vkd3d/libs/vkd3d-shader
2023-11-07 22:26:11 +01:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3d_asm.c vkd3d-shader/spirv: Introduce an IDIV instruction. 2023-11-06 23:09:00 +01:00
d3dbc.c vkd3d-shader: Deduplicate profile version comparison functions. 2023-11-02 18:22:35 +01:00
dxbc.c vkd3d-shader/dxil: Read the DXIL input and output signatures. 2023-10-16 22:36:29 +02:00
dxil.c vkd3d-shader/dxil: Implement the DXIL BINOP instruction. 2023-11-06 23:09:03 +01:00
glsl.c vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate(). 2023-03-13 22:09:58 +01:00
hlsl_codegen.c vkd3d-shader/hlsl: Record partial allocations in allocate_range(). 2023-11-07 22:26:11 +01:00
hlsl_constant_ops.c vkd3d-shader: Add constant folding for 'rsq'. 2023-10-05 16:16:03 +02:00
hlsl.c vkd3d-shader/hlsl: Consistently use HLSL allocation functions. 2023-11-06 23:09:22 +01:00
hlsl.h vkd3d-shader: Dump shaders as soon as possible. 2023-11-02 18:22:26 +01:00
hlsl.l vkd3d-shader/hlsl: Sort keywords. 2023-11-06 23:09:20 +01:00
hlsl.y vkd3d-shader/hlsl: Remove some tokens from the lexer. 2023-11-06 23:09:18 +01:00
ir.c vkd3d-shader/ir: Check that SWITCH blocks are correctly nested. 2023-11-07 22:26:05 +01:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader/preproc: Append spaces between tokens in macro invocations. 2023-08-02 20:19:21 +09:00
preproc.y vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals. 2022-05-12 19:33:56 +02:00
spirv.c vkd3d-shader/spirv: Support VKD3D_DATA_UINT in spirv_compiler_emit_neg(). 2023-11-06 23:09:02 +01:00
tpf.c vkd3d-shader/tpf: Support relative addressing for indexable temps in SM4. 2023-11-07 22:25:49 +01:00
vkd3d_shader_main.c vkd3d-shader: Dump shaders as soon as possible. 2023-11-02 18:22:26 +01:00
vkd3d_shader_private.h vkd3d-shader/ir: Check that IF blocks are correctly nested. 2023-11-07 22:26:01 +01:00
vkd3d_shader.map vkd3d-shader: Export vkd3d_shader_build_varying_map. 2023-09-19 21:30:35 +02:00