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			92 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [require]
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| shader model >= 4.0
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| 
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| [rtv 0]
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| format r32g32b32a32-uint
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| size (2d, 640, 480)
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| 
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| [pixel shader]
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| uniform float a;
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| 
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| uint4 main() : sv_target
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| {
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|     return f32tof16(a);
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| }
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| 
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| [test]
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| uniform 0 float 42.0
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| todo(msl) draw quad
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| probe (0, 0) rgbaui (0x5140, 0x5140, 0x5140, 0x5140)
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| 
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| % zero
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| uniform 0 float 0.0
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| todo(msl) draw quad
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| probe (0, 0) rgbaui (0x0, 0x0, 0x0, 0x0)
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| 
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| % negative zero
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| uniform 0 uint 0x8000
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| todo(msl) draw quad
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| probe (0, 0) rgba(-0.0, -0.0, -0.0, -0.0)
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| 
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| % subnormal number
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| uniform 0 float 5.9604645e-08
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| todo(msl) draw quad
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| probe (0, 0) rgbaui (0x1, 0x1, 0x1, 0x1)
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| 
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| % subnormal number
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| uniform 0 float 1.1920929e-07
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| todo(msl) draw quad
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| probe (0, 0) rgbaui (0x2, 0x2, 0x2, 0x2)
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| 
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| % subnormal number
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| uniform 0 float 2.3841858e-07
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| todo(msl) draw quad
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| probe (0, 0) rgbaui (0x4, 0x4, 0x4, 0x4)
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| 
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| % subnormal number
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| uniform 0 float 4.7683716e-07
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| todo(msl) draw quad
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| probe (0, 0) rgbaui (0x8, 0x8, 0x8, 0x8)
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| 
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| % subnormal number
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| uniform 0 float 9.536743e-07
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| todo(msl) draw quad
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| probe (0, 0) rgbaui (0x10, 0x10, 0x10, 0x10)
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| 
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| % subnormal number
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| uniform 0 float 1.9073486e-06
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| todo(msl) draw quad
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| probe (0, 0) rgbaui (0x20, 0x20, 0x20, 0x20)
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| 
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| % subnormal number
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| uniform 0 float 3.8146973e-06
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| todo(msl) draw quad
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| probe (0, 0) rgbaui (0x40, 0x40, 0x40, 0x40)
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| 
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| % subnormal number
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| uniform 0 float 7.6293945e-06
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| todo(msl) draw quad
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| probe (0, 0) rgbaui (0x80, 0x80, 0x80, 0x80)
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| 
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| % subnormal number
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| uniform 0 float 1.5258789e-05
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| todo(msl) draw quad
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| probe (0, 0) rgbaui (0x100, 0x100, 0x100, 0x100)
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| 
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| % subnormal number
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| uniform 0 float 3.0517578e-05
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| todo(msl) draw quad
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| probe (0, 0) rgbaui (0x200, 0x200, 0x200, 0x200)
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| 
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| % I'd love to use rgba probes here but msvc doesn't scanf infinity :(
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| 
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| % positive infinity
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| uniform 0 uint 0x7f800000
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| todo(msl) draw quad
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| probe (0, 0) rgbaui (0x7c00, 0x7c00, 0x7c00, 0x7c00)
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| 
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| % negative infinity
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| uniform 0 uint 0xff800000
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| todo(msl) draw quad
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| probe (0, 0) rgbaui (0xfc00, 0xfc00, 0xfc00, 0xfc00)
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