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b701f8d393
The used UAV formats are explicitly added in the [require] section of every test that uses them. Some of these tests were failing on Intel UHD graphics 770 because of missing support for additional UAV load types, explicitly requiring these formats allows these tests to be skipped.
58 lines
904 B
Plaintext
58 lines
904 B
Plaintext
[require]
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shader model >= 6.0
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wave ops
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format r32g32b32a32-sint uav-load
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[uav 0]
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format r32g32b32a32-sint
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size (buffer, 4)
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-3 1 -4 2
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3 1 -4 2
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0 5 -3 2
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-1 1 -1 2
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[uav 1]
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format r32g32b32a32-sint
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size (buffer, 4)
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0 0 0 0
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0 0 0 0
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0 0 0 0
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0 0 0 0
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[compute shader]
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RWBuffer<int4> u0;
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RWBuffer<int4> u1;
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[numthreads(4, 1, 1)]
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void main(uint id : SV_GroupIndex)
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{
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u1[id] = WaveActiveMin(u0[id]);
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}
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[test]
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dispatch 4 1 1
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probe uav 1 (0) rgbai (-3, 1, -4, 2)
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probe uav 1 (1) rgbai (-3, 1, -4, 2)
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probe uav 1 (2) rgbai (-3, 1, -4, 2)
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probe uav 1 (3) rgbai (-3, 1, -4, 2)
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[compute shader]
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RWBuffer<int4> u0;
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RWBuffer<int4> u1;
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[numthreads(4, 1, 1)]
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void main(uint id : SV_GroupIndex)
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{
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u1[id] = WaveActiveMax(u0[id]);
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}
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[test]
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dispatch 4 1 1
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probe uav 1 (0) rgbai (3, 5, -1, 2)
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probe uav 1 (1) rgbai (3, 5, -1, 2)
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probe uav 1 (2) rgbai (3, 5, -1, 2)
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probe uav 1 (3) rgbai (3, 5, -1, 2)
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