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The dxcompiler is only used for 64 bit builds, because no official 32 bit implementation is distributed. This might change in the future building the compiler ourselves and using vkd3d-shader to sign the generated shaders.
24 lines
641 B
Bash
Executable File
24 lines
641 B
Bash
Executable File
#!/bin/bash
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echo "Building $(git log -1)"
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echo "---"
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COMMIT=$(printf '%03d-%s' $(git cherry $CI_MERGE_REQUEST_DIFF_BASE_SHA HEAD^ | wc -l) $(git rev-parse --short HEAD))
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set -Eeuxo pipefail
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./autogen.sh
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rm -fr build
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mkdir build
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cd build
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export LD_LIBRARY_PATH=/usr/local/lib
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../configure --enable-demos DXCOMPILER_LIBS="-L/usr/local/lib" CFLAGS="-g -O2 -Werror" CPPFLAGS="-DVKD3D_SHADER_UNSUPPORTED_DXIL" && \
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make -j$(nproc) && \
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make -j$(nproc) check || \
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touch ../pipeline_failed
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mkdir -p ../artifacts/$COMMIT
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rsync -Rr config.log doc/* test-suite.log tests/*.log tests/*/*.log ../artifacts/$COMMIT
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git reset --hard
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