vkd3d/tests/hlsl/getdimensions.shader_test
Elizabeth Figura d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00

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[require]
shader model >= 4.0
[srv 0]
size (2d, 2, 3)
1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
[pixel shader]
Texture2D t : register(t0);
float4 main() : sv_target
{
uint u1, u2;
float f1, f2;
float4 ret;
t.GetDimensions(u1, u2);
t.GetDimensions(f1, f2);
ret.x = u1;
ret.y = f2;
t.GetDimensions(u1, f2);
ret.z = u1;
t.GetDimensions(f1, u2);
ret.w = u2;
return ret;
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (2.0, 3.0, 2.0, 3.0)
[srv 1]
size (2d, 2, 2)
levels 2
1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
0.0 0.0 1.0 0.0
[pixel shader]
Texture2D t : register(t1);
float4 main() : sv_target
{
float4 ret;
t.GetDimensions(ret.x, ret.y);
t.GetDimensions(1, ret.z, ret.z, ret.w);
return ret;
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (2.0, 2.0, 1.0, 2.0)