vkd3d/libs/vkd3d-shader/d3d_asm.c
Giovanni Mascellani 1015cc952e vkd3d-shader/d3d-asm: Add an "internal" mode for the ASM dumper.
The new mode exposes more details about what's going on inside the VSIR
code and it's meant to ease development and debugging.
2023-12-12 23:16:26 +01:00

2103 lines
83 KiB
C

/*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2004 Christian Costa
* Copyright 2005 Oliver Stieber
* Copyright 2006 Ivan Gyurdiev
* Copyright 2007-2008, 2013 Stefan Dösinger for CodeWeavers
* Copyright 2009-2011 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_shader_private.h"
#include <stdio.h>
#include <math.h>
static const char * const shader_opcode_names[] =
{
[VKD3DSIH_ABS ] = "abs",
[VKD3DSIH_ADD ] = "add",
[VKD3DSIH_AND ] = "and",
[VKD3DSIH_ATOMIC_AND ] = "atomic_and",
[VKD3DSIH_ATOMIC_CMP_STORE ] = "atomic_cmp_store",
[VKD3DSIH_ATOMIC_IADD ] = "atomic_iadd",
[VKD3DSIH_ATOMIC_IMAX ] = "atomic_imax",
[VKD3DSIH_ATOMIC_IMIN ] = "atomic_imin",
[VKD3DSIH_ATOMIC_OR ] = "atomic_or",
[VKD3DSIH_ATOMIC_UMAX ] = "atomic_umax",
[VKD3DSIH_ATOMIC_UMIN ] = "atomic_umin",
[VKD3DSIH_ATOMIC_XOR ] = "atomic_xor",
[VKD3DSIH_BEM ] = "bem",
[VKD3DSIH_BFI ] = "bfi",
[VKD3DSIH_BFREV ] = "bfrev",
[VKD3DSIH_BREAK ] = "break",
[VKD3DSIH_BREAKC ] = "breakc",
[VKD3DSIH_BREAKP ] = "breakp",
[VKD3DSIH_BUFINFO ] = "bufinfo",
[VKD3DSIH_CALL ] = "call",
[VKD3DSIH_CALLNZ ] = "callnz",
[VKD3DSIH_CASE ] = "case",
[VKD3DSIH_CHECK_ACCESS_FULLY_MAPPED ] = "check_access_fully_mapped",
[VKD3DSIH_CMP ] = "cmp",
[VKD3DSIH_CND ] = "cnd",
[VKD3DSIH_CONTINUE ] = "continue",
[VKD3DSIH_CONTINUEP ] = "continuec",
[VKD3DSIH_COUNTBITS ] = "countbits",
[VKD3DSIH_CRS ] = "crs",
[VKD3DSIH_CUT ] = "cut",
[VKD3DSIH_CUT_STREAM ] = "cut_stream",
[VKD3DSIH_DADD ] = "dadd",
[VKD3DSIH_DCL ] = "dcl",
[VKD3DSIH_DCL_CONSTANT_BUFFER ] = "dcl_constantBuffer",
[VKD3DSIH_DCL_FUNCTION_BODY ] = "dcl_function_body",
[VKD3DSIH_DCL_FUNCTION_TABLE ] = "dcl_function_table",
[VKD3DSIH_DCL_GLOBAL_FLAGS ] = "dcl_globalFlags",
[VKD3DSIH_DCL_GS_INSTANCES ] = "dcl_gs_instances",
[VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT] = "dcl_hs_fork_phase_instance_count",
[VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT] = "dcl_hs_join_phase_instance_count",
[VKD3DSIH_DCL_HS_MAX_TESSFACTOR ] = "dcl_hs_max_tessfactor",
[VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER ] = "dcl_immediateConstantBuffer",
[VKD3DSIH_DCL_INDEX_RANGE ] = "dcl_index_range",
[VKD3DSIH_DCL_INDEXABLE_TEMP ] = "dcl_indexableTemp",
[VKD3DSIH_DCL_INPUT ] = "dcl_input",
[VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT ] = "dcl_input_control_point_count",
[VKD3DSIH_DCL_INPUT_PRIMITIVE ] = "dcl_inputPrimitive",
[VKD3DSIH_DCL_INPUT_PS ] = "dcl_input_ps",
[VKD3DSIH_DCL_INPUT_PS_SGV ] = "dcl_input_ps_sgv",
[VKD3DSIH_DCL_INPUT_PS_SIV ] = "dcl_input_ps_siv",
[VKD3DSIH_DCL_INPUT_SGV ] = "dcl_input_sgv",
[VKD3DSIH_DCL_INPUT_SIV ] = "dcl_input_siv",
[VKD3DSIH_DCL_INTERFACE ] = "dcl_interface",
[VKD3DSIH_DCL_OUTPUT ] = "dcl_output",
[VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT ] = "dcl_output_control_point_count",
[VKD3DSIH_DCL_OUTPUT_SIV ] = "dcl_output_siv",
[VKD3DSIH_DCL_OUTPUT_TOPOLOGY ] = "dcl_outputTopology",
[VKD3DSIH_DCL_RESOURCE_RAW ] = "dcl_resource_raw",
[VKD3DSIH_DCL_RESOURCE_STRUCTURED ] = "dcl_resource_structured",
[VKD3DSIH_DCL_SAMPLER ] = "dcl_sampler",
[VKD3DSIH_DCL_STREAM ] = "dcl_stream",
[VKD3DSIH_DCL_TEMPS ] = "dcl_temps",
[VKD3DSIH_DCL_TESSELLATOR_DOMAIN ] = "dcl_tessellator_domain",
[VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE] = "dcl_tessellator_output_primitive",
[VKD3DSIH_DCL_TESSELLATOR_PARTITIONING ] = "dcl_tessellator_partitioning",
[VKD3DSIH_DCL_TGSM_RAW ] = "dcl_tgsm_raw",
[VKD3DSIH_DCL_TGSM_STRUCTURED ] = "dcl_tgsm_structured",
[VKD3DSIH_DCL_THREAD_GROUP ] = "dcl_thread_group",
[VKD3DSIH_DCL_UAV_RAW ] = "dcl_uav_raw",
[VKD3DSIH_DCL_UAV_STRUCTURED ] = "dcl_uav_structured",
[VKD3DSIH_DCL_UAV_TYPED ] = "dcl_uav_typed",
[VKD3DSIH_DCL_VERTICES_OUT ] = "dcl_maxOutputVertexCount",
[VKD3DSIH_DDIV ] = "ddiv",
[VKD3DSIH_DEF ] = "def",
[VKD3DSIH_DEFAULT ] = "default",
[VKD3DSIH_DEFB ] = "defb",
[VKD3DSIH_DEFI ] = "defi",
[VKD3DSIH_DEQO ] = "deq",
[VKD3DSIH_DFMA ] = "dfma",
[VKD3DSIH_DGEO ] = "dge",
[VKD3DSIH_DISCARD ] = "discard",
