mirror of
https://gitlab.winehq.org/wine/vkd3d.git
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715 lines
45 KiB
Plaintext
715 lines
45 KiB
Plaintext
The vkd3d team is proud to announce that release 1.11 of vkd3d, the Direct3D
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to Vulkan translation library, is now available.
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This release contains improvements that are listed in the release notes below.
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The main highlights are:
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- Initial support for compiling legacy Direct3D bytecode to SPIR-V.
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- Initial HLSL compiler support for compiling effect profiles.
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- Miscellaneous bug fixes and performance improvements.
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The source is available from the following location:
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<https://dl.winehq.org/vkd3d/source/vkd3d-1.11.tar.xz>
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The current source can also be pulled directly from the git repository:
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<https://gitlab.winehq.org/wine/vkd3d.git>
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Vkd3d is available thanks to the work of multiple people. See the file AUTHORS
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for the complete list.
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# What's new in vkd3d 1.11
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### libvkd3d
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- Descriptor updates happen asynchronously on an internal worker thread, for
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a minor performance improvement in applications that update many
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descriptors per frame.
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- When the VK_EXT_mutable_descriptor_type extension is available, libvkd3d
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will make more efficient use of descriptor pools and sets.
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- When the VK_EXT_shader_viewport_index_layer extension is available,
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libvkd3d supports indexing viewport and render target arrays from vertex
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and tessellation evaluation shaders.
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- Support for standard (i.e., black and white) border colours is
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implemented.
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- The GetResourceAllocationInfo1() method of the ID3D12Device4 interface is
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implemented.
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- The ID3D12Device7 interface is supported.
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- The ID3D12Resource2 interface is supported.
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- Several new feature queries are supported:
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- D3D12_FEATURE_D3D12_OPTIONS6
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- D3D12_FEATURE_D3D12_OPTIONS7
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- D3D12_FEATURE_D3D12_OPTIONS8
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- D3D12_FEATURE_D3D12_OPTIONS9
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- D3D12_FEATURE_D3D12_OPTIONS10
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- D3D12_FEATURE_D3D12_OPTIONS11
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- D3D12_FEATURE_D3D12_OPTIONS12
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- D3D12_FEATURE_D3D12_OPTIONS13
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### libvkd3d-shader
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- Initial support for compiling legacy Direct3D bytecode to SPIR-V.
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- Experimental support for compiling DirectX Intermediate Language (DXIL) to
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SPIR-V and Direct3D shader assembly. Being an experimental feature, this
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requires building vkd3d with the ‘-DVKD3D_SHADER_UNSUPPORTED_DXIL’
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preprocessor option. Note that enabling this feature will affect the
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capabilities reported by libvkd3d as well, and may cause previously
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working applications to break due to attempting to use incomplete DXIL
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support. No API or ABI stability guarantees are provided for experimental
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features.
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- New features for the HLSL source type:
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- Initial support for the ‘fx_2_0’, ‘fx_4_0’, ‘fx_4_1’, and ‘fx_5_0’
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profiles, using the new ‘VKD3D_SHADER_TARGET_FX’ target type.
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- Support for ‘Buffer’ resources.
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- The acos(), asin(), atan(), and atan2() intrinsic functions are
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supported.
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- Explicit register assignment using the ‘register()’ keyword in shader
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model 1-3 profiles. This was previously only supported in shader model
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4+ profiles.
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- Casts from integer to floating-point types in shader model 1-3 profiles.
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- Support for various input/output semantics:
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- SV_InstanceID in shader model 4+ fragment shaders.
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- SV_PrimitiveID in shader model 4+ fragment shaders. In previous
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versions this was only supported in shader model 4+ geometry shaders.
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- SV_RenderTargetArrayIndex in shader model 4+ vertex and fragment shaders.
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- SV_ViewportArrayIndex in shader model 4+ vertex and fragment shaders.
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- Support for various rasteriser-ordered view types. Specifically:
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- RasterizerOrderedBuffer
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- RasterizerOrderedStructuredBuffer
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- RasterizerOrderedTexture1D
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- RasterizerOrderedTexture1DArray
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- RasterizerOrderedTexture2D
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- RasterizerOrderedTexture2DArray
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- RasterizerOrderedTexture3D
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- New features for the SPIR-V target type:
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- Support for globally coherent unordered access views. These have the
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‘globallycoherent’ storage class in HLSL, and the ‘_glc’ suffix in
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Direct3D assembly.
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- Support for thread group unordered access view barriers. This
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corresponds to ‘sync_ugroup’ instructions in Direct3D assembly.
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- When the SPV_EXT_viewport_index_layer extension is supported, vertex and
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tessellation evaluation shaders can write render target and viewport
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array indices. This corresponds to the ‘SV_RenderTargetArrayIndex’ and
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‘SV_ViewportArrayIndex’ HLSL output semantics.
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- New interfaces:
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- The VKD3D_SHADER_COMPILE_OPTION_FEATURE compile option can be used to
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specify features available in the target environment. The
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VKD3D_SHADER_COMPILE_OPTION_FEATURE_INT64 flag indicates support for
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64-bit integer types in the SPIR-V target environment. The
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VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64 flag indicates support for
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64-bit floating-point types in the SPIR-V target environment. For
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backward compatibility, VKD3D_SHADER_API_VERSION_1_10 and earlier also
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imply support for 64-bit floating-point types.
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- The VKD3D_SHADER_SPIRV_EXTENSION_EXT_VIEWPORT_INDEX_LAYER enumeration
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value indicates support for the SPV_EXT_viewport_index_layer extension
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in the SPIR-V target environment.
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### libvkd3d-utils
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- When available, the following Vulkan extensions are enabled by
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D3D12CreateDeviceVKD3D() and D3D12CreateDevice():
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- VK_KHR_android_surface
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- VK_KHR_wayland_surface
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- VK_KHR_win32_surface
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- VK_KHR_xlib_surface
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- VK_EXT_metal_surface
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- VK_MVK_ios_surface
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Previous versions of vkd3d-utils enabled VK_KHR_xcb_surface and
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VK_MVK_macos_surface. In practice this means that
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D3D12CreateDevice()/D3D12CreateDeviceVKD3D() can be used on the
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corresponding additional window systems.
