mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
24 lines
293 B
Plaintext
24 lines
293 B
Plaintext
[pixel shader fail(sm<6) todo]
|
|
uniform half h;
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
[require]
|
|
options: backcompat
|
|
|
|
[pixel shader]
|
|
uniform half h;
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return h;
|
|
}
|
|
|
|
[test]
|
|
uniform 0 float 10.0
|
|
todo(glsl) draw quad
|
|
probe (0, 0) rgba (10.0, 10.0, 10.0, 10.0)
|