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The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
16 lines
310 B
Plaintext
16 lines
310 B
Plaintext
% Returns (0.1, 0.3, 0.2, 0.4) with dxcompiler
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[require]
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shader model < 6.0
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[pixel shader]
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typedef const precise row_major float2x2 mat_t;
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float4 main() : sv_target
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{
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const precise row_major mat_t mat = float2x2(0.1, 0.2, 0.3, 0.4);
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return mat;
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}
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[test]
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draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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