mirror of
https://gitlab.winehq.org/wine/vkd3d.git
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3777eb4e5c
For backwards compatibility. Newer vkd3d versions may report more capabilities, but some of those may also require newer vkd3d APIs in order to use them. That's an issue for a vkd3d user like Wine, where reporting more capabilities may cause the application to try to use APIs that are not implemented in that version of Wine. Note that using ELF symbol versioning would have solved the issue for existing binaries compiled against older versions of vkd3d, but not for older source compiled against newer versions of vkd3d. Users of vkd3d-utils should define VKD3D_UTILS_API_VERSION to the vkd3d API version they wish to target. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
687 lines
19 KiB
C
687 lines
19 KiB
C
/*
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* Copyright 2016-2018 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_D3D12_CROSSTEST_H
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#define __VKD3D_D3D12_CROSSTEST_H
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/* Hack for MinGW-w64 headers.
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*
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* We want to use WIDL C inline wrappers because some methods
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* in D3D12 interfaces return aggregate objects. Unfortunately,
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* WIDL C inline wrappers are broken when used with MinGW-w64
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* headers because FORCEINLINE expands to extern inline
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* which leads to the "multiple storage classes in declaration
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* specifiers" compiler error.
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*/
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#ifdef __MINGW32__
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# include <_mingw.h>
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# ifdef __MINGW64_VERSION_MAJOR
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# undef __forceinline
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# define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
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# endif
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# define _HRESULT_DEFINED
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typedef int HRESULT;
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#endif
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#define COBJMACROS
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#define INITGUID
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#include "vkd3d_test.h"
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#include "vkd3d_windows.h"
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#define WIDL_C_INLINE_WRAPPERS
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#include "vkd3d_d3d12.h"
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#include "vkd3d_d3d12sdklayers.h"
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#include <inttypes.h>
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#include <limits.h>
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#include <math.h>
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#include <time.h>
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#ifdef _WIN32
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# include "vkd3d_dxgi1_4.h"
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#else
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# define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_2
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# include <pthread.h>
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# include "vkd3d.h"
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# include "vkd3d_utils.h"
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#endif
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#include "d3d12_test_utils.h"
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#ifdef _WIN32
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static inline HANDLE create_event(void)
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{
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return CreateEventA(NULL, FALSE, FALSE, NULL);
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}
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static inline void signal_event(HANDLE event)
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{
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SetEvent(event);
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}
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static inline unsigned int wait_event(HANDLE event, unsigned int milliseconds)
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{
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return WaitForSingleObject(event, milliseconds);
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}
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static inline void destroy_event(HANDLE event)
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{
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CloseHandle(event);
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}
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#define get_d3d12_pfn(name) get_d3d12_pfn_(#name)
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static inline void *get_d3d12_pfn_(const char *name)
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{
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return GetProcAddress(GetModuleHandleA("d3d12.dll"), name);
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}
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#else
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#define INFINITE VKD3D_INFINITE
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#define WAIT_OBJECT_0 VKD3D_WAIT_OBJECT_0
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#define WAIT_TIMEOUT VKD3D_WAIT_TIMEOUT
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static inline HANDLE create_event(void)
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{
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return vkd3d_create_event();
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}
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static inline void signal_event(HANDLE event)
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{
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vkd3d_signal_event(event);
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}
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static inline unsigned int wait_event(HANDLE event, unsigned int milliseconds)
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{
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return vkd3d_wait_event(event, milliseconds);
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}
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static inline void destroy_event(HANDLE event)
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{
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vkd3d_destroy_event(event);
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}
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#define get_d3d12_pfn(name) (name)
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#endif
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typedef void (*thread_main_pfn)(void *data);
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struct test_thread_data
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{
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thread_main_pfn main_pfn;