[VKD3DSIH_DIV ] = "div",
[VKD3DSIH_DLT ] = "dlt",
[VKD3DSIH_DMAX ] = "dmax",
[VKD3DSIH_DMIN ] = "dmin",
[VKD3DSIH_DMOV ] = "dmov",
[VKD3DSIH_DMOVC ] = "dmovc",
[VKD3DSIH_DMUL ] = "dmul",
[VKD3DSIH_DNE ] = "dne",
[VKD3DSIH_DP2 ] = "dp2",
[VKD3DSIH_DP2ADD ] = "dp2add",
[VKD3DSIH_DP3 ] = "dp3",
[VKD3DSIH_DP4 ] = "dp4",
[VKD3DSIH_DRCP ] = "drcp",
[VKD3DSIH_DST ] = "dst",
[VKD3DSIH_DSX ] = "dsx",
[VKD3DSIH_DSX_COARSE ] = "deriv_rtx_coarse",
[VKD3DSIH_DSX_FINE ] = "deriv_rtx_fine",
[VKD3DSIH_DSY ] = "dsy",
[VKD3DSIH_DSY_COARSE ] = "deriv_rty_coarse",
[VKD3DSIH_DSY_FINE ] = "deriv_rty_fine",
[VKD3DSIH_DTOF ] = "dtof",
[VKD3DSIH_DTOI ] = "dtoi",
[VKD3DSIH_DTOU ] = "dtou",
[VKD3DSIH_ELSE ] = "else",
[VKD3DSIH_EMIT ] = "emit",
[VKD3DSIH_EMIT_STREAM ] = "emit_stream",
[VKD3DSIH_ENDIF ] = "endif",
[VKD3DSIH_ENDLOOP ] = "endloop",
[VKD3DSIH_ENDREP ] = "endrep",
[VKD3DSIH_ENDSWITCH ] = "endswitch",
[VKD3DSIH_EQO ] = "eq",
[VKD3DSIH_EQU ] = "eq_unord",
[VKD3DSIH_EVAL_CENTROID ] = "eval_centroid",
[VKD3DSIH_EVAL_SAMPLE_INDEX ] = "eval_sample_index",
[VKD3DSIH_EXP ] = "exp",
[VKD3DSIH_EXPP ] = "expp",
[VKD3DSIH_F16TOF32 ] = "f16tof32",
[VKD3DSIH_F32TOF16 ] = "f32tof16",
[VKD3DSIH_FCALL ] = "fcall",
[VKD3DSIH_FIRSTBIT_HI ] = "firstbit_hi",
[VKD3DSIH_FIRSTBIT_LO ] = "firstbit_lo",
[VKD3DSIH_FIRSTBIT_SHI ] = "firstbit_shi",
[VKD3DSIH_FRC ] = "frc",
[VKD3DSIH_FREM ] = "frem",
[VKD3DSIH_FTOD ] = "ftod",
[VKD3DSIH_FTOI ] = "ftoi",
[VKD3DSIH_FTOU ] = "ftou",
[VKD3DSIH_GATHER4 ] = "gather4",
[VKD3DSIH_GATHER4_C ] = "gather4_c",
[VKD3DSIH_GATHER4_C_S ] = "gather4_c_s",
[VKD3DSIH_GATHER4_PO ] = "gather4_po",
[VKD3DSIH_GATHER4_PO_C ] = "gather4_po_c",
[VKD3DSIH_GATHER4_PO_C_S ] = "gather4_po_c_s",
[VKD3DSIH_GATHER4_PO_S ] = "gather4_po_s",
[VKD3DSIH_GATHER4_S ] = "gather4_s",
[VKD3DSIH_GEO ] = "ge",
[VKD3DSIH_GEU ] = "ge_unord",
[VKD3DSIH_HS_CONTROL_POINT_PHASE ] = "hs_control_point_phase",
[VKD3DSIH_HS_DECLS ] = "hs_decls",
[VKD3DSIH_HS_FORK_PHASE ] = "hs_fork_phase",
[VKD3DSIH_HS_JOIN_PHASE ] = "hs_join_phase",
[VKD3DSIH_IADD ] = "iadd",
[VKD3DSIH_IBFE ] = "ibfe",
[VKD3DSIH_IDIV ] = "idiv",
[VKD3DSIH_IEQ ] = "ieq",
[VKD3DSIH_IF ] = "if",
