vkd3d/libs
Conor McCarthy 9ffe362641 vkd3d: Use Vulkan descriptor arrays if descriptor indexing is available.
Descriptor indexing is required for its partial binding feature. Separate
buffer and image descriptor arrays are needed for implementing D3D12 SRV and
UAV descriptor ranges, so not all of the Vulkan descriptors will be populated.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:36 +02:00
..
vkd3d vkd3d: Use Vulkan descriptor arrays if descriptor indexing is available. 2021-08-03 15:57:36 +02:00
vkd3d-common vkd3d-common: Correctly escape whitespace characters in debugstr_*(). 2020-10-05 20:52:54 +02:00
vkd3d-shader vkd3d-shader: Implement DADD instruction. 2021-08-03 15:57:27 +02:00
vkd3d-utils vkd3d-utils: Initialize input parameters to ID3DInclude::Open(). 2020-12-02 16:28:55 +01:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00