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void *user_data;
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};
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#ifdef _WIN32
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static inline DWORD WINAPI test_thread_main(void *untyped_data)
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{
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struct test_thread_data *data = untyped_data;
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data->main_pfn(data->user_data);
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free(untyped_data);
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return 0;
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}
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static inline HANDLE create_thread(thread_main_pfn main_pfn, void *user_data)
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{
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struct test_thread_data *data;
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if (!(data = malloc(sizeof(*data))))
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return NULL;
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data->main_pfn = main_pfn;
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data->user_data = user_data;
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return CreateThread(NULL, 0, test_thread_main, data, 0, NULL);
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}
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static inline bool join_thread(HANDLE thread)
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{
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unsigned int ret;
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ret = WaitForSingleObject(thread, INFINITE);
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CloseHandle(thread);
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return ret == WAIT_OBJECT_0;
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}
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#else
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static void *test_thread_main(void *untyped_data)
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{
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struct test_thread_data *data = untyped_data;
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data->main_pfn(data->user_data);
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free(untyped_data);
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return NULL;
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}
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static inline HANDLE create_thread(thread_main_pfn main_pfn, void *user_data)
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{
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struct test_thread_data *data;
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pthread_t *thread;
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if (!(thread = malloc(sizeof(*thread))))
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return NULL;
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if (!(data = malloc(sizeof(*data))))
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{
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free(thread);
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return NULL;
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}
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data->main_pfn = main_pfn;
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data->user_data = user_data;
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if (pthread_create(thread, NULL, test_thread_main, data))
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{
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free(data);
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free(thread);
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return NULL;
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}
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return thread;
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}
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static inline bool join_thread(HANDLE untyped_thread)
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{
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pthread_t *thread = untyped_thread;
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int rc;
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rc = pthread_join(*thread, NULL);
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free(thread);
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return !rc;
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}
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#endif
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static HRESULT wait_for_fence(ID3D12Fence *fence, uint64_t value)
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{
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unsigned int ret;
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HANDLE event;
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HRESULT hr;
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if (ID3D12Fence_GetCompletedValue(fence) >= value)
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return S_OK;
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if (!(event = create_event()))
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return E_FAIL;
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if (FAILED(hr = ID3D12Fence_SetEventOnCompletion(fence, value, event)))
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{
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destroy_event(event);
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return hr;
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}
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ret = wait_event(event, INFINITE);
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destroy_event(event);
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return ret == WAIT_OBJECT_0 ? S_OK : E_FAIL;
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}
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static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue)
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{
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ID3D12Fence *fence;
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HRESULT hr;
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hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
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&IID_ID3D12Fence, (void **)&fence);
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assert_that_(line)(hr == S_OK, "Failed to create fence, hr %#x.\n", hr);
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hr = ID3D12CommandQueue_Signal(queue, fence, 1);
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assert_that_(line)(hr == S_OK, "Failed to signal fence, hr %#x.\n", hr);
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hr = wait_for_fence(fence, 1);
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assert_that_(line)(hr == S_OK, "Failed to wait for fence, hr %#x.\n", hr);
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ID3D12Fence_Release(fence);
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}
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static bool use_warp_device;
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static unsigned int use_adapter_idx;
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#ifdef _WIN32
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static IUnknown *create_warp_adapter(IDXGIFactory4 *factory)
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{