[VKD3DSIH_IFC ] = "ifc",
[VKD3DSIH_IGE ] = "ige",
[VKD3DSIH_ILT ] = "ilt",
[VKD3DSIH_IMAD ] = "imad",
[VKD3DSIH_IMAX ] = "imax",
[VKD3DSIH_IMIN ] = "imin",
[VKD3DSIH_IMM_ATOMIC_ALLOC ] = "imm_atomic_alloc",
[VKD3DSIH_IMM_ATOMIC_AND ] = "imm_atomic_and",
[VKD3DSIH_IMM_ATOMIC_CMP_EXCH ] = "imm_atomic_cmp_exch",
[VKD3DSIH_IMM_ATOMIC_CONSUME ] = "imm_atomic_consume",
[VKD3DSIH_IMM_ATOMIC_EXCH ] = "imm_atomic_exch",
[VKD3DSIH_IMM_ATOMIC_IADD ] = "imm_atomic_iadd",
[VKD3DSIH_IMM_ATOMIC_IMAX ] = "imm_atomic_imax",
[VKD3DSIH_IMM_ATOMIC_IMIN ] = "imm_atomic_imin",
[VKD3DSIH_IMM_ATOMIC_OR ] = "imm_atomic_or",
[VKD3DSIH_IMM_ATOMIC_UMAX ] = "imm_atomic_umax",
[VKD3DSIH_IMM_ATOMIC_UMIN ] = "imm_atomic_umin",
[VKD3DSIH_IMM_ATOMIC_XOR ] = "imm_atomic_xor",
[VKD3DSIH_IMUL ] = "imul",
[VKD3DSIH_INE ] = "ine",
[VKD3DSIH_INEG ] = "ineg",
[VKD3DSIH_ISHL ] = "ishl",
[VKD3DSIH_ISHR ] = "ishr",
[VKD3DSIH_ITOD ] = "itod",
[VKD3DSIH_ITOF ] = "itof",
[VKD3DSIH_ITOI ] = "itoi",
[VKD3DSIH_LABEL ] = "label",
[VKD3DSIH_LD ] = "ld",
[VKD3DSIH_LD2DMS ] = "ld2dms",
[VKD3DSIH_LD2DMS_S ] = "ld2dms_s",
[VKD3DSIH_LD_RAW ] = "ld_raw",
[VKD3DSIH_LD_RAW_S ] = "ld_raw_s",
[VKD3DSIH_LD_S ] = "ld_s",
[VKD3DSIH_LD_STRUCTURED ] = "ld_structured",
[VKD3DSIH_LD_STRUCTURED_S ] = "ld_structured_s",
[VKD3DSIH_LD_UAV_TYPED ] = "ld_uav_typed",
[VKD3DSIH_LD_UAV_TYPED_S ] = "ld_uav_typed_s",
[VKD3DSIH_LIT ] = "lit",
[VKD3DSIH_LOD ] = "lod",
[VKD3DSIH_LOG ] = "log",
[VKD3DSIH_LOGP ] = "logp",
[VKD3DSIH_LOOP ] = "loop",
[VKD3DSIH_LRP ] = "lrp",
[VKD3DSIH_LTO ] = "lt",
[VKD3DSIH_LTU ] = "lt_unord",
[VKD3DSIH_M3x2 ] = "m3x2",
[VKD3DSIH_M3x3 ] = "m3x3",
[VKD3DSIH_M3x4 ] = "m3x4",
[VKD3DSIH_M4x3 ] = "m4x3",
[VKD3DSIH_M4x4 ] = "m4x4",
[VKD3DSIH_MAD ] = "mad",
[VKD3DSIH_MAX ] = "max",
[VKD3DSIH_MIN ] = "min",
[VKD3DSIH_MOV ] = "mov",
[VKD3DSIH_MOVA ] = "mova",
[VKD3DSIH_MOVC ] = "movc",
[VKD3DSIH_MSAD ] = "msad",
[VKD3DSIH_MUL ] = "mul",
[VKD3DSIH_NEO ] = "ne_ord",
[VKD3DSIH_NEU ] = "ne",
[VKD3DSIH_NOP ] = "nop",
[VKD3DSIH_NOT ] = "not",
[VKD3DSIH_NRM ] = "nrm",
[VKD3DSIH_OR ] = "or",
[VKD3DSIH_PHASE ] = "phase",
[VKD3DSIH_POW ] = "pow",
[VKD3DSIH_RCP ] = "rcp",
