vkd3d/tests/hlsl/uav-counter.shader_test
Francisco Casas 164076d176 tests/shader_runner: Require explicit formats for UAV resources.
The current default is r32g32b32a32 but it requires special support
which is not available on all GPUs, so it is not a very convenient
default.

Instead of changing the default making it different from RTV resoures,
the format is required to always be explicit for UAVs.

The exceptions are counter_buffer and buffers with "stride", which don't
require a format because it is already implied.
2024-08-22 16:01:26 +02:00

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[require]
shader model >= 5.0
[uav 1]
size (counter_buffer, 1)
0
[compute shader todo]
RWStructuredBuffer<uint> u : register(u1);
[numthreads(4, 1, 1)]
void main()
{
u.IncrementCounter();
}
[test]
todo(sm<6) dispatch 3 1 1
probe uav 1 (0) rui (12)
[uav 1]
size (counter_buffer, 1)
0
[compute shader todo]
RWStructuredBuffer<int> u : register(u1);
[numthreads(4, 1, 1)]
void main()
{
u.DecrementCounter();
}
[test]
todo(sm<6) dispatch 3 1 1
probe uav 1 (0) ri (-12)