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- New interfaces:
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- D3DReflect() is used to retrieve information about shaders. It currently
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supports retrieving information about input, output, and patch constant
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parameters using the ID3D12ShaderReflection interface.
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- D3DDisassemble() is used to disassemble legacy Direct3D bytecode (shader
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model 1-3) and ‘Tokenized Program Format’ (shader model 4 and 5)
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shaders.
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### vkd3d-compiler
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- The new ‘fx’ target is used for outputting Direct3D effects when compiling
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HLSL ‘fx_2_0’, ‘fx_4_0’, ‘fx_4_1’, and ‘fx_5_0’ profiles.
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### build
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- The minimum required version of Vulkan-Headers for this release is version
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1.3.228.
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### Changes since vkd3d 1.10:
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```
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Conor McCarthy (164):
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vkd3d-shader/spirv: Support declared component type and count in indexable temps.
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vkd3d-shader/dxil: Support null constant arrays.
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vkd3d-shader/spirv: Support constant initialisers in indexable temps.
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vkd3d-shader/spirv: Support declared component type and count in immediate constant buffers.
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vkd3d-shader: Add a register index to struct vkd3d_shader_immediate_constant_buffer.
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vkd3d-shader/dxil: Emit constant global arrays as immediate constant buffers.
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vkd3d-shader/dxil: Implement DX intrinsic Unary.
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vkd3d-shader/dxil: Apply metadata attachments to instructions.
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vkd3d-shader/dxil: Set the result register data type for nop casts.
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vkd3d-shader/ir: Pass a local copy of location to control_point_normaliser_emit_hs_input().
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tests/shader-runner: Test an uninitialised indexable temp.
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vkd3d-shader/dxil: Implement the DXIL ALLOCA instruction.
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vkd3d-shader/dxil: Implement the DXIL STORE instruction.
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vkd3d-shader/spirv: Bitcast if necessary in the spirv_compiler_emit_mov() general implementation.
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tests/shader-runner: Add a non-const-indexing test for asfloat() result storage.
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vkd3d-shader: Introduce an instruction flag to suppress masking of bitwise shift counts.
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vkd3d-shader/spirv: Emit an error if 64-bit integers are used.
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tests/shader-runner: Introduce an 'int64' requirement directive.
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tests/shader-runner: Introduce a 'float64' requirement directive.
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tests/shader-runner: Add 64-bit arithmetic tests.
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tests/shader-runner: Add 64-bit bitwise tests.
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vkd3d-shader/spirv: Introduce a compiler feature flag for int64 capability.
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tests/shader-runner: Fix the arithmetic-int-uniform int64 abs expected results.
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vkd3d: Update the descriptor `next` index before getting a reference for writing.
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vkd3d: Write Vulkan descriptors in a worker thread.
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vkd3d: Rename the device mutex to pipeline_cache_mutex.
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vkd3d: Co-locate all descriptor-related members.
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tests/shader-runner: Check for float64 support in the d3d11 runner.
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tests/shader-runner: Check for float64 support in the Vulkan runner.
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tests/shader-runner: Check for int64 support in the Vulkan runner.
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vkd3d: Pass int64 capability info to vkd3d-shader.
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vkd3d-shader/spirv: Use data_type_is_integer() in spirv_compiler_emit_neg().
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vkd3d-shader/spirv: Introduce a data_type_is_64_bit() helper function.
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vkd3d-shader/spirv: Introduce a UINT64 component type.
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vkd3d-shader/spirv: Support 64-bit sources in spirv_compiler_emit_int_div().
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vkd3d-shader/spirv: Support UINT64 source in spirv_compiler_emit_bool_cast().
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vkd3d-shader/spirv: Handle ITOI and UTOU in spirv_compiler_map_alu_instruction().
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vkd3d-shader/spirv: Decorate non-float32 non-built-in pixel shader inputs as Flat.
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vkd3d-shader/dxil: Count global variables in dxil_block_compute_module_decl_count().
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vkd3d-shader/dxil: Pre-allocate instruction space for globals in sm6_parser_globals_init().
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vkd3d: Use mutable descriptors if available.
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vkd3d-shader/dxil: Avoid null dereference on failure to find function pointer type.
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vkd3d-shader/spirv: Support vector source param for FIRSTBIT_HI and FIRSTBIT_SHI instructions.
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tests/d3d12: Test vector parameter for countbits() and firstbithigh() in test_shader_instructions().
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vkd3d-shader/spirv: Emit descriptor offset loads in the function entry block.
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vkd3d-shader/spirv: Handle DISCARD and TEXKILL in spirv_compiler_handle_instruction().
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vkd3d-shader/spirv: Handle RETP in spirv_compiler_handle_instruction().
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vkd3d-shader/ir: Flatten IF/ELSE/ENDIF control flow instructions.
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vkd3d-shader/ir: Flatten LOOP/BREAK/CONTINUE/ENDLOOP control flow instructions.
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vkd3d-shader/ir: Flatten SWITCH/CASE/DEFAULT/ENDSWITCH control flow instructions.
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vkd3d-shader/ir: Store code block names in struct vkd3d_shader_desc.
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vkd3d-shader/spirv: Declare indexable temps as Private unless function scope is specified.
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vkd3d-shader/spirv: Do not emit function code before the main prolog.
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vkd3d-shader/ir: Include an initial label instruction in the first control flow block.
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vkd3d-shader/ir: Expand index range write masks to cover all element masks.
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tests: Test punned array access in patch constant functions.
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vkd3d-shader: Make the control point count the outer dimension of I/O arrays.
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vkd3d-shader/tpf: Validate sysvals in index range declarations.
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vkd3d-shader/dxil: Introduce a code block terminator struct.
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vkd3d-shader/dxil: Handle the DXIL BR instruction unconditional variant.
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vkd3d-shader/dxil: Handle the DXIL BR instruction conditional variant.
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vkd3d-shader/dxil: Handle the DXIL PHI instruction.
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vkd3d-shader/dxil: Handle the DXIL SWITCH instruction.
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vkd3d-shader/ir: Revert "Do not merge signature elements which have different interpolation modes.".