[VKD3DSIH_REP ] = "rep",
[VKD3DSIH_RESINFO ] = "resinfo",
[VKD3DSIH_RET ] = "ret",
[VKD3DSIH_RETP ] = "retp",
[VKD3DSIH_ROUND_NE ] = "round_ne",
[VKD3DSIH_ROUND_NI ] = "round_ni",
[VKD3DSIH_ROUND_PI ] = "round_pi",
[VKD3DSIH_ROUND_Z ] = "round_z",
[VKD3DSIH_RSQ ] = "rsq",
[VKD3DSIH_SAMPLE ] = "sample",
[VKD3DSIH_SAMPLE_B ] = "sample_b",
[VKD3DSIH_SAMPLE_B_CL_S ] = "sample_b_cl_s",
[VKD3DSIH_SAMPLE_C ] = "sample_c",
[VKD3DSIH_SAMPLE_C_CL_S ] = "sample_c_cl_s",
[VKD3DSIH_SAMPLE_C_LZ ] = "sample_c_lz",
[VKD3DSIH_SAMPLE_C_LZ_S ] = "sample_c_lz_s",
[VKD3DSIH_SAMPLE_CL_S ] = "sample_cl_s",
[VKD3DSIH_SAMPLE_GRAD ] = "sample_d",
[VKD3DSIH_SAMPLE_GRAD_CL_S ] = "sample_d_cl_s",
[VKD3DSIH_SAMPLE_INFO ] = "sample_info",
[VKD3DSIH_SAMPLE_LOD ] = "sample_l",
[VKD3DSIH_SAMPLE_LOD_S ] = "sample_l_s",
[VKD3DSIH_SAMPLE_POS ] = "sample_pos",
[VKD3DSIH_SETP ] = "setp",
[VKD3DSIH_SGE ] = "sge",
[VKD3DSIH_SGN ] = "sgn",
[VKD3DSIH_SINCOS ] = "sincos",
[VKD3DSIH_SLT ] = "slt",
[VKD3DSIH_SQRT ] = "sqrt",
[VKD3DSIH_STORE_RAW ] = "store_raw",
[VKD3DSIH_STORE_STRUCTURED ] = "store_structured",
[VKD3DSIH_STORE_UAV_TYPED ] = "store_uav_typed",
[VKD3DSIH_SUB ] = "sub",
[VKD3DSIH_SWAPC ] = "swapc",
[VKD3DSIH_SWITCH ] = "switch",
[VKD3DSIH_SYNC ] = "sync",
[VKD3DSIH_TEX ] = "texld",
[VKD3DSIH_TEXBEM ] = "texbem",
[VKD3DSIH_TEXBEML ] = "texbeml",
[VKD3DSIH_TEXCOORD ] = "texcrd",
[VKD3DSIH_TEXDEPTH ] = "texdepth",
[VKD3DSIH_TEXDP3 ] = "texdp3",
[VKD3DSIH_TEXDP3TEX ] = "texdp3tex",
[VKD3DSIH_TEXKILL ] = "texkill",
[VKD3DSIH_TEXLDD ] = "texldd",
[VKD3DSIH_TEXLDL ] = "texldl",
[VKD3DSIH_TEXM3x2DEPTH ] = "texm3x2depth",
[VKD3DSIH_TEXM3x2PAD ] = "texm3x2pad",
[VKD3DSIH_TEXM3x2TEX ] = "texm3x2tex",
[VKD3DSIH_TEXM3x3 ] = "texm3x3",
[VKD3DSIH_TEXM3x3DIFF ] = "texm3x3diff",
[VKD3DSIH_TEXM3x3PAD ] = "texm3x3pad",
[VKD3DSIH_TEXM3x3SPEC ] = "texm3x3spec",
[VKD3DSIH_TEXM3x3TEX ] = "texm3x3tex",
[VKD3DSIH_TEXM3x3VSPEC ] = "texm3x3vspec",
[VKD3DSIH_TEXREG2AR ] = "texreg2ar",
[VKD3DSIH_TEXREG2GB ] = "texreg2gb",
[VKD3DSIH_TEXREG2RGB ] = "texreg2rgb",
[VKD3DSIH_UBFE ] = "ubfe",
[VKD3DSIH_UDIV ] = "udiv",
[VKD3DSIH_UGE ] = "uge",
[VKD3DSIH_ULT ] = "ult",
[VKD3DSIH_UMAX ] = "umax",
