mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
8b397eec88
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
571 lines
19 KiB
C
571 lines
19 KiB
C
/*
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* Copyright 2017 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_shader_private.h"
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#include <stdio.h>
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VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
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static void vkd3d_shader_dump_blob(const char *path, const char *prefix, const void *data, size_t size)
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{
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static int shader_id = 0;
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char filename[1024];
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unsigned int id;
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FILE *f;
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id = InterlockedIncrement(&shader_id) - 1;
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snprintf(filename, ARRAY_SIZE(filename), "%s/vkd3d-shader-%s-%u.dxbc", path, prefix, id);
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if ((f = fopen(filename, "wb")))
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{
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if (fwrite(data, 1, size, f) != size)
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ERR("Failed to write shader to %s.\n", filename);
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if (fclose(f))
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ERR("Failed to close stream %s.\n", filename);
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}
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else
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{
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ERR("Failed to open %s for dumping shader.\n", filename);
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}
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}
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static void vkd3d_shader_dump_shader(enum vkd3d_shader_type type, const struct vkd3d_shader_code *shader)
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{
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static bool enabled = true;
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const char *path;
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if (!enabled)
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return;
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if (!(path = getenv("VKD3D_SHADER_DUMP_PATH")))
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{
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enabled = false;
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return;
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}
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vkd3d_shader_dump_blob(path, shader_get_type_prefix(type), shader->code, shader->size);
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}
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struct vkd3d_shader_parser
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{
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struct vkd3d_shader_desc shader_desc;
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struct vkd3d_shader_version shader_version;
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void *data;
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const DWORD *ptr;
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};
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static int vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_code *dxbc)
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{
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struct vkd3d_shader_desc *shader_desc = &parser->shader_desc;
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int ret;
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if ((ret = shader_extract_from_dxbc(dxbc->code, dxbc->size, shader_desc)) < 0)
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{
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WARN("Failed to extract shader, vkd3d result %d.\n", ret);
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return ret;
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}
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if (!(parser->data = shader_sm4_init(shader_desc->byte_code,
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shader_desc->byte_code_size, &shader_desc->output_signature)))
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{
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WARN("Failed to initialize shader parser.\n");
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free_shader_desc(shader_desc);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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shader_sm4_read_header(parser->data, &parser->ptr, &parser->shader_version);
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return VKD3D_OK;
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}
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static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
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{
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shader_sm4_free(parser->data);
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free_shader_desc(&parser->shader_desc);
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}
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static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_info *compile_info)
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{
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if (compile_info->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO)
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{
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WARN("Invalid structure type %#x.\n", compile_info->type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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switch (compile_info->source_type)
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{
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case VKD3D_SHADER_SOURCE_DXBC_TPF:
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break;
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default:
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WARN("Invalid shader source type %#x.\n", compile_info->source_type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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switch (compile_info->target_type)
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{
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case VKD3D_SHADER_TARGET_SPIRV_BINARY:
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break;
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default:
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WARN("Invalid shader target type %#x.\n", compile_info->target_type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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return VKD3D_OK;
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}
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int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out)
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{
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struct vkd3d_shader_instruction instruction;
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struct vkd3d_dxbc_compiler *spirv_compiler;
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struct vkd3d_shader_scan_info scan_info;
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struct vkd3d_shader_parser parser;
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int ret;
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TRACE("compile_info %p, out %p.\n", compile_info, out);
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if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
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return ret;
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scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
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scan_info.next = NULL;
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if ((ret = vkd3d_shader_scan_dxbc(&compile_info->source, &scan_info)) < 0)
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return ret;
