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	So as to avoid clashing with the preprocessor. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
		
			
				
	
	
		
			17 lines
		
	
	
		
			297 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			297 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| % Use a uniform to prevent the compiler from optimizing.
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| 
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| [pixel shader]
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| uniform int i;
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| float4 main() : SV_TARGET
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| {
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|     float4 color = float4(0.5, 0.4, 0.3, 0.2);
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|     color.g = color[i];
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|     color.b = 0.8;
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|     return color;
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| }
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| 
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| [test]
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| uniform 0 uint 2
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| draw quad
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| probe all rgba (0.5, 0.3, 0.8, 0.2)
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