[VKD3DSIH_UMIN ] = "umin",
[VKD3DSIH_UMUL ] = "umul",
[VKD3DSIH_USHR ] = "ushr",
[VKD3DSIH_UTOD ] = "utod",
[VKD3DSIH_UTOF ] = "utof",
[VKD3DSIH_UTOU ] = "utou",
[VKD3DSIH_XOR ] = "xor",
};
static const struct
{
enum vkd3d_shader_input_sysval_semantic sysval_semantic;
const char *sysval_name;
}
shader_input_sysval_semantic_names[] =
{
{VKD3D_SIV_POSITION, "position"},
{VKD3D_SIV_CLIP_DISTANCE, "clip_distance"},
{VKD3D_SIV_CULL_DISTANCE, "cull_distance"},
{VKD3D_SIV_RENDER_TARGET_ARRAY_INDEX, "render_target_array_index"},
{VKD3D_SIV_VIEWPORT_ARRAY_INDEX, "viewport_array_index"},
{VKD3D_SIV_VERTEX_ID, "vertex_id"},
{VKD3D_SIV_INSTANCE_ID, "instance_id"},
{VKD3D_SIV_PRIMITIVE_ID, "primitive_id"},
{VKD3D_SIV_IS_FRONT_FACE, "is_front_face"},
{VKD3D_SIV_SAMPLE_INDEX, "sample_index"},
{VKD3D_SIV_QUAD_U0_TESS_FACTOR, "finalQuadUeq0EdgeTessFactor"},
{VKD3D_SIV_QUAD_V0_TESS_FACTOR, "finalQuadVeq0EdgeTessFactor"},
{VKD3D_SIV_QUAD_U1_TESS_FACTOR, "finalQuadUeq1EdgeTessFactor"},
{VKD3D_SIV_QUAD_V1_TESS_FACTOR, "finalQuadVeq1EdgeTessFactor"},
{VKD3D_SIV_QUAD_U_INNER_TESS_FACTOR, "finalQuadUInsideTessFactor"},
{VKD3D_SIV_QUAD_V_INNER_TESS_FACTOR, "finalQuadVInsideTessFactor"},
{VKD3D_SIV_TRIANGLE_U_TESS_FACTOR, "finalTriUeq0EdgeTessFactor"},
{VKD3D_SIV_TRIANGLE_V_TESS_FACTOR, "finalTriVeq0EdgeTessFactor"},
{VKD3D_SIV_TRIANGLE_W_TESS_FACTOR, "finalTriWeq0EdgeTessFactor"},
{VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR, "finalTriInsideTessFactor"},
{VKD3D_SIV_LINE_DETAIL_TESS_FACTOR, "finalLineDetailTessFactor"},
{VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, "finalLineDensityTessFactor"},
};
struct vkd3d_d3d_asm_colours
{
const char *reset;
const char *error;
const char *literal;
const char *modifier;
const char *opcode;
const char *reg;
const char *swizzle;
const char *version;
const char *write_mask;
};
struct vkd3d_d3d_asm_compiler
{
struct vkd3d_string_buffer buffer;
struct vkd3d_shader_version shader_version;
struct vkd3d_d3d_asm_colours colours;
enum vsir_asm_dialect dialect;
};
static int VKD3D_PRINTF_FUNC(2, 3) shader_addline(struct vkd3d_string_buffer *buffer, const char *format, ...)
