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6a8939e19f
These tests should actually compile and run in SM1, which is possible if we pass the int and uint uniforms in the expected IEEE 754 float format for SM1 shaders. Also, bools should be passed as 1.0f or 0.0f to SM1.
38 lines
733 B
Plaintext
38 lines
733 B
Plaintext
[pixel shader todo(sm<4)]
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uniform int i;
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uniform uint u;
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uniform bool b;
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uniform float h;
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float4 main() : sv_target
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{
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return float4(((float)i) + 1.5, ((float)u) - 2.5, ((float)b) / 2, (half)h);
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}
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[test]
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if(sm<4) uniform 0 float -1
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if(sm<4) uniform 4 float 3
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if(sm<4) uniform 8 float 1
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if(sm<4) uniform 12 float 0.5
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if(sm>=4) uniform 0 int -1
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if(sm>=4) uniform 1 uint 3
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if(sm>=4) uniform 2 int -2
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if(sm>=4) uniform 3 float 0.5
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todo(sm<4) draw quad
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probe all rgba (0.5, 0.5, 0.5, 0.5)
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[pixel shader]
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float4 main() : sv_target
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{
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int i = -1;
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uint u = 3;
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bool b = true;
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half h = 0.5;
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return float4(((float)i) + 1.5, ((float)u) - 2.5, ((float)b) / 2, h);
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}
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[test]
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draw quad
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probe all rgba (0.5, 0.5, 0.5, 0.5)
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