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IUnknown *adapter;
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HRESULT hr;
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adapter = NULL;
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hr = IDXGIFactory4_EnumWarpAdapter(factory, &IID_IUnknown, (void **)&adapter);
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if (FAILED(hr))
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trace("Failed to get WARP adapter, hr %#x.\n", hr);
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return adapter;
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}
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static IUnknown *create_adapter(void)
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{
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IUnknown *adapter = NULL;
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IDXGIFactory4 *factory;
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HRESULT hr;
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hr = CreateDXGIFactory1(&IID_IDXGIFactory4, (void **)&factory);
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ok(hr == S_OK, "Failed to create IDXGIFactory4, hr %#x.\n", hr);
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if (use_warp_device && (adapter = create_warp_adapter(factory)))
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{
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IDXGIFactory4_Release(factory);
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return adapter;
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}
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hr = IDXGIFactory4_EnumAdapters(factory, use_adapter_idx, (IDXGIAdapter **)&adapter);
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IDXGIFactory4_Release(factory);
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if (FAILED(hr))
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trace("Failed to get adapter, hr %#x.\n", hr);
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return adapter;
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}
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static ID3D12Device *create_device(void)
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{
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IUnknown *adapter = NULL;
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ID3D12Device *device;
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HRESULT hr;
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if ((use_warp_device || use_adapter_idx) && !(adapter = create_adapter()))
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{
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trace("Failed to create adapter.\n");
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return NULL;
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}
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hr = D3D12CreateDevice(adapter, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device);
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if (adapter)
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IUnknown_Release(adapter);
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return SUCCEEDED(hr) ? device : NULL;
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}
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static void init_adapter_info(void)
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{
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char name[MEMBER_SIZE(DXGI_ADAPTER_DESC, Description)];
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IDXGIAdapter *dxgi_adapter;
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DXGI_ADAPTER_DESC desc;
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IUnknown *adapter;
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unsigned int i;
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HRESULT hr;
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if (!(adapter = create_adapter()))
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return;
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hr = IUnknown_QueryInterface(adapter, &IID_IDXGIAdapter, (void **)&dxgi_adapter);
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ok(hr == S_OK, "Failed to query IDXGIAdapter, hr %#x.\n", hr);
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IUnknown_Release(adapter);
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hr = IDXGIAdapter_GetDesc(dxgi_adapter, &desc);
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ok(hr == S_OK, "Failed to get adapter desc, hr %#x.\n", hr);
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/* FIXME: Use debugstr_w(). */
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for (i = 0; i < ARRAY_SIZE(desc.Description) && isprint(desc.Description[i]); ++i)
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name[i] = desc.Description[i];
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name[min(i, ARRAY_SIZE(name) - 1)] = '\0';
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trace("Adapter: %s, %04x:%04x.\n", name, desc.VendorId, desc.DeviceId);
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if (desc.VendorId == 0x1414 && desc.DeviceId == 0x008c)
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{
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trace("Using WARP device.\n");
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use_warp_device = true;
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}
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IDXGIAdapter_Release(dxgi_adapter);
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}
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static inline bool get_adapter_desc(ID3D12Device *device, DXGI_ADAPTER_DESC *desc)
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{
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IDXGIFactory4 *factory;
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IDXGIAdapter *adapter;
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HRESULT hr;
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LUID luid;
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memset(desc, 0, sizeof(*desc));
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if (!vkd3d_test_platform_is_windows())
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return false;
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luid = ID3D12Device_GetAdapterLuid(device);
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hr = CreateDXGIFactory1(&IID_IDXGIFactory4, (void **)&factory);
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ok(hr == S_OK, "Failed to create IDXGIFactory4, hr %#x.\n", hr);
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hr = IDXGIFactory4_EnumAdapterByLuid(factory, luid, &IID_IDXGIAdapter, (void **)&adapter);
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if (SUCCEEDED(hr))
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{
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hr = IDXGIAdapter_GetDesc(adapter, desc);
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ok(hr == S_OK, "Failed to get adapter desc, hr %#x.\n", hr);
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IDXGIAdapter_Release(adapter);
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}
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IDXGIFactory4_Release(factory);
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return SUCCEEDED(hr);
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}
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static inline bool is_amd_windows_device(ID3D12Device *device)
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{
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DXGI_ADAPTER_DESC desc;