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tests: Test an interpolated PS input where component x is unused.
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vkd3d-shader/ir: Set merged signature element interpolation mode only from used elements.
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vkd3d-shader/dxil: Pass the code block and instruction in a struct to intrinsic handlers.
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vkd3d-shader/spirv: Do not assert VKD3D_DATA_UINT in spirv_compiler_emit_ld_raw_structured_srv_uav().
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vkd3d-shader/dxil: Load typed SRV descriptors.
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vkd3d-shader/dxil: Load typed UAV descriptors.
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vkd3d-shader/dxil: Implement DX intrinsic BufferLoad for typed buffers.
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tests/d3d12: Add a raw firstbit test to test_shader_instructions().
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vkd3d-shader/spirv: Handle UINT32_MAX result from FIRSTBIT_HI and FIRSTBIT_SHI instructions.
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vkd3d-shader/dxil: Handle semantic kind VERTEXID.
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vkd3d-shader/dxil: Handle semantic kind ISFRONTFACE.
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vkd3d-shader/dxil: Add an operand type code for the return type.
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vkd3d-shader/dxil: Implement DX intrinsic Binary.
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vkd3d-shader/ir: Refactor return code checking in vkd3d_shader_normalise().
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vkd3d-shader/dxil: Use strcmp() to check the entry point name.
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vkd3d-shader/dxil: Use strcmp() to find function names.
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vkd3d-shader/dxil: Use strcmp() to find the handle type.
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vkd3d-shader/spirv: Emit DISCARD as a function call.
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vkd3d-shader/dxil: Handle floating point special value comparisons in sm6_parser_emit_dx_unary().
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tests/shader-runner: Add tests for floating point special values.
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vkd3d-shader/spirv: Implement the ISFINITE instruction.
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vkd3d-shader/spirv: Handle the ISINF and ISNAN instructions in spirv_compiler_emit_alu_instruction().
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vkd3d-shader: Introduce VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64.
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vkd3d-shader/spirv: Check for FEATURE_FLOAT64 when double precision use is flagged.
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vkd3d-shader/spirv: Handle globally coherent UAVs.
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vkd3d-shader/spirv: Include Uniform in the memory semantics for UAV barriers.
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vkd3d-shader/spirv: Handle thread group UAV barriers.
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vkd3d-shader/dxil: Implement DX intrinsics Cos and Sin.
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vkd3d-shader/dxil: Handle DX intrinsic Tan in sm6_parser_emit_dx_unary().
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vkd3d-shader/spirv: Handle the TAN instruction in spirv_compiler_emit_ext_glsl_instruction().
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vkd3d-shader/dxil: Load raw/structured buffer SRV/UAV descriptors.
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vkd3d-shader/dxil: Implement DX intrinsic RawBufferLoad.
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vkd3d-shader/dxil: Implement DX intrinsic Tertiary.
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vkd3d-shader/spirv: Support 64-bit source value for bitfield instructions.
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tests/shader-runner: Add an asuint() test to the 64-bit cast tests.
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vkd3d-shader/dxil: Implement DX intrinsic SplitDouble.
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vkd3d-shader/dxil: Implement DX intrinsic TextureLoad.
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vkd3d-shader/spirv: Emit a vector bitcast if necessary in spirv_compiler_emit_load_ssa_reg().
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vkd3d: Add ID3D12Device6 interface stub.
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vkd3d: Add ID3D12Device7 interface stubs.
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tests/d3d12: Test multiple descriptions in test_resource_allocation_info().
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vkd3d: Support multiple descriptions in GetResourceAllocationInfo().
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tests/d3d12: Add tests for GetResourceAllocationInfo1().
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vkd3d: Implement GetResourceAllocationInfo1().
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vkd3d-shader/dxil: Handle inverse trigonometric functions in sm6_parser_emit_dx_unary().
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vkd3d-shader/spirv: Handle the ACOS, ASIN and ATAN instructions in spirv_compiler_emit_ext_glsl_instruction().
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vkd3d-shader/dxil: Support forward-referenced value ids.
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tests/shader-runner: Emit descriptor ranges for consecutive resources.
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tests/shader-runner: Add shader model 6 texture UAV tests.
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vkd3d-shader/dxil: Implement DX intrinsic TextureStore.
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tests/shader-runner: Add hyperbolic trigonometry tests.
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vkd3d-shader/dxil: Handle hyperbolic trigonometric functions in sm6_parser_emit_dx_unary().
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vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS6 in CheckFeatureSupport().
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vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS7 in CheckFeatureSupport().
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vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS8 in CheckFeatureSupport().
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vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS9 in CheckFeatureSupport().
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vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS10 in CheckFeatureSupport().
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vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS11 in CheckFeatureSupport().
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vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS12 in CheckFeatureSupport().
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vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS13 in CheckFeatureSupport().
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vkd3d-shader/dxil: Load sampler descriptors.
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vkd3d-shader/dxil: Implement DX intrinsic Sample.
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vkd3d-shader/dxil: Implement DX intrinsic SampleGrad.
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vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_binop().
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vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_unary().
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vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_binary().
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vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_cbuffer_load().
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vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_tertiary().
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vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_load_input().
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vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_buffer_load().
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vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_sincos().
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vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_split_double().
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vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_texture_load().
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vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_cast().
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vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_cmp2().
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vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_extractval().
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vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_load().
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vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_store().
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vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_vselect().
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vkd3d-shader: Raise the instruction parameter allocation size if necessary.
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tests/shader-runner: Add a 64-bit switch test.
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tests/d3d12: Add tests for GetProtectedResourceSession().
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vkd3d: Return DXGI_ERROR_NOT_FOUND from GetProtectedResourceSession().
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tests/d3d12: Add a test for zero description count in test_resource_allocation_info().
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vkd3d: Implement ID3D12Resource2.
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tests/shader-runner: Support scalar signed int probe values.
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tests/shader-runner: Add tests for UAV atomic ops.
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vkd3d-shader/dxil: Implement DX intrinsic AtomicBinOp.
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vkd3d-shader/dxil: Implement DX intrinsic AtomicCompareExchange.
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vkd3d-shader/dxil: Handle resource descriptor additional tag/value pairs.