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if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source)) < 0)
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return ret;
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vkd3d_shader_dump_shader(parser.shader_version.type, &compile_info->source);
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if (TRACE_ON())
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vkd3d_shader_trace(parser.data);
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if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
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&parser.shader_desc, compile_info, &scan_info)))
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{
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ERR("Failed to create DXBC compiler.\n");
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vkd3d_shader_parser_destroy(&parser);
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return VKD3D_ERROR;
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}
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while (!shader_sm4_is_end(parser.data, &parser.ptr))
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{
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shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
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if (instruction.handler_idx == VKD3DSIH_INVALID)
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{
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WARN("Encountered unrecognized or invalid instruction.\n");
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vkd3d_dxbc_compiler_destroy(spirv_compiler);
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vkd3d_shader_parser_destroy(&parser);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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if ((ret = vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &instruction)) < 0)
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break;
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}
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if (ret >= 0)
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ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, out);
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vkd3d_dxbc_compiler_destroy(spirv_compiler);
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vkd3d_shader_parser_destroy(&parser);
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vkd3d_shader_free_scan_info(&scan_info);
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return ret;
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}
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struct vkd3d_shader_scan_context
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{
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struct vkd3d_shader_scan_info *scan_info;
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size_t descriptors_size;
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struct
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{
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unsigned int id;
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unsigned int descriptor_idx;
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} *uav_ranges;
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size_t uav_ranges_size;
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size_t uav_range_count;
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};
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static struct vkd3d_shader_descriptor_info *vkd3d_shader_scan_get_uav_descriptor_info(
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const struct vkd3d_shader_scan_context *context, unsigned int range_id)
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{
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unsigned int i;
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for (i = 0; i < context->uav_range_count; ++i)
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{
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if (context->uav_ranges[i].id == range_id)
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return &context->scan_info->descriptors[context->uav_ranges[i].descriptor_idx];
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}
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return NULL;
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}
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static bool vkd3d_shader_instruction_is_uav_read(const struct vkd3d_shader_instruction *instruction)
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{
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enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx = instruction->handler_idx;
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return (VKD3DSIH_ATOMIC_AND <= handler_idx && handler_idx <= VKD3DSIH_ATOMIC_XOR)
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|| (VKD3DSIH_IMM_ATOMIC_ALLOC <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR)
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|| handler_idx == VKD3DSIH_LD_UAV_TYPED
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|| (handler_idx == VKD3DSIH_LD_RAW && instruction->src[1].reg.type == VKD3DSPR_UAV)
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|| (handler_idx == VKD3DSIH_LD_STRUCTURED && instruction->src[2].reg.type == VKD3DSPR_UAV);
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}
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static void vkd3d_shader_scan_record_uav_read(struct vkd3d_shader_scan_context *context,
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const struct vkd3d_shader_register *reg)
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{
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struct vkd3d_shader_descriptor_info *d;
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d = vkd3d_shader_scan_get_uav_descriptor_info(context, reg->idx[0].offset);
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d->flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ;
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}
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static bool vkd3d_shader_instruction_is_uav_counter(const struct vkd3d_shader_instruction *instruction)
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{
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enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx = instruction->handler_idx;
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return handler_idx == VKD3DSIH_IMM_ATOMIC_ALLOC
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|| handler_idx == VKD3DSIH_IMM_ATOMIC_CONSUME;
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}
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static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_context *context,
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const struct vkd3d_shader_register *reg)
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{
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struct vkd3d_shader_descriptor_info *d;
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d = vkd3d_shader_scan_get_uav_descriptor_info(context, reg->idx[0].offset);
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d->flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER;
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}
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static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *context,
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enum vkd3d_shader_descriptor_type type, unsigned int register_space, unsigned int register_index,
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enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_resource_data_type resource_data_type,
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unsigned int flags)
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{
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struct vkd3d_shader_scan_info *scan_info = context->scan_info;
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struct vkd3d_shader_descriptor_info *d;
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if (!vkd3d_array_reserve((void **)&scan_info->descriptors, &context->descriptors_size,
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scan_info->descriptor_count + 1, sizeof(*scan_info->descriptors)))
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{
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ERR("Failed to allocate descriptor info.\n");
