mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
57 lines
880 B
Plaintext
57 lines
880 B
Plaintext
[require]
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shader model >= 6.0
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wave ops
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[uav 0]
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format r32g32b32a32 sint
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size (buffer, 4)
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-3 1 -4 2
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3 1 -4 2
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0 5 -3 2
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-1 1 -1 2
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[uav 1]
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format r32g32b32a32 sint
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size (buffer, 4)
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0 0 0 0
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0 0 0 0
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0 0 0 0
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0 0 0 0
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[compute shader]
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RWBuffer<int4> u0;
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RWBuffer<int4> u1;
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[numthreads(4, 1, 1)]
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void main(uint id : SV_GroupIndex)
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{
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u1[id] = WaveActiveMin(u0[id]);
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}
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[test]
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todo dispatch 4 1 1
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probe uav 1 (0) rgbai (-3, 1, -4, 2)
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probe uav 1 (1) rgbai (-3, 1, -4, 2)
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probe uav 1 (2) rgbai (-3, 1, -4, 2)
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probe uav 1 (3) rgbai (-3, 1, -4, 2)
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[compute shader]
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RWBuffer<int4> u0;
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RWBuffer<int4> u1;
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[numthreads(4, 1, 1)]
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void main(uint id : SV_GroupIndex)
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{
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u1[id] = WaveActiveMax(u0[id]);
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}
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[test]
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todo dispatch 4 1 1
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probe uav 1 (0) rgbai (3, 5, -1, 2)
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probe uav 1 (1) rgbai (3, 5, -1, 2)
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probe uav 1 (2) rgbai (3, 5, -1, 2)
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probe uav 1 (3) rgbai (3, 5, -1, 2)
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