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tests/shader-runner: Support structured buffer UAVs.
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tests/shader-runner: Add a test for a signed int typed buffer UAV.
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tests/shader-runner: Add a test for a signed int structured buffer UAV.
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vkd3d-shader/dxil: Implement DX intrinsic BufferStore.
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vkd3d-shader/dxil: Handle raw and structured buffers in sm6_parser_emit_dx_buffer_store().
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vkd3d-shader/dxil: Implement DX intrinsic RawBufferStore.
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vkd3d-shader/dxil: Implement DX intrinsics SampleBias and SampleLevel.
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vkd3d-shader/dxil: Implement DX intrinsics SampleCmp and SampleCmpLevelZero.
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vkd3d-shader/dxil: Move the resource kind helper functions up.
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vkd3d-shader/dxil: Implement DX intrinsic GetDimensions.
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Evan Tang (4):
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tests/shader-runner: Support testing for integer pixel data.
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tests: Add some tests for rasteriser-ordered views.
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vkd3d-shader/hlsl: Parse rasteriser-ordered view types.
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vkd3d-shader/hlsl: Support SV_PrimitiveID in pixel shaders.
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Fabian Maurer (2):
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vkd3d-shader/dxil: Check null pointer before it is dereferenced (Coverity).
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vkd3d: Unlock mutex in error case in d3d12_command_queue_CopyTileMappings.
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Florian Weimer (1):
|
||
configure: Use AC_CHECK_FUNCS to define HAVE_GETTID.
|
||
|
||
Francisco Casas (31):
|
||
vkd3d-shader/hlsl: Emit fixmes on non-constant vector addressing.
|
||
tests/shader-runner: Support reading multiple model range args for qualifiers.
|
||
tests/shader-runner: Call each runner only once.
|
||
vkd3d-shader/d3dbc: Emit fixme for HLSL_RESOURCE_SAMPLE_LOD.
|
||
vkd3d-shader/ir: Lower texkill instructions to discard_nz.
|
||
tests: Use the vulkan runner to run SM1 compilation tests.
|
||
vkd3d-shader/ir: Update flatten_control_flow_constructs() comment.
|
||
tests/shader_runner: Pass a pointer to the data when creating uav buffers in d3d12.
|
||
tests/shader_runner: Free params.data on test directives (valgrind).
|
||
tests/shader_runner: Free runner->uniforms (valgrind).
|
||
tests/shader_runner: Free extensions pointer on vulkan runner (valgrind).
|
||
tests/shader_runner: Free runner->input_elements in parse_test_directive() (valgrind).
|
||
tests/shader_runner: Free runner->cs_source and runner->fx_source (valgrind).
|
||
tests: Rename register-reservations.shader_test to register-reservations-resources.shader_test.
|
||
tests: Test register(cX) reservations.
|
||
vkd3d-shader/hlsl: Make register(cX) reservations work for SM1.
|
||
vkd3d-shader/hlsl: Turn register(cX) reservations into buffer offset for SM4.
|
||
tests/vkd3d-shader: Set uninitialized uniforms to a value.
|
||
tests: Don't ignore SM1 on a non-const-indexing.shader_test test.
|
||
tests/shader-runner: Introduce "if" qualifier.
|
||
tests: Remove [require] directives for tests that use int and bool uniforms.
|
||
vkd3d-shader/d3dbc: Implement casts from ints to floats as a MOV.
|
||
tests: Add simple test for implicit cast to int.
|
||
vkd3d-shader/hlsl: Lower casts to int for SM1.
|
||
vkd3d-shader/hlsl: Record valid methods in object_methods[].
|
||
tests/shader-runner: Separate resource_type into type and dimension.
|
||
tests/shader-runner: Support SRV buffers.
|
||
tests/shader-runner: Change resource declaration syntax on shader_test files.
|
||
tests/shader-runner: Change probe directive syntax on shader_test files.
|
||
vkd3d-shader/hlsl: Parse Buffer types.
|
||
vkd3d-shader/hlsl: Emit fixme on non-direct resource stores.
|
||
|
||
Giovanni Mascellani (100):
|
||
vkd3d-shader/d3d-asm: Indent on IFC.
|
||
vkd3d-shader/d3d-asm: Write a single type in shader_dump_data_type().
|
||
vkd3d-shader/d3d-asm: Dump recently added types.
|
||
vkd3d-shader/d3d-asm: Dump unknown types as "<unknown>".
|
||
vkd3d-shader/d3d-asm: Add an "internal" mode for the ASM dumper.
|
||
vkd3d: Pad push constant ranges to 16 bytes.
|
||
vkd3d-shader/spirv: Honor force_validation after emitting SPIR-V code.
|
||
ci: Build vkd3d with SPIRV-Tools.
|
||
tests: Test assigning multisampled textures with different sample counts.
|
||
vkd3d-shader/dxil: Do not use the parser before it is initialized.
|
||
vkd3d-shader/dxil: Use vkd3d_shader_parser_error() for error reporting when available.
|
||
vkd3d-shader/d3dbc: Override the write mask when the destination is not vec4.
|
||
vkd3d-shader/dxil: Create constant buffer registers with dimension vec4.
|
||
vkd3d-shader/ir: Validate SSA registers.
|
||
vkd3d-shader/ir: Validate source swizzles depending on the dimension.
|
||
vkd3d-shader/ir: Validate destination write masks depending on the dimension.
|
||
ci: Dump the d3d12 summary line in the CI log.
|
||
vkd3d: Specify the aspect when creating NULL UAVs.
|
||
tests: Use a uint target for rendering uint data.
|
||
vkd3d-shader/spirv: Specify behavior for bit field instructions.
|
||
tests: Mark some sampling tests as buggy on MoltenVK.
|
||
tests: Mark streaming output as buggy on MoltenVK.
|
||
tests: Mark predicated rendering as buggy on MoltenVK.
|
||
tests: Mark resource arrays as buggy on MoltenVK.
|
||
configure: Detect pthread support using -pthread instead of -lpthread.
|
||
vkd3d-utils: Support many different surface types when creating a device.
|
||
vkd3d-shader/d3d-asm: Guess a sensible data type for literals.
|
||
vkd3d-shader: Make *src and *dst mutable in vkd3d_shader_instruction.
