vkd3d/tests/hlsl-initializer-nested.shader_test
Francisco Casas aefadb87b6 vkd3d-shader/hlsl: Support complex numeric initializers.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-15 21:18:15 +02:00

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[pixel shader]
float4 main() : sv_target
{
float4 aaa = {1, {{{2, {3}}, 4}}};
return aaa;
}
[test]
draw quad
probe all rgba (1, 2, 3, 4)
[pixel shader]
float4 main() : sv_target
{
float4 aaa[3] =
{
11, {{{12, {13}}, 14},
21, 22}, 23, {{24,
31, {32, 33}, 34}},
};
return aaa[1];
}
[test]
draw quad
todo probe all rgba (21, 22, 23, 24)
[pixel shader]
struct stu1
{
float4 aaa;
float4 bbb;
};
struct stu2
{
int3 ccc;
stu1 ddd;
};
float4 main() : sv_target
{
struct stu2 val =
{
11, {12, 13,
21, {{{22}}}, 23}, {{24,
31, 32}}, 33, 34,
};
return val.ddd.aaa;
}
[test]
todo draw quad
probe all rgba (21, 22, 23, 24)