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return get_adapter_desc(device, &desc) && desc.VendorId == 0x1002;
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}
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static inline bool is_intel_windows_device(ID3D12Device *device)
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{
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DXGI_ADAPTER_DESC desc;
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return get_adapter_desc(device, &desc) && desc.VendorId == 0x8086;
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}
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static inline bool is_mesa_device(ID3D12Device *device)
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{
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return false;
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}
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static inline bool is_mesa_intel_device(ID3D12Device *device)
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{
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return false;
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}
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static inline bool is_nvidia_device(ID3D12Device *device)
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{
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return false;
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}
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static inline bool is_radv_device(ID3D12Device *device)
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{
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return false;
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}
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static inline bool is_depth_clip_enable_supported(ID3D12Device *device)
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{
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return true;
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}
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#else
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static bool check_device_extension(VkPhysicalDevice vk_physical_device, const char *name)
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{
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VkExtensionProperties *properties;
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bool ret = false;
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unsigned int i;
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uint32_t count;
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VkResult vr;
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vr = vkEnumerateDeviceExtensionProperties(vk_physical_device, NULL, &count, NULL);
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ok(vr == VK_SUCCESS, "Got unexpected VkResult %d.\n", vr);
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if (!count)
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return false;
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properties = calloc(count, sizeof(*properties));
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ok(properties, "Failed to allocate memory.\n");
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vr = vkEnumerateDeviceExtensionProperties(vk_physical_device, NULL, &count, properties);
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ok(vr == VK_SUCCESS, "Got unexpected VkResult %d.\n", vr);
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for (i = 0; i < count; ++i)
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{
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if (!strcmp(properties[i].extensionName, name))
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{
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ret = true;
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break;
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}
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}
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free(properties);
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return ret;
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}
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static HRESULT create_vkd3d_instance(struct vkd3d_instance **instance)
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{
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struct vkd3d_optional_instance_extensions_info optional_extensions_info;
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struct vkd3d_instance_create_info instance_create_info;
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static const char * const optional_instance_extensions[] =
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{
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VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME,
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};
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memset(&optional_extensions_info, 0, sizeof(optional_extensions_info));
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optional_extensions_info.type = VKD3D_STRUCTURE_TYPE_OPTIONAL_INSTANCE_EXTENSIONS_INFO;
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optional_extensions_info.extensions = optional_instance_extensions;
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optional_extensions_info.extension_count = ARRAY_SIZE(optional_instance_extensions);
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memset(&instance_create_info, 0, sizeof(instance_create_info));
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instance_create_info.type = VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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instance_create_info.next = &optional_extensions_info;
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instance_create_info.pfn_signal_event = vkd3d_signal_event;
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instance_create_info.wchar_size = sizeof(WCHAR);
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return vkd3d_create_instance(&instance_create_info, instance);
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}
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static VkPhysicalDevice select_physical_device(struct vkd3d_instance *instance)
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{
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VkPhysicalDevice *vk_physical_devices;
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VkPhysicalDevice vk_physical_device;
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VkInstance vk_instance;
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uint32_t count;
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VkResult vr;
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vk_instance = vkd3d_instance_get_vk_instance(instance);
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vr = vkEnumeratePhysicalDevices(vk_instance, &count, NULL);
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ok(vr == VK_SUCCESS, "Got unexpected VkResult %d.\n", vr);
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if (use_adapter_idx >= count)
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{
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trace("Invalid physical device index %u.\n", use_adapter_idx);
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return VK_NULL_HANDLE;
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}
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vk_physical_devices = calloc(count, sizeof(*vk_physical_devices));
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ok(vk_physical_devices, "Failed to allocate memory.\n");