|
||
vkd3d-shader/ir: Simplify control flow in vsir_validate_register().
|
||
vkd3d-shader/ir: Use vkd3d_free() instead of free().
|
||
vkd3d-shader/ir: Check that TEMP registers have consistent dimensions.
|
||
vkd3d-shader/ir: Check that SSA registers have consistent dimensions.
|
||
vkd3d-shader/ir: Check that SSA registers are used validly.
|
||
ci: Rename CI target build-image to image-linux.
|
||
ci: Prepare the macOS build environment in a dedicated CI job.
|
||
tests: Add a test with non-trivial control flow.
|
||
tests: Test a couple of degenerate switch instances.
|
||
vkd3d-shader: Make relative address sources mutable too.
|
||
vkd3d-shader/spirv: Normalise the shader before allocating registers.
|
||
vkd3d-shader/ir: Validate that structured CF does not appear in block-based shaders.
|
||
vkd3d-shader/ir: Validate LABEL registers.
|
||
vkd3d-shader/ir: Validate LABEL instructions.
|
||
vkd3d-shader/ir: Validate BRANCH instructions.
|
||
vkd3d-shader/ir: Validate SWITCH_MONOLITHIC instructions.
|
||
vkd3d-shader/ir: Validate RET instructions.
|
||
vkd3d-shader/spirv: Use capability ShaderViewportIndexLayerEXT for decoration Layer.
|
||
vkd3d-shader/spirv: Use capability ShaderViewportIndexLayerEXT for decoration ViewportIndex.
|
||
vkd3d-shader/tpf: Support SV_RenderTargetArrayIndex in pixel and vertex shaders.
|
||
vkd3d-shader/tpf: Support SV_InstanceID in vertex shaders.
|
||
vkd3d-shader/tpf: Support SV_ViewportArrayIndex in pixel and vertex shaders.
|
||
tests: Compile HLSL shaders at runtime in test_ps_layer().
|
||
tests: Test using SV_RenderTargetArrayIndex in the vertex shader.
|
||
tests: Use test utils to create the pipeline state in test_ps_layer().
|
||
tests: Add a test for SV_ViewportArrayIndex.
|
||
vkd3d-shader/ir: Check that all instructions appear in a block.
|
||
vkd3d-shader/ir: Refactor register-type-specific code in parameter validation.
|
||
vkd3d-shader/ir: Do not allow IMMCONST and IMMCONST64 as destination registers.
|
||
vkd3d-shader/ir: Validate PHI instructions.
|
||
vkd3d-shader/ir: Run tracing and validation for DXIL code too.
|
||
vkd3d-shader/ir: Remove DCL_TEMPS instructions.
|
||
tests: Mark loading from stencil as buggy on MoltenVK.
|
||
tests: Skip unbounded descriptor ranges tests when they're unsupported.
|
||
tests: Mark cull distance as buggy on MoltenVK.
|
||
tests: Mark clip distance as unsupported on MoltenVK.
|
||
tests: Mark a timestamp query test as buggy on MoltenVK.
|
||
tests: Mark count buffers as buggy on MoltenVK.
|
||
tests: Mark a test related to instanced draws as buggy on MoltenVK.
|
||
tests: Mark ReadFromSubresource() and WriteToSubresource() as todo on MoltenVK.
|
||
tests: Mark geometry shaders as buggy on MoltenVK.
|
||
tests: Mark the tessellation pipeline as buggy on MoltenVK.
|
||
tests: Mark a depth sampling test as buggy on MoltenVK.
|
||
tests: Mark a strip cut test as buggy in MoltenVK.
|
||
vkd3d-shader/spirv: Emit an error if merge information is missing.
|
||
vkd3d-shader/ir: Lower monolithic switches to selection ladders.
|
||
vkd3d-shader/ir: Fixup PHI nodes when lowering switches to selection ladders.
|
||
vkd3d-shader: Convert write masks between 32 and 64 bit by cases.
|
||
include/vkd3d-shader: Generate swizzles without a function call.
|
||
vkd3d-shader: Use 64 bit swizzles for 64 bit data types in VSIR.
|
||
vkd3d-shader/ir: Check that SSA registers are used with compatible data types.
|
||
vkd3d-compiler: Exit the main function through a common code path.
|
||
vkd3d-compiler: Free compilation options (Valgrind).
|
||
vkd3d-shader/spirv: Free binary SPIR-V code (Valgrind).
|
||
vkd3d-shader/dxil: Set the register before calling src_param_init_scalar().
|
||
vkd3d-shader/spirv: Convert the swizzle according to the source bit width.
|
||
vkd3d-shader/spirv: Move bool casting helpers above register loading helpers.
|
||
vkd3d-shader/spirv: Support bool TEMP registers.
|
||
vkd3d-shader/ir: Materialize SSA registers to temporaries.
|
||
vkd3d-shader/ir: Handle PHI nodes when materializing SSA registers.
|
||
vkd3d-shader/ir: Introduce a simple control flow graph structurizer.
|
||
tests: Work around a Metal bug.
|
||
vkd3d-shader/hlsl: Free variable identifiers in primary_expr (Valgrind).
|
||
vkd3d-shader/hlsl: Free the parse initializer in attribute (Valgrind).
|
||
vkd3d-shader/hlsl: Free the individual attributes in func_prototype (Valgrind).
|
||
vkd3d-shader/hlsl: Free the selector in postfix_expr (Valgrind).
|
||
tests: Release the code blob in test_thread_id() (Valgrind).
|
||
vkd3d-shader/ir: Build a representation of the control flow graph.
|
||
vkd3d-shader/ir: Dump the control flow graph in the GraphViz format.
|
||
vkd3d-shader/ir: Compute the domination relationship.
|
||
vkd3d-shader/ir: Dump the domination relationship.
|
||
tests: Test how constant folding works on SM1.
|
||
|
||
Henri Verbeet (151):
|
||
vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_get_component_idx().
|
||
vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_component_count().
|
||
vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_64_from_32().
|
||
vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_32_from_64().
|
||
vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component().
|
||
vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component64().
|
||
tests: Print the failing line numbers when a test fails.
