mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
109 lines
1.4 KiB
Plaintext
109 lines
1.4 KiB
Plaintext
[pixel shader]
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typedef row_major float2x2 mat_t;
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row_major mat_t m;
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float4 main() : sv_target
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{
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return float4(m[0], m[1]);
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}
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[test]
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uniform 0 float4 0.1 0.3 0.0 0.0
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uniform 4 float4 0.2 0.4 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (0.1, 0.3, 0.2, 0.4)
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[pixel shader fail(sm<6)]
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row_major row_major float4x4 m;
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail]
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typedef row_major float4x4 mat_t;
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column_major mat_t m;
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail]
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typedef row_major float4x4 matrix_t;
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typedef column_major matrix_t matrix2_t;
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail]
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typedef column_major float4 myfloat_t;
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail]
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column_major float4 f;
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail]
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struct apple
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{
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float4x4 m;
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};
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typedef column_major struct apple apple_t;
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail]
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struct apple
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{
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float4x4 m;
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};
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column_major struct apple a;
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail]
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typedef float4x4 myarray_t[2];
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row_major myarray_t a;
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail]
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float4 main(uniform row_major float4 f) : sv_target
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{
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return 0;
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}
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[pixel shader fail]
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struct apple
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{
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row_major float4 f;
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};
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float4 main() : sv_target
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{
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return 0;
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}
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