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return false;
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}
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d = &scan_info->descriptors[scan_info->descriptor_count];
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d->type = type;
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d->register_space = register_space;
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d->register_index = register_index;
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d->resource_type = resource_type;
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d->resource_data_type = resource_data_type;
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d->flags = flags;
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d->count = 1;
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++scan_info->descriptor_count;
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return true;
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}
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static bool vkd3d_shader_scan_add_uav_range(struct vkd3d_shader_scan_context *context,
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unsigned int id, unsigned int descriptor_idx)
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{
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if (!vkd3d_array_reserve((void **)&context->uav_ranges, &context->uav_ranges_size,
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context->uav_range_count + 1, sizeof(*context->uav_ranges)))
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{
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ERR("Failed to allocate UAV range.\n");
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return false;
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}
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context->uav_ranges[context->uav_range_count].id = id;
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context->uav_ranges[context->uav_range_count].descriptor_idx = descriptor_idx;
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++context->uav_range_count;
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return true;
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}
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static void vkd3d_shader_scan_constant_buffer_declaration(struct vkd3d_shader_scan_context *context,
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const struct vkd3d_shader_instruction *instruction)
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{
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const struct vkd3d_shader_constant_buffer *cb = &instruction->declaration.cb;
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vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, cb->register_space,
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cb->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0);
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}
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static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_context *context,
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const struct vkd3d_shader_instruction *instruction)
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{
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const struct vkd3d_shader_sampler *sampler = &instruction->declaration.sampler;
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unsigned int flags;
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if (instruction->flags & VKD3DSI_SAMPLER_COMPARISON_MODE)
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flags = VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE;
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else
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flags = 0;
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vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, sampler->register_space,
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sampler->register_index, VKD3D_SHADER_RESOURCE_NONE, VKD3D_SHADER_RESOURCE_DATA_UINT, flags);
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}
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static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_context *context,
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const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type,
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enum vkd3d_shader_resource_data_type resource_data_type)
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{
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enum vkd3d_shader_descriptor_type type;
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if (resource->reg.reg.type == VKD3DSPR_UAV)
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type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
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else
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type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
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vkd3d_shader_scan_add_descriptor(context, type, resource->register_space,
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resource->register_index, resource_type, resource_data_type, 0);
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if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
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vkd3d_shader_scan_add_uav_range(context, resource->reg.reg.idx[0].offset,
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context->scan_info->descriptor_count - 1);
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}
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static void vkd3d_shader_scan_typed_resource_declaration(struct vkd3d_shader_scan_context *context,
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const struct vkd3d_shader_instruction *instruction)
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{
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const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic;
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enum vkd3d_shader_resource_data_type resource_data_type;
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switch (semantic->resource_data_type)
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{
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case VKD3D_DATA_UNORM:
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resource_data_type = VKD3D_SHADER_RESOURCE_DATA_UNORM;
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break;
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case VKD3D_DATA_SNORM:
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resource_data_type = VKD3D_SHADER_RESOURCE_DATA_SNORM;
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break;
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case VKD3D_DATA_INT:
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resource_data_type = VKD3D_SHADER_RESOURCE_DATA_INT;
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break;
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case VKD3D_DATA_UINT:
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resource_data_type = VKD3D_SHADER_RESOURCE_DATA_UINT;
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break;
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case VKD3D_DATA_FLOAT:
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resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT;
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break;
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default:
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ERR("Invalid resource data type %#x.\n", semantic->resource_data_type);
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resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT;
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break;
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}
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vkd3d_shader_scan_resource_declaration(context, &semantic->resource,
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semantic->resource_type, resource_data_type);
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}
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static void vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *context,
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const struct vkd3d_shader_instruction *instruction)
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{