{
va_list args;
int ret;
va_start(args, format);
ret = vkd3d_string_buffer_vprintf(buffer, format, args);
va_end(args);
return ret;
}
/* Convert floating point offset relative to a register file to an absolute
* offset for float constants. */
static unsigned int shader_get_float_offset(enum vkd3d_shader_register_type register_type, UINT register_idx)
{
switch (register_type)
{
case VKD3DSPR_CONST: return register_idx;
case VKD3DSPR_CONST2: return 2048 + register_idx;
case VKD3DSPR_CONST3: return 4096 + register_idx;
case VKD3DSPR_CONST4: return 6144 + register_idx;
default:
FIXME("Unsupported register type: %u.\n", register_type);
return register_idx;
}
}
static void shader_dump_global_flags(struct vkd3d_d3d_asm_compiler *compiler,
enum vkd3d_shader_global_flags global_flags)
{
unsigned int i;
static const struct
{
enum vkd3d_shader_global_flags flag;
const char *name;
}
global_flag_info[] =
{
{VKD3DSGF_REFACTORING_ALLOWED, "refactoringAllowed"},
{VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL, "forceEarlyDepthStencil"},
{VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS, "enableRawAndStructuredBuffers"},
{VKD3DSGF_ENABLE_MINIMUM_PRECISION, "enableMinimumPrecision"},
{VKD3DSGF_SKIP_OPTIMIZATION, "skipOptimization"},
{VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS, "enableDoublePrecisionFloatOps"},
{VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS, "enable11_1DoubleExtensions"},
};
for (i = 0; i < ARRAY_SIZE(global_flag_info); ++i)
{
if (global_flags & global_flag_info[i].flag)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s", global_flag_info[i].name);
global_flags &= ~global_flag_info[i].flag;
if (global_flags)
vkd3d_string_buffer_printf(&compiler->buffer, " | ");
}
}
if (global_flags)
vkd3d_string_buffer_printf(&compiler->buffer, "unknown_flags(%#"PRIx64")", (uint64_t)global_flags);
}
static void shader_dump_sync_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t sync_flags)
{
if (sync_flags & VKD3DSSF_GLOBAL_UAV)
{
vkd3d_string_buffer_printf(&compiler->buffer, "_uglobal");
sync_flags &= ~VKD3DSSF_GLOBAL_UAV;
}
if (sync_flags & VKD3DSSF_GROUP_SHARED_MEMORY)
{
vkd3d_string_buffer_printf(&compiler->buffer, "_g");
sync_flags &= ~VKD3DSSF_GROUP_SHARED_MEMORY;
}
if (sync_flags & VKD3DSSF_THREAD_GROUP)
{
vkd3d_string_buffer_printf(&compiler->buffer, "_t");
sync_flags &= ~VKD3DSSF_THREAD_GROUP;
}
if (sync_flags)
vkd3d_string_buffer_printf(&compiler->buffer, "_unknown_flags(%#x)", sync_flags);
}
static void shader_dump_precise_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t flags)
{
if (!(flags & VKD3DSI_PRECISE_XYZW))
return;
vkd3d_string_buffer_printf(&compiler->buffer, " [precise");
if (flags != VKD3DSI_PRECISE_XYZW)
{
vkd3d_string_buffer_printf(&compiler->buffer, "(%s%s%s%s)",
flags & VKD3DSI_PRECISE_X ? "x" : "",
flags & VKD3DSI_PRECISE_Y ? "y" : "",
flags & VKD3DSI_PRECISE_Z ? "z" : "",
flags & VKD3DSI_PRECISE_W ? "w" : "");
}
vkd3d_string_buffer_printf(&compiler->buffer, "]");
}
static void shader_dump_uav_flags(struct vkd3d_d3d_asm_compiler *compiler, uint32_t uav_flags)
{
if (uav_flags & VKD3DSUF_GLOBALLY_COHERENT)
{
vkd3d_string_buffer_printf(&compiler->buffer, "_glc");
uav_flags &= ~VKD3DSUF_GLOBALLY_COHERENT;
}
if (uav_flags & VKD3DSUF_ORDER_PRESERVING_COUNTER)
{
vkd3d_string_buffer_printf(&compiler->buffer, "_opc");
uav_flags &= ~VKD3DSUF_ORDER_PRESERVING_COUNTER;
}
if (uav_flags & VKD3DSUF_RASTERISER_ORDERED_VIEW)
{
vkd3d_string_buffer_printf(&compiler->buffer, "_rov");
uav_flags &= ~VKD3DSUF_RASTERISER_ORDERED_VIEW;
}
if (uav_flags)
vkd3d_string_buffer_printf(&compiler->buffer, "_unknown_flags(%#x)", uav_flags);
}
static void shader_dump_tessellator_domain(struct vkd3d_d3d_asm_compiler *compiler,
enum vkd3d_tessellator_domain domain)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
