vkd3d/include/vkd3d.h
Józef Kucia abff3ca469 include: Prefix public header file names with vkd3d.
Prevents possible clashes when using vkd3d with external Win32 headers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-15 16:27:34 +01:00

69 lines
2.4 KiB
C

/*
* Copyright 2016 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_H
#define __VKD3D_H
#ifndef VKD3D_NO_WIN32_TYPES
# include "vkd3d_windows.h"
# include "vkd3d_d3d12.h"
#endif /* VKD3D_NO_WIN32_TYPES */
#include <vulkan/vulkan.h>
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
typedef bool (*vkd3d_signal_event_pfn)(HANDLE event);
struct vkd3d_device_create_info
{
D3D_FEATURE_LEVEL minimum_feature_level;
vkd3d_signal_event_pfn signal_event_pfn;
size_t wchar_size;
};
/* resource flags */
#define VKD3D_RESOURCE_INITIAL_STATE_TRANSITION 0x00000001
#define VKD3D_RESOURCE_SWAPCHAIN_IMAGE 0x00000002
HRESULT vkd3d_create_device(const struct vkd3d_device_create_info *create_info,
REFIID riid, void **device);
HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_DESC *desc,
VkImage vk_image, unsigned int resource_flags, ID3D12Resource **resource);
VkDevice vkd3d_get_vk_device(ID3D12Device *device);
VkFormat vkd3d_get_vk_format(DXGI_FORMAT format);
VkInstance vkd3d_get_vk_instance(ID3D12Device *device);
VkPhysicalDevice vkd3d_get_vk_physical_device(ID3D12Device *device);
VkQueue vkd3d_get_vk_queue(ID3D12CommandQueue *queue);
uint32_t vkd3d_get_vk_queue_family_index(ID3D12CommandQueue *queue);
HRESULT vkd3d_serialize_root_signature(const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc,
D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob);
HRESULT vkd3d_create_root_signature_deserializer(const void *data, SIZE_T data_size,
REFIID iid, void **deserializer);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* __VKD3D_H */