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unsigned int i;
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switch (instruction->handler_idx)
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{
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case VKD3DSIH_DCL_CONSTANT_BUFFER:
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vkd3d_shader_scan_constant_buffer_declaration(context, instruction);
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break;
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case VKD3DSIH_DCL_SAMPLER:
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vkd3d_shader_scan_sampler_declaration(context, instruction);
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break;
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case VKD3DSIH_DCL:
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case VKD3DSIH_DCL_UAV_TYPED:
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vkd3d_shader_scan_typed_resource_declaration(context, instruction);
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break;
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case VKD3DSIH_DCL_RESOURCE_RAW:
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case VKD3DSIH_DCL_UAV_RAW:
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vkd3d_shader_scan_resource_declaration(context, &instruction->declaration.raw_resource.resource,
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VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT);
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break;
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case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
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case VKD3DSIH_DCL_UAV_STRUCTURED:
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vkd3d_shader_scan_resource_declaration(context, &instruction->declaration.structured_resource.resource,
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VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT);
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break;
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default:
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break;
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}
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if (vkd3d_shader_instruction_is_uav_read(instruction))
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{
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for (i = 0; i < instruction->dst_count; ++i)
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{
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if (instruction->dst[i].reg.type == VKD3DSPR_UAV)
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vkd3d_shader_scan_record_uav_read(context, &instruction->dst[i].reg);
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}
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for (i = 0; i < instruction->src_count; ++i)
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{
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if (instruction->src[i].reg.type == VKD3DSPR_UAV)
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vkd3d_shader_scan_record_uav_read(context, &instruction->src[i].reg);
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}
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}
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if (vkd3d_shader_instruction_is_uav_counter(instruction))
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vkd3d_shader_scan_record_uav_counter(context, &instruction->src[0].reg);
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}
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int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_scan_info *scan_info)
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{
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struct vkd3d_shader_instruction instruction;
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struct vkd3d_shader_scan_context context;
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struct vkd3d_shader_parser parser;
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int ret;
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TRACE("dxbc {%p, %zu}, scan_info %p.\n", dxbc->code, dxbc->size, scan_info);
|
|
|
|
if (scan_info->type != VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO)
|
|
{
|
|
WARN("Invalid structure type %#x.\n", scan_info->type);
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
|
|
if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0)
|
|
return ret;
|
|
|
|
memset(scan_info, 0, sizeof(*scan_info));
|
|
|
|
memset(&context, 0, sizeof(context));
|
|
context.scan_info = scan_info;
|
|
|
|
while (!shader_sm4_is_end(parser.data, &parser.ptr))
|
|
{
|
|
shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
|
|
|
|
if (instruction.handler_idx == VKD3DSIH_INVALID)
|
|
{
|
|
WARN("Encountered unrecognized or invalid instruction.\n");
|
|
vkd3d_free(context.uav_ranges);
|
|
vkd3d_shader_free_scan_info(scan_info);
|
|
vkd3d_shader_parser_destroy(&parser);
|
|
return VKD3D_ERROR_INVALID_ARGUMENT;
|
|
}
|
|
|
|
vkd3d_shader_scan_instruction(&context, &instruction);
|
|
}
|
|
|
|
vkd3d_free(context.uav_ranges);
|
|
vkd3d_shader_parser_destroy(&parser);
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
void vkd3d_shader_free_scan_info(struct vkd3d_shader_scan_info *scan_info)
|
|
{
|
|
if (!scan_info)
|
|
return;
|
|
|
|
vkd3d_free(scan_info->descriptors);
|
|
}
|
|
|
|
void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code)
|
|
{
|
|
if (!shader_code)
|
|
return;
|
|
|
|
vkd3d_free((void *)shader_code->code);
|
|
}
|
|
|
|
static void vkd3d_shader_free_root_signature_v_1_0(struct vkd3d_root_signature_desc *root_signature)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < root_signature->parameter_count; ++i)
|
|
{
|
|
const struct vkd3d_root_parameter *parameter = &root_signature->parameters[i];
|
|
|
|
if (parameter->parameter_type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
|
|
vkd3d_free((void *)parameter->u.descriptor_table.descriptor_ranges);
|
|
}
|
|
vkd3d_free((void *)root_signature->parameters);
|
|
vkd3d_free((void *)root_signature->static_samplers);
|
|
|
|
memset(root_signature, 0, sizeof(*root_signature));
|
|
}
|
|
|
|
static void vkd3d_shader_free_root_signature_v_1_1(struct vkd3d_root_signature_desc1 *root_signature)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < root_signature->parameter_count; ++i)
|
|
{
|
|
const struct vkd3d_root_parameter1 *parameter = &root_signature->parameters[i];
|
|
|
|
if (parameter->parameter_type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
|
|
vkd3d_free((void *)parameter->u.descriptor_table.descriptor_ranges);
|
|
}
|
|
vkd3d_free((void *)root_signature->parameters);
|
|
vkd3d_free((void *)root_signature->static_samplers);
|
|
|
|
memset(root_signature, 0, sizeof(*root_signature));
|
|
}
|
|
|
|
void vkd3d_shader_free_root_signature(struct vkd3d_versioned_root_signature_desc *desc)
|
|
{
|
|
if (desc->version == VKD3D_ROOT_SIGNATURE_VERSION_1_0)
|
|
{
|
|
vkd3d_shader_free_root_signature_v_1_0(&desc->u.v_1_0);
|
|
}
|
|
else if (desc->version == VKD3D_ROOT_SIGNATURE_VERSION_1_1)
|
|
{
|
|
vkd3d_shader_free_root_signature_v_1_1(&desc->u.v_1_1);
|
|
}
|
|
else if (desc->version)
|
|
{
|
|
FIXME("Unknown version %#x.\n", desc->version);
|
|
return;
|
|
}
|
|
|
|
desc->version = 0;
|
|
}
|
|
|
|
int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
|
|
struct vkd3d_shader_signature *signature)
|
|
{
|
|
TRACE("dxbc {%p, %zu}, signature %p.\n", dxbc->code, dxbc->size, signature);
|
|
|
|
return shader_parse_input_signature(dxbc->code, dxbc->size, signature);
|
|
}
|
|
|
|
struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
|
|
const struct vkd3d_shader_signature *signature, const char *semantic_name,
|
|
unsigned int semantic_index, unsigned int stream_index)
|
|
{
|
|
struct vkd3d_shader_signature_element *e;
|
|
unsigned int i;
|
|
|
|
TRACE("signature %p, semantic_name %s, semantic_index %u, stream_index %u.\n",
|
|
signature, debugstr_a(semantic_name), semantic_index, stream_index);
|
|
|
|
e = signature->elements;
|
|
for (i = 0; i < signature->element_count; ++i)
|
|
{
|
|
if (!ascii_strcasecmp(e[i].semantic_name, semantic_name)
|
|
&& e[i].semantic_index == semantic_index
|
|
&& e[i].stream_index == stream_index)
|
|
return &e[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature)
|
|
{
|
|
TRACE("signature %p.\n", signature);
|
|
|
|
vkd3d_free(signature->elements);
|
|
signature->elements = NULL;
|
|
}
|