|
||
vkd3d-shader/ir: Rename the "immconst_uint" field of struct vkd3d_shader_register to "immconst_u32".
|
||
vkd3d-shader/ir: Rename the "immconst_float" field of struct vkd3d_shader_register to "immconst_f32".
|
||
vkd3d-shader/ir: Rename the "immconst_uint64" field of struct vkd3d_shader_register to "immconst_u64".
|
||
vkd3d-shader/ir: Rename the "immconst_double" field of struct vkd3d_shader_register to "immconst_f64".
|
||
vkd3d: Add D3D_FEATURE_LEVEL_12_2 as a valid feature level.
|
||
vkd3d: Add D3D_FEATURE_LEVEL_1_0_CORE as a valid feature level.
|
||
vkd3d-shader/ir: Store instruction flags as a uint32_t.
|
||
vkd3d-shader/ir: Store source parameter swizzles as a uint32_t.
|
||
vkd3d-shader/ir: Store destination parameter modifier flags as a uint32_t.
|
||
vkd3d-shader/ir: Store destination parameter shifts as an unsigned int.
|
||
vkd3d: Recognise VK_QUEUE_PROTECTED_BIT in debug_vk_queue_flags().
|
||
vkd3d: Recognise VK_QUEUE_VIDEO_DECODE_BIT_KHR in debug_vk_queue_flags().
|
||
vkd3d: Slightly simplify debug_vk_memory_property_flags().
|
||
vkd3d-shader/hlsl: Store swizzles as a uint32_t.
|
||
vkd3d-shader/hlsl: Store modifier flags as a uint32_t.
|
||
vkd3d: Implement support for static border colours.
|
||
vkd3d: Attempt to translate border colours to static border colours in d3d12_desc_create_sampler().
|
||
vkd3d-shader: Recognise DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS in shader_validate_descriptor_range1().
|
||
vkd3d-shader/spirv: Pass a uint32_t write mask to vkd3d_symbol_set_register_info().
|
||
vkd3d-shader/spirv: Pass a uin32_t write mask to spirv_compiler_emit_load_src().
|
||
vkd3d-shader/spirv: Pass a uint32_t write mask to spirv_compiler_emit_abs().
|
||
vkd3d-shader/spirv: Pass a uint32_t write mask to spirv_compiler_emit_neg().
|
||
vkd3d: Trace GetLastError() results with %lu.
|
||
vkd3d-shader/dxbc: Pass a size_t offset to shader_get_string().
|
||
vkd3d-shader/dxbc: Pass an unsigned int count to shader_parse_root_parameters1().
|
||
vkd3d-shader/dxbc: Use sizeof(uint32_t) instead of sizeof(DWORD) in calls to require_space().
|
||
vkd3d-common: Get rid of InterlockedAdd().
|
||
vkd3d-shader/tpf: Pass a uint32_t modifier token to shader_sm4_read_instruction_modifier().
|
||
vkd3d-shader/tpf: Store the "components" token as a uint32_t in shader_sm4_read_dcl_resource().
|
||
vkd3d-shader/tpf: Store the "addressing" token as a uint32_t in shader_sm4_read_param().
|
||
vkd3d-shader/tpf: Store the current token as a uint32_t in shader_sm4_read_src_param().
|
||
vkd3d-shader/tpf: Store the current token as a uint32_t in shader_sm4_read_dst_param().
|
||
vkd3d-shader/tpf: Store the "recognized_bits" mask as a uint32_t in shader_sm4_read_instruction_modifier().
|
||
vkd3d-shader/tpf: Store the "precise" mask as a uint32_t in shader_sm4_read_instruction().
|
||
vkd3d-common: Introduce vkd3d_atomic_increment_u64().
|
||
include: Introduce a debug helper for HRESULTs.
|
||
vkd3d-utils: Use debugstr_hresult() in D3DCreateBlob().
|
||
vkd3d-utils: Use debugstr_hresult() in get_blob_part().
|
||
vkd3d-utils: Use debugstr_hresult() in D3DStripShader().
|
||
vkd3d-shader/d3dbc: Store the "offset" field as an unsigned int in hlsl_sm1_register_from_semantic().
|
||
vkd3d-common: Introduce vkd3d_atomic_increment_u32().
|
||
vkd3d-common: Use vkd3d_atomic_increment_u32() in get_buffer().
|
||
vkd3d-common: Use vkd3d_atomic_increment_u32() in vkd3d_blob_AddRef().
|
||
vkd3d-common: Introduce vkd3d_atomic_decrement_u32().
|
||
vkd3d-common: Use vkd3d_atomic_decrement_u32() in vkd3d_blob_Release().
|
||
vkd3d-shader/ir: Introduce struct vsir_program.
|
||
vkd3d-shader/ir: Store the shader version in struct vsir_program.
|
||
vkd3d-shader/ir: Store the "use_vocp" field in struct vsir_program.
|
||
vkd3d-shader/ir: Store the SSA register count in struct vsir_program.
|
||
vkd3d-shader/ir: Store the temporary register count in struct vsir_program.
|
||
vkd3d: Use debugstr_hresult() in vkd3d_wait_for_gpu_fence().
|
||
vkd3d: Use debugstr_hresult() in d3d12_command_list_copy_incompatible_texture_region().
|
||
vkd3d: Use debugstr_hresult() in d3d12_command_queue_submit_locked().
|
||
vkd3d: Use debugstr_hresult() in vkd3d_instance_init().
|
||
vkd3d: Use debugstr_hresult() in vkd3d_create_vk_device().
|
||
vkd3d: Use debugstr_hresult() in d3d12_device_init().
|
||
vkd3d: Use debugstr_hresult() in vkd3d_join_thread().
|
||
vkd3d: Use debugstr_hresult() in vkd3d_init_null_resources().
|
||
vkd3d-shader/ir: Store control point counts in struct vsir_program.
|
||
vkd3d-shader/ir: Store the block count in struct vsir_program.
|
||
vkd3d-shader/ir: Store block names in struct vsir_program.
|
||
vkd3d-shader/ir: Get rid of shader_instruction_is_dcl().
|
||
vkd3d-shader/ir: Use vsir_instruction_is_dcl() in vsir_validate_instruction().
