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b701f8d393
The used UAV formats are explicitly added in the [require] section of every test that uses them. Some of these tests were failing on Intel UHD graphics 770 because of missing support for additional UAV load types, explicitly requiring these formats allows these tests to be skipped.
37 lines
489 B
Plaintext
37 lines
489 B
Plaintext
[require]
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shader model >= 5.0
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[uav 1]
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size (counter_buffer, 1)
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0
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[compute shader todo]
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RWStructuredBuffer<uint> u : register(u1);
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[numthreads(4, 1, 1)]
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void main()
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{
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u.IncrementCounter();
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}
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[test]
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todo(sm<6) dispatch 3 1 1
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probe uav 1 (0) rui (12)
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[uav 1]
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size (counter_buffer, 1)
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0
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[compute shader todo]
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RWStructuredBuffer<int> u : register(u1);
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[numthreads(4, 1, 1)]
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void main()
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{
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u.DecrementCounter();
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}
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[test]
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todo(sm<6) dispatch 3 1 1
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probe uav 1 (0) ri (-12)
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