vkd3d/tests/hlsl/uav-out-param.shader_test
Conor McCarthy 57280673e5 tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-10-11 22:21:14 +02:00

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[require]
shader model >= 5.0
[uav 0]
format r32g32b32a32 float
size (1, 1)
0.1 0.2 0.3 0.4
[compute shader]
RWTexture2D<float4> u;
void func(out float4 f)
{
f.x = 0.1;
f.y = 0.2;
f.z = 0.3;
f.w = 0.4;
}
[numthreads(1, 1, 1)]
void main()
{
func(u[uint2(0, 0)].yzwx);
}
[test]
todo(sm>=6) dispatch 1 1 1
probe uav 0 (0, 0) rgba (0.4, 0.1, 0.2, 0.3)
[uav 0]
format r32 float
size (1, 1)
0.1
[compute shader]
RWTexture2D<float> u;
void func(inout float f)
{
f += 0.1;
}
[numthreads(1, 1, 1)]
void main()
{
func(u[uint2(0, 0)]);
}
[test]
todo(sm>=6) dispatch 1 1 1
probe uav 0 (0, 0) r (0.2)