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vr = vkEnumeratePhysicalDevices(vk_instance, &count, vk_physical_devices);
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ok(vr == VK_SUCCESS, "Got unexpected VkResult %d.\n", vr);
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vk_physical_device = vk_physical_devices[use_adapter_idx];
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free(vk_physical_devices);
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return vk_physical_device;
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}
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static HRESULT create_vkd3d_device(struct vkd3d_instance *instance,
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D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device)
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{
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static const char * const device_extensions[] =
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{
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VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME,
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};
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static const struct vkd3d_optional_device_extensions_info optional_extensions =
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{
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.type = VKD3D_STRUCTURE_TYPE_OPTIONAL_DEVICE_EXTENSIONS_INFO,
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.extensions = device_extensions,
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.extension_count = ARRAY_SIZE(device_extensions),
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};
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struct vkd3d_device_create_info device_create_info;
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VkPhysicalDevice vk_physical_device;
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if (!(vk_physical_device = select_physical_device(instance)))
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return E_INVALIDARG;
|
|
|
|
memset(&device_create_info, 0, sizeof(device_create_info));
|
|
device_create_info.type = VKD3D_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
|
device_create_info.next = &optional_extensions;
|
|
device_create_info.minimum_feature_level = minimum_feature_level;
|
|
device_create_info.instance = instance;
|
|
device_create_info.vk_physical_device = vk_physical_device;
|
|
|
|
return vkd3d_create_device(&device_create_info, iid, device);
|
|
}
|
|
|
|
static ID3D12Device *create_device(void)
|
|
{
|
|
struct vkd3d_instance *instance;
|
|
ID3D12Device *device;
|
|
HRESULT hr;
|
|
|
|
if (SUCCEEDED(hr = create_vkd3d_instance(&instance)))
|
|
{
|
|
hr = create_vkd3d_device(instance, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device);
|
|
vkd3d_instance_decref(instance);
|
|
}
|
|
|
|
return SUCCEEDED(hr) ? device : NULL;
|
|
}
|
|
|
|
static bool get_driver_properties(ID3D12Device *device, VkPhysicalDeviceDriverPropertiesKHR *driver_properties)
|
|
{
|
|
PFN_vkGetPhysicalDeviceProperties2KHR pfn_vkGetPhysicalDeviceProperties2KHR;
|
|
VkPhysicalDeviceProperties2 device_properties2;
|
|
VkPhysicalDevice vk_physical_device;
|
|
|
|
memset(driver_properties, 0, sizeof(*driver_properties));
|
|
driver_properties->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR;
|
|
|
|
vk_physical_device = vkd3d_get_vk_physical_device(device);
|
|
|
|
if (check_device_extension(vk_physical_device, VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME))
|
|
{
|
|
struct vkd3d_instance *instance = vkd3d_instance_from_device(device);
|
|
VkInstance vk_instance = vkd3d_instance_get_vk_instance(instance);
|
|
|
|
pfn_vkGetPhysicalDeviceProperties2KHR
|
|
= (void *)vkGetInstanceProcAddr(vk_instance, "vkGetPhysicalDeviceProperties2KHR");
|
|
ok(pfn_vkGetPhysicalDeviceProperties2KHR, "vkGetPhysicalDeviceProperties2KHR is NULL.\n");
|
|
|
|
memset(&device_properties2, 0, sizeof(device_properties2));
|
|
device_properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
|
|
device_properties2.pNext = driver_properties;
|
|
pfn_vkGetPhysicalDeviceProperties2KHR(vk_physical_device, &device_properties2);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void init_adapter_info(void)
|
|
{
|
|
VkPhysicalDeviceDriverPropertiesKHR driver_properties;
|
|
struct vkd3d_instance *instance;
|
|
ID3D12Device *device;
|
|
HRESULT hr;
|
|
|
|
if (FAILED(hr = create_vkd3d_instance(&instance)))
|
|
return;
|
|
|
|
if (SUCCEEDED(hr = create_vkd3d_device(instance, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device)))
|
|
{
|
|
if (get_driver_properties(device, &driver_properties))
|
|
trace("Driver name: %s, driver info: %s.\n", driver_properties.driverName, driver_properties.driverInfo);
|
|
|
|
ID3D12Device_Release(device);
|
|
}
|
|
|
|
vkd3d_instance_decref(instance);
|
|
}
|
|
|
|
static inline bool is_amd_windows_device(ID3D12Device *device)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
static inline bool is_intel_windows_device(ID3D12Device *device)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
static inline bool is_mesa_device(ID3D12Device *device)
|
|
{
|
|
VkPhysicalDeviceDriverPropertiesKHR properties;
|
|
|
|
get_driver_properties(device, &properties);
|
|
return properties.driverID == VK_DRIVER_ID_MESA_RADV_KHR
|
|
|| properties.driverID == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA_KHR;
|
|
}
|
|
|
|
static inline bool is_mesa_intel_device(ID3D12Device *device)
|
|
{
|
|
VkPhysicalDeviceDriverPropertiesKHR properties;
|
|
|
|
get_driver_properties(device, &properties);
|
|
return properties.driverID == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA_KHR;
|
|
}
|
|
|
|
static inline bool is_nvidia_device(ID3D12Device *device)
|
|
{
|
|
VkPhysicalDeviceDriverPropertiesKHR properties;
|
|
|
|
get_driver_properties(device, &properties);
|
|
return properties.driverID == VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR;
|
|
}
|
|
|
|
static inline bool is_radv_device(ID3D12Device *device)
|
|
{
|
|
VkPhysicalDeviceDriverPropertiesKHR properties;
|
|
|
|
get_driver_properties(device, &properties);
|
|
return properties.driverID == VK_DRIVER_ID_MESA_RADV_KHR;
|
|
}
|
|
|
|
static inline bool is_depth_clip_enable_supported(ID3D12Device *device)
|
|
{
|
|
VkPhysicalDevice vk_physical_device = vkd3d_get_vk_physical_device(device);
|
|
return check_device_extension(vk_physical_device, VK_EXT_DEPTH_CLIP_ENABLE_EXTENSION_NAME);
|
|
}
|
|
#endif
|
|
|
|
static void parse_args(int argc, char **argv)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 1; i < argc; ++i)
|
|
{
|
|
if (!strcmp(argv[i], "--warp"))
|
|
use_warp_device = true;
|
|
else if (!strcmp(argv[i], "--adapter") && i + 1 < argc)
|
|
use_adapter_idx = atoi(argv[++i]);
|
|
}
|
|
}
|
|
|
|
static void enable_d3d12_debug_layer(int argc, char **argv)
|
|
{
|
|
bool enable_debug_layer = false, enable_gpu_based_validation = false;
|
|
ID3D12Debug1 *debug1;
|
|
ID3D12Debug *debug;
|
|
unsigned int i;
|
|
|
|
for (i = 1; i < argc; ++i)
|
|
{
|
|
if (!strcmp(argv[i], "--validate"))
|
|
enable_debug_layer = true;
|
|
else if (!strcmp(argv[i], "--gbv"))
|
|
enable_gpu_based_validation = true;
|
|
}
|
|
|
|
if (enable_gpu_based_validation)
|
|
{
|
|
if (SUCCEEDED(D3D12GetDebugInterface(&IID_ID3D12Debug1, (void **)&debug1)))
|
|
{
|
|
ID3D12Debug1_SetEnableGPUBasedValidation(debug1, true);
|
|
ID3D12Debug1_Release(debug1);
|
|
enable_debug_layer = true;
|
|
}
|
|
else
|
|
{
|
|
trace("Failed to enable GPU-based validation.\n");
|
|
}
|
|
}
|
|
|
|
if (enable_debug_layer && SUCCEEDED(D3D12GetDebugInterface(&IID_ID3D12Debug, (void **)&debug)))
|
|
{
|
|
ID3D12Debug_EnableDebugLayer(debug);
|
|
ID3D12Debug_Release(debug);
|
|
}
|
|
}
|
|
|
|
#endif /* __VKD3D_D3D12_CROSSTEST_H */
|