mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
74 lines
1010 B
Plaintext
74 lines
1010 B
Plaintext
[pixel shader]
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float4 main() : sv_target
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{
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float4 aa = {1, float2(2, 3), 4};
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return aa;
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (1, 2, 3, 4)
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[pixel shader]
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struct stu
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{
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int3 aa;
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float4 bb;
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};
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float4 main() : sv_target
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{
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struct stu foo = {1, 2, float2(3, 4), int3(5, 6, 7)};
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return foo.bb;
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (4, 5, 6, 7)
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[pixel shader]
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float4 main() : sv_target
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{
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int4 aa = {10, 20, 30, 40};
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float4 foo[3] = {1, aa, aa, 2, 3, 4};
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return foo[1];
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (40, 10, 20, 30)
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[pixel shader]
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struct stu
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{
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float aa;
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int bb;
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};
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float4 main() : sv_target
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{
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struct stu foo = {2.0, 3};
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float4 f = {1.0, foo, 4.0};
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return f;
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader]
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float4 main() : sv_target
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{
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int arr[3] = {2, 3, 4};
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float4 f = {1.0, arr};
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return f;
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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