vkd3d/tests/hlsl/length.shader_test
2024-09-26 17:40:07 +02:00

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[pixel shader]
uniform float4 x;
float4 main() : SV_TARGET
{
return length(x);
}
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
draw quad
probe (0, 0) rgba (7.34846926, 7.34846926, 7.34846926, 7.34846926) 1
[pixel shader]
uniform float3 x;
float4 main() : SV_TARGET
{
return length(x);
}
[test]
uniform 0 float4 2.0 3.0 4.0 0.0
draw quad
probe (0, 0) rgba (5.38516474, 5.38516474, 5.38516474, 5.38516474) 1
[pixel shader]
uniform float2 x;
float4 main() : SV_TARGET
{
return length(x);
}
[test]
uniform 0 float4 2.0 3.0 0.0 0.0
todo(sm<4) draw quad
probe (0, 0) rgba (3.60555124, 3.60555124, 3.60555124, 3.60555124) 1
[pixel shader]
uniform float1 x;
float4 main() : SV_TARGET
{
return length(x);
}
[test]
uniform 0 float4 2.0 0.0 0.0 0.0
draw quad
probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)
[pixel shader]
uniform float x;
float4 main() : SV_TARGET
{
return length(x);
}
[test]
uniform 0 float4 2.0 0.0 0.0 0.0
draw quad
probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)
[pixel shader fail]
uniform float1x3 x;
float4 main() : SV_TARGET
{
return length(x);
}
[pixel shader fail]
uniform float4x1 x;
float4 main() : SV_TARGET
{
return length(x);
}