mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
99 lines
1.1 KiB
Plaintext
99 lines
1.1 KiB
Plaintext
[pixel shader]
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struct apple
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{
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float3 aa;
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float4 bb;
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};
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struct banana
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{
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struct apple aa;
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int2 bb;
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int4 cc[8];
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};
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float4 main() : SV_TARGET
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{
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struct banana p = (struct banana)42;
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return p.aa.bb + p.cc[5];
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}
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[test]
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todo(glsl) draw quad
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probe all rgba (84.0, 84.0, 84.0, 84.0)
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[pixel shader fail]
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struct apple
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{
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float3 aa;
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float4 bb;
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};
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float4 main() : SV_TARGET
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{
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struct apple f = 31;
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return f.bb;
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}
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[pixel shader fail]
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struct apple
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{
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float3 aa;
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float4 bb;
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};
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float4 fun(struct apple f)
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{
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return f.bb;
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}
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float4 main() : SV_TARGET
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{
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return fun(31);
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}
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[pixel shader fail]
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float4 fun(float f[7])
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{
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return f[1];
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}
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float4 main() : SV_TARGET
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{
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return fun(32);
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}
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[pixel shader fail]
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struct apple
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{
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float4 foo;
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Texture2D tex;
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};
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float4 PSMain() : SV_TARGET
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{
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struct apple a1;
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a1 = (struct apple)1;
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return a1.foo;
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}
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[pixel shader]
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float4 fun(float3 f)
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{
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return f.xyxy;
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}
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float4 main() : SV_TARGET
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{
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return fun(33);
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}
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[test]
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todo(glsl) draw quad
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probe all rgba (33.0, 33.0, 33.0, 33.0)
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