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	Do not rely on a draw or dispatch command to do this. This allows more efficiently testing syntax, in cases where testing the actual shader functionality is not interesting.
		
			
				
	
	
		
			33 lines
		
	
	
		
			587 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			587 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [require]
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| shader model >= 4.0
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| 
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| [pixel shader todo]
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| 
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| float4 main(uniform int i, uniform uint u, uniform bool b, uniform float f) : sv_target
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| {
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|     return float4(((half)i) + 1.5, ((half)u) - 2.5, ((half)b) / 2, f);
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| }
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| 
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| [test]
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| uniform 0 int -1
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| uniform 1 uint 3
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| uniform 2 int -2
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| uniform 3 float 0.5
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| todo draw quad
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| probe all rgba (0.5, 0.5, 0.5, 0.5)
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| 
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| [pixel shader]
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| 
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| float4 main() : sv_target
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| {
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|     int i = -1;
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|     uint u = 3;
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|     bool b = true;
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|     float f = 0.5;
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|     return float4(((half)i) + 1.5, ((half)u) - 2.5, ((half)b) / 2, f);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.5, 0.5, 0.5, 0.5)
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