vkd3d/tests/hlsl/struct-assignment.shader_test

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[pixel shader]
struct apple
{
struct
{
float4 a;
} m;
float4 b;
};
float4 main() : sv_target
{
struct apple q, r, s;
q.m.a = float4(0.1, 0.2, 0.3, 0.4);
q.b = float4(0.5, 0.1, 0.4, 0.5);
s = r = q;
return s.m.a + s.b;
}
[test]
todo(glsl) draw quad
probe all rgba (0.6, 0.3, 0.7, 0.9) 1