mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
39 lines
632 B
Plaintext
39 lines
632 B
Plaintext
[pixel shader]
|
|
uniform float4 u;
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return float4(pow(u.y, 3), pow(u.xy, u.zw), pow(0.5, u.w));
|
|
}
|
|
|
|
[test]
|
|
uniform 0 float4 0.4 0.8 2.5 2.0
|
|
todo(glsl) draw quad
|
|
probe (0, 0) rgba (0.512, 0.101192884, 0.64, 0.25) 4
|
|
|
|
|
|
[pixel shader]
|
|
float4 main() : sv_target
|
|
{
|
|
float2x3 a = {1, 2, 3, 4, 5, 6};
|
|
float3x2 b = {6, 5, 4, 3, 2, 1};
|
|
|
|
float2x2 r = pow(a, b);
|
|
return float4(r);
|
|
}
|
|
|
|
[test]
|
|
todo(glsl) draw quad
|
|
probe (0, 0) rgba (1.0, 32.0, 256.0, 125.0) 2
|
|
|
|
|
|
[pixel shader fail]
|
|
float4 main() : sv_target
|
|
{
|
|
float2x2 a = {1, 2, 3, 4};
|
|
float4 b = {1, 2, 3, 4};
|
|
|
|
pow(a, b);
|
|
return 0;
|
|
}
|