mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
81 lines
1.2 KiB
Plaintext
81 lines
1.2 KiB
Plaintext
[pixel shader]
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uniform float4 x;
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float4 main() : SV_TARGET
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{
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return normalize(x);
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}
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[test]
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uniform 0 float4 2.0 3.0 4.0 5.0
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todo(sm>=6) draw quad
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probe all rgba (0.272165537, 0.408248305, 0.544331074, 0.680413842) 2
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[pixel shader]
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uniform float3 x;
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float4 main() : SV_TARGET
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{
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return float4(normalize(x), 0.0);
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}
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[test]
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uniform 0 float4 2.0 3.0 4.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (0.371390700, 0.557086051, 0.742781401, 0.0) 1
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[pixel shader]
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uniform float2 x;
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float4 main() : SV_TARGET
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{
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return float4(normalize(x), 0.0, 0.0);
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}
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[test]
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uniform 0 float4 2.0 3.0 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (0.554700196, 0.832050323, 0.0, 0.0) 1
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[pixel shader]
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uniform float1 x;
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float4 main() : SV_TARGET
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{
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return normalize(x);
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}
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[test]
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uniform 0 float4 2.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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uniform float x;
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float4 main() : SV_TARGET
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{
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return normalize(x);
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}
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[test]
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uniform 0 float4 2.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader fail]
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uniform float1x3 x;
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float4 main() : SV_TARGET
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{
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return normalize(x);
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}
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[pixel shader fail]
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uniform float4x1 x;
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float4 main() : SV_TARGET
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{
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return normalize(x);
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}
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