|
||
vkd3d: Use debugstr_hresult() in vkd3d_create_compute_pipeline().
|
||
vkd3d: Use debugstr_hresult() in d3d12_pipeline_state_find_and_init_uav_counters().
|
||
vkd3d: Use debugstr_hresult() in d3d12_pipeline_state_init_compute().
|
||
vkd3d: Use debugstr_hresult() in vkd3d_uav_clear_state_init().
|
||
vkd3d: Use debugstr_hresult() in vkd3d_create_device().
|
||
vkd3d: Use debugstr_hresult() in vkd3d_serialize_root_signature().
|
||
vkd3d: Use debugstr_hresult() in vkd3d_serialize_versioned_root_signature().
|
||
vkd3d-shader: Start an if-block on VKD3DSIH_IFC in vkd3d_shader_scan_instruction().
|
||
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_fence_AddRef().
|
||
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_fence_Release().
|
||
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_fence_incref().
|
||
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_fence_decref().
|
||
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_allocator_AddRef().
|
||
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_allocator_Release().
|
||
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_list_AddRef().
|
||
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_list_Release().
|
||
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_queue_AddRef().
|
||
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_queue_Release().
|
||
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_signature_AddRef().
|
||
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_signature_Release().
|
||
vkd3d: Use vkd3d_atomic_increment_u32() in vkd3d_instance_incref().
|
||
vkd3d: Use vkd3d_atomic_decrement_u32() in vkd3d_instance_decref().
|
||
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_device_AddRef().
|
||
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_device_Release().
|
||
vkd3d-utils: Implement D3DDisassemble().
|
||
vkd3d-shader/d3dbc: Do not fail parsing the shader when undeclared inputs are encountered.
|
||
vkd3d-shader: Use vkd3d_atomic_increment_u32() in vkd3d_shader_dump_blob().
|
||
vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_dst_params().
|
||
vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_src_params().
|
||
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_heap_AddRef().
|
||
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_heap_Release().
|
||
vkd3d: Use vkd3d_atomic_increment_u32() in vkd3d_bind_heap_memory().
|
||
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_heap_resource_destroyed().
|
||
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_resource_incref().
|
||
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_resource_decref().
|
||
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_resource_AddRef().
|
||
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_resource_Release().
|
||
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_descriptor_heap_AddRef().
|
||
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_descriptor_heap_Release().
|
||
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_query_heap_AddRef().
|
||
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_query_heap_Release().
|
||
vkd3d: Use debugstr_hresult() in d3d12_device_mark_as_removed().
|
||
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_root_signature_AddRef().
|
||
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_root_signature_Release().
|
||
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_pipeline_state_AddRef().
|
||
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_pipeline_state_Release().
|
||
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_root_signature_deserializer_AddRef().
|
||
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_root_signature_deserializer_Release().
|
||
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_versioned_root_signature_deserializer_AddRef().
|
||
vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_versioned_root_signature_deserializer_Release().
|
||
vkd3d: Introduce a debug helper for CPU descriptor handles.
|
||
vkd3d-common: Get rid of InterlockedIncrement().
|
||
vkd3d-common: Get rid of InterlockedDecrement().
|
||
vkd3d: Introduce a debug helper for GPU descriptor handles.
|
||
vkd3d-utils: Use PRIuPTR for SIZE_T variables in debug traces.
|
||
vkd3d: Get rid of vkd3d_atomic_increment().
|
||
vkd3d: Get rid of vkd3d_atomic_decrement().
|
||
vkd3d: Use PRIuPTR for SIZE_T variables in debug traces.
|
||
vkd3d: Cast DWORD flags to uint32_t in debug traces.
|
||
tests: Implement check_requirements() for the OpenGL shader runner.
|
||
tests/shader_runner: Allow UAV resources to be created without initial data.
|
||
tests: Disable buffering of stdout.
|
||
tests/shader_runner: Pass the runner capabilities to run_shader_tests().
|
||
tests/shader_runner: Print a summary of the runner capabilities in run_shader_tests().
|
||
tests/shader_runner: Print information about the run configuration in run_shader_tests().
|
||
vkd3d-shader/hlsl: Introduce hlsl_type.e.resource.
|
||
vkd3d-shader/hlsl: Replace HLSL_MODIFIER_RASTERIZER_ORDERED with a hlsl_type.e.resource flag.
|
||
ci: Enable colour output for the tests.
|
||
vkd3d: Disable "robustBufferAccess2" as well when we disable "robustBufferAccess".
|
||
configure: Build with -Wempty-body.
|
||
configure: Build with -Wshift-overflow=2.
|
||
configure: Build with -Wtype-limits.
|
||
configure: Build with -Wwrite-strings.
|
||
vkd3d: Store a D3D12_RESOURCE_DESC structure in struct vkd3d_image_resource_create_info.
|
||
vkd3d-shader: Add documentation for the INT64 and FLOAT64 feature flags.
|
||
vkd3d-compiler: Compile SPIR-V shaders with the int64 and float64 features.
|
||
tests/shader_runner: Set the vkd3d-shader API version in the Vulkan runner.
|
||
tests/shader_runner: Set the SPIR-V feature flags based on the runner caps.
|
||
vkd3d-utils: Restore the \since 1.11 command on D3DReflect().
|
||
vkd3d-shader: Document the newly supported transformations for d3dbc and HLSL sources.
|
||
vkd3d-shader: Update the chained structure list for vkd3d_shader_compile().
|
||
|
||
Jacek Caban (1):
|
||
vkd3d: Use uint64_t for the size in vkd3d_gpu_va_allocator_allocate.
|
||
|
||
Nikolay Sivov (30):
|
||
tests: Add some tests for effects groups syntax.
|
||
vkd3d-shader/hlsl: Add 'fxgroup' token.
|
||
vkd3d-shader/hlsl: Rename rule for top-level techniques.
|
||
vkd3d-shader/hlsl: Add variables for techniques.
|
||
vkd3d-shader/hlsl: Handle effect group statement.
|
||
vkd3d-shader: Add separate binary target type for effects.
|
||
vkd3d-shader/tpf: Add initial support for writing fx_4_0/fx_4_1 binaries.
