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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
52 lines
795 B
Plaintext
52 lines
795 B
Plaintext
[pixel shader fail(sm>=6)]
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float2 max(float2 a, float2 b)
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{
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return a + b;
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}
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float4 main() : sv_target
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{
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return float4(max(0.1, 0.2), max(float2(0.1, 0.2), float2(0.3, 0.4)));
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (0.3, 0.3, 0.4, 0.6)
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[pixel shader fail(sm>=6)]
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float2 max(float2 a, float3 b)
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{
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return a + b.xy;
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}
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float4 main() : sv_target
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{
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return float4(max(0.1, 0.2), max(float2(0.1, 0.2), float2(0.3, 0.4)));
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (0.3, 0.3, 0.3, 0.4)
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[require]
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shader model >= 6.0
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[pixel shader]
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float2 max(float2 a, float2 b)
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{
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return a + b;
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}
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float4 main() : sv_target
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{
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return float4(max(0.1, 0.2), 0.0, max(float2(0.1, 0.2), float2(0.3, 0.4)));
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (0.2, 0.0, 0.3, 0.4)
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