vkd3d/tests/hlsl/array-dimension.shader_test
Conor McCarthy 57280673e5 tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-10-11 22:21:14 +02:00

23 lines
485 B
Plaintext

% Test what kinds of expressions are valid array dimensions.
[pixel shader todo]
float4 main() : sv_target
{
const int dim = 4;
float a[2 * 2] = {0.1, 0.2, 0.3, 0.4};
#ifdef __hlsl_dx_compiler
/* float array dimensions are not valid. */
float b[4] = a;
#else
float b[4.1] = a;
#endif
float c[dim] = b;
float d[true] = {c[0]};
float e[65536];
return float4(d[0], c[0], c[1], c[3]);
}
[test]
todo(sm<6) draw quad
probe all rgba (0.1, 0.1, 0.2, 0.4)