|
||
vkd3d-shader/hlsl: Rename the rule for an optional name.
|
||
vkd3d-shader/hlsl: Add a scope for technique variables.
|
||
vkd3d-shader/fx: Write empty passes blocks.
|
||
vkd3d-shader/fx: Initial support for fx_5_0 output.
|
||
vkd3d-shader/fx: Do not write the same string twice.
|
||
tests/hlsl: Add some tests for annotations.
|
||
vkd3d-shader/hlsl: Add initial support for parsing annotations.
|
||
vkd3d-shader/hlsl: Add passes variables to the techniques.
|
||
vkd3d-shader/hlsl: Allow annotations on passes.
|
||
vkd3d-shader/hlsl: Allow annotations on techniques.
|
||
vkd3d-shader/fx: Check technique type in global scope as well.
|
||
vkd3d-shader/fx: Add initial support for writing fx_2_0 binaries.
|
||
vkd3d-shader/fx: Add initial support for writing passes for fx_2_0.
|
||
vkd3d-shader/fx: Use variable pointer in write_group().
|
||
vkd3d-shader/fx: Do not align strings for fx_4/fx_5 profiles.
|
||
vkd3d-shader/fx: Add initial support for writing buffers descriptions.
|
||
vkd3d-shader/fx: Do not align structured data section.
|
||
vkd3d-shader/hlsl: Add RenderTargetView object type.
|
||
vkd3d-shader/fx: Add initial support for writing object variables.
|
||
vkd3d-shader/fx: Handle fx_4+ texture types.
|
||
vkd3d-shader/fx: Handle fx_4+ UAV types.
|
||
vkd3d-shader/hlsl: Add DepthStencilView object type.
|
||
vkd3d-shader/fx: Write DepthStencilView types.
|
||
|
||
Petrichor Park (4):
|
||
tests/shader-runner: Add tests for acos and asin trig intrinsics.
|
||
tests/shader-runner: Add tests for atan and atan2 trig intrinsics.
|
||
vkd3d-shader/hlsl: Implement acos and asin trig intrinsics.
|
||
vkd3d-shader/hlsl: Implement atan and atan2.
|
||
|
||
Stefan Dösinger (4):
|
||
tests: Show that creating identical root signatures returns the same pointer.
|
||
tests: Show that graphics pipeline state objects are not reused.
|
||
tests: Show that compute pipeline state objects are not reused.
|
||
tests: Show that CreatePipelineState also doesn't reuse duplicate objects.
|
||
|
||
Victor Chiletto (1):
|
||
vkd3d-shader/hlsl: Fix hlsl_ir_resource_store::resource cleanup.
|
||
|
||
Zebediah Figura (41):
|
||
vkd3d-shader/hlsl: Avoid shadowing "load" in lower_index_loads().
|
||
tests: Avoid shadowing "l" in test_get_copyable_footprints().
|
||
vkd3d-shader/d3dbc: Avoid shadowing "instr" in write_sm1_jump().
|
||
vkd3d-shader/hlsl: Avoid shadowing "block" in resolve_loop_continue().
|
||
vkd3d-shader/hlsl: Avoid shadowing "load" in intrinsic_tex().
|
||
vkd3d-shader/hlsl: Avoid shadowing "jump" in normalize_switch_cases().
|
||
vkd3d-shader: Add a helper to search the scan descriptor info.
|
||
configure: Enable -Wshadow.
|
||
vkd3d-shader/spirv: Do not use the output_info array for patch constants.
|
||
vkd3d-shader/tpf: Do not uninvert used masks for domain shader patch constants.
|
||
vkd3d-shader/dxil: Map SEMANTIC_KIND_TARGET to VKD3D_SHADER_SV_TARGET.
|
||
vkd3d-shader/spirv: Declare I/O registers from the signature.
|
||
vkd3d-shader/dxil: No longer synthesize DCL instructions.
|
||
vkd3d-shader: Do not scan the shader in vkd3d_shader_parser_compile() for assembly targets.
|
||
vkd3d-shader: Do not scan DCL instructions which do not declare resources.
|
||
tests: Use struct vkd3d_shader_scan_signature_info to retrieve the VS input signature.
|
||
tests: Avoid using "SV_Position" as a name for the vertex shader input.
|
||
vkd3d-shader: Allow compiling d3d bytecode to SPIR-V.
|
||
vkd3d-shader: Lower shader model 1/2 inter-stage I/O to a flat array.
|
||
vkd3d-shader/d3dbc: Assign unique register indices for VKD3DSPR_RASTOUT.
|
||
vkd3d-shader/hlsl: Remove a redundant definition of the "float" type.
|
||
vkd3d-shader/hlsl: Do not try to lower ternaries of types other than scalar or vector.
|
||
tests: Add many more tests for ternary expressions.
|
||
vkd3d-shader/hlsl: Separate an add_ternary() helper.
|
||
vkd3d-shader/hlsl: Allow non-numeric types in the ternary operator.
|
||
vkd3d-shader/hlsl: Forbid objects in ternary conditions.
|
||
vkd3d-shader/hlsl: Handle scalar conditions in ternaries.
|
||
vkd3d-shader/hlsl: Handle scalar values in ternaries.
|
||
vkd3d-shader/hlsl: Forbid mismatched argument types in ternaries.
|
||
vkd3d-shader/hlsl: Copy some missing fields in hlsl_type_clone().
|
||
vkd3d-shader/hlsl: Validate the condition data type for loops as well.
|
||
vkd3d-shader/hlsl: Validate that condition expressions are numeric.
|
||
vkd3d-shader/hlsl: Always cast to bool in if() statements.
|
||
tests: Add tests for valid conditional types.
|
||
include: Add vkd3d_d3d12shader.idl.
|
||
vkd3d-utils: Add D3DReflect().
|
||
vkd3d-utils: Implement input and output signature reflection.
|
||
tests: Test VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES.
|
||
tests: Test signature reflection via D3DReflect().
|
||
vkd3d-shader/hlsl: Check the resource format for UAVs also in hlsl_types_are_equal().
|
||
vkd3d-shader/hlsl: Write the SFI0 section and "REQUIRES_ROVS" flag when ROVs are used.
|
||
```
|