, "Got unexpected VkResult %d.\n", vr);
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for (i = 0; i < count; ++i)
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{
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trace("Creating device for Vulkan physical device %p.\n", vk_physical_devices[i]);
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create_info.vk_physical_device = vk_physical_devices[i];
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hr = vkd3d_create_device(&create_info, &IID_ID3D12Device, (void **)&device);
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ok(hr == S_OK, "Failed to create device, hr %#x.\n", hr);
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vk_physical_device = vkd3d_get_vk_physical_device(device);
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ok(vk_physical_device == vk_physical_devices[i],
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"Got unexpected Vulkan physical device %p.\n", vk_physical_device);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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free(vk_physical_devices);
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refcount = vkd3d_instance_decref(instance);
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ok(!refcount, "Instance has %u references left.\n", refcount);
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}
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static void test_vkd3d_queue(void)
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{
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ID3D12CommandQueue *direct_queue, *compute_queue, *copy_queue;
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uint32_t vk_queue_family;
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ID3D12Device *device;
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VkQueue vk_queue;
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ULONG refcount;
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device = create_device();
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ok(device, "Failed to create device.\n");
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direct_queue = create_command_queue(device, D3D12_COMMAND_LIST_TYPE_DIRECT);
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ok(direct_queue, "Failed to create direct command queue.\n");
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compute_queue = create_command_queue(device, D3D12_COMMAND_LIST_TYPE_COMPUTE);
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ok(compute_queue, "Failed to create compute command queue.\n");
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copy_queue = create_command_queue(device, D3D12_COMMAND_LIST_TYPE_COPY);
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ok(copy_queue, "Failed to create copy command queue.\n");
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vk_queue_family = vkd3d_get_vk_queue_family_index(direct_queue);
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trace("Direct queue family index %u.\n", vk_queue_family);
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vk_queue_family = vkd3d_get_vk_queue_family_index(compute_queue);
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trace("Compute queue family index %u.\n", vk_queue_family);
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vk_queue_family = vkd3d_get_vk_queue_family_index(copy_queue);
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trace("Copy queue family index %u.\n", vk_queue_family);
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vk_queue = vkd3d_acquire_vk_queue(direct_queue);
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ok(vk_queue != VK_NULL_HANDLE, "Failed to acquire Vulkan queue.\n");
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vkd3d_release_vk_queue(direct_queue);
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vk_queue = vkd3d_acquire_vk_queue(compute_queue);
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ok(vk_queue != VK_NULL_HANDLE, "Failed to acquire Vulkan queue.\n");
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vkd3d_release_vk_queue(compute_queue);
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vk_queue = vkd3d_acquire_vk_queue(copy_queue);
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ok(vk_queue != VK_NULL_HANDLE, "Failed to acquire Vulkan queue.\n");
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vkd3d_release_vk_queue(copy_queue);
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ID3D12CommandQueue_Release(direct_queue);
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ID3D12CommandQueue_Release(compute_queue);
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ID3D12CommandQueue_Release(copy_queue);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static bool have_d3d12_device(void)
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{
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ID3D12Device *device;
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if ((device = create_device()))
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ID3D12Device_Release(device);
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return device;
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}
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START_TEST(vkd3d_api)
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{
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if (!have_d3d12_device())
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{
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skip("D3D12 device cannot be created.\n");
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return;
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}
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run_test(test_create_instance);
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run_test(test_create_device);
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run_test(test_physical_device);
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run_test(test_vkd3d_queue);
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}
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