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https://gitlab.winehq.org/wine/vkd3d.git
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110 lines
3.7 KiB
C
110 lines
3.7 KiB
C
/*
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* Copyright 2017 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_shader_private.h"
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HRESULT vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_code *spirv, uint32_t compiler_options,
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const struct vkd3d_shader_interface *shader_interface)
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{
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struct vkd3d_dxbc_compiler *spirv_compiler;
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struct vkd3d_shader_version shader_version;
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struct vkd3d_shader_desc shader_desc;
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struct vkd3d_shader_instruction ins;
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void *parser_data;
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const DWORD *ptr;
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HRESULT hr;
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bool ret;
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TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x, shader_interface %p.\n",
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dxbc->code, dxbc->size, spirv, compiler_options, shader_interface);
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if (FAILED(hr = shader_extract_from_dxbc(dxbc->code, dxbc->size, &shader_desc)))
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{
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WARN("Failed to extract shader, hr %#x.\n", hr);
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return hr;
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}
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if (!(parser_data = shader_sm4_init(shader_desc.byte_code, shader_desc.byte_code_size,
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&shader_desc.output_signature)))
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{
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WARN("Failed to initialize shader parser, hr %#x.\n", hr);
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free_shader_desc(&shader_desc);
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return hr;
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}
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shader_sm4_read_header(parser_data, &ptr, &shader_version);
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if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&shader_version, &shader_desc,
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compiler_options, shader_interface)))
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{
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ERR("Failed to create DXBC compiler.\n");
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shader_sm4_free(parser_data);
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free_shader_desc(&shader_desc);
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return hr;
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}
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while (!shader_sm4_is_end(parser_data, &ptr))
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{
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shader_sm4_read_instruction(parser_data, &ptr, &ins);
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if (ins.handler_idx == VKD3DSIH_TABLE_SIZE)
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{
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WARN("Encountered unrecognized or invalid instruction.\n");
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shader_sm4_free(parser_data);
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free_shader_desc(&shader_desc);
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vkd3d_dxbc_compiler_destroy(spirv_compiler);
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return E_FAIL;
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}
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vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &ins);
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}
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ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, spirv);
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vkd3d_dxbc_compiler_destroy(spirv_compiler);
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shader_sm4_free(parser_data);
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free_shader_desc(&shader_desc);
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return ret ? S_OK : E_FAIL;
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}
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void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code)
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{
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if (!shader_code)
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return;
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vkd3d_free((void *)shader_code->code);
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}
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void vkd3d_shader_free_root_signature(D3D12_ROOT_SIGNATURE_DESC *root_signature)
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{
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unsigned int i;
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for (i = 0; i < root_signature->NumParameters; ++i)
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{
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const D3D12_ROOT_PARAMETER *parameter = &root_signature->pParameters[i];
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if (parameter->ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
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vkd3d_free((void *)parameter->u.DescriptorTable.pDescriptorRanges);
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}
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vkd3d_free((void *)root_signature->pParameters);
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vkd3d_free((void *)root_signature->pStaticSamplers);
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memset(root_signature, 0, sizeof(*root_signature));
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}
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