shader_addline(buffer, "domain_");
switch (domain)
{
case VKD3D_TESSELLATOR_DOMAIN_LINE:
shader_addline(buffer, "isoline");
break;
case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
shader_addline(buffer, "tri");
break;
case VKD3D_TESSELLATOR_DOMAIN_QUAD:
shader_addline(buffer, "quad");
break;
default:
shader_addline(buffer, "unknown_tessellator_domain(%#x)", domain);
break;
}
}
static void shader_dump_tessellator_output_primitive(struct vkd3d_d3d_asm_compiler *compiler,
enum vkd3d_shader_tessellator_output_primitive output_primitive)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
shader_addline(buffer, "output_");
switch (output_primitive)
{
case VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT:
shader_addline(buffer, "point");
break;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE:
shader_addline(buffer, "line");
break;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW:
shader_addline(buffer, "triangle_cw");
break;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
shader_addline(buffer, "triangle_ccw");
break;
default:
shader_addline(buffer, "unknown_tessellator_output_primitive(%#x)", output_primitive);
break;
}
}
static void shader_dump_tessellator_partitioning(struct vkd3d_d3d_asm_compiler *compiler,
enum vkd3d_shader_tessellator_partitioning partitioning)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
shader_addline(buffer, "partitioning_");
switch (partitioning)
{
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER:
shader_addline(buffer, "integer");
break;
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2:
shader_addline(buffer, "pow2");
break;
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD:
shader_addline(buffer, "fractional_odd");
break;
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN:
shader_addline(buffer, "fractional_even");
break;
default:
shader_addline(buffer, "unknown_tessellator_partitioning(%#x)", partitioning);
break;
}
}
static void shader_dump_shader_input_sysval_semantic(struct vkd3d_d3d_asm_compiler *compiler,
enum vkd3d_shader_input_sysval_semantic semantic)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(shader_input_sysval_semantic_names); ++i)
{
if (shader_input_sysval_semantic_names[i].sysval_semantic == semantic)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s", shader_input_sysval_semantic_names[i].sysval_name);
return;
}
}
vkd3d_string_buffer_printf(&compiler->buffer, "unknown_shader_input_sysval_semantic(%#x)", semantic);
}
static void shader_dump_resource_type(struct vkd3d_d3d_asm_compiler *compiler, enum vkd3d_shader_resource_type type)
{
static const char *const resource_type_names[] =
{
[VKD3D_SHADER_RESOURCE_NONE ] = "none",
[VKD3D_SHADER_RESOURCE_BUFFER ] = "buffer",
[VKD3D_SHADER_RESOURCE_TEXTURE_1D ] = "texture1d",
[VKD3D_SHADER_RESOURCE_TEXTURE_2D ] = "texture2d",
[VKD3D_SHADER_RESOURCE_TEXTURE_2DMS ] = "texture2dms",
[VKD3D_SHADER_RESOURCE_TEXTURE_3D ] = "texture3d",
[VKD3D_SHADER_RESOURCE_TEXTURE_CUBE ] = "texturecube",
[VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY ] = "texture1darray",
[VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY ] = "texture2darray",
[VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY] = "texture2dmsarray",
[VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY] = "texturecubearray",
};
if (type < ARRAY_SIZE(resource_type_names))
vkd3d_string_buffer_printf(&compiler->buffer, "%s", resource_type_names[type]);
else
vkd3d_string_buffer_printf(&compiler->buffer, "unknown");
}
static void shader_dump_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum vkd3d_data_type type)
{
static const char *const data_type_names[] =
{
[VKD3D_DATA_FLOAT ] = "float",
[VKD3D_DATA_INT ] = "int",
[VKD3D_DATA_RESOURCE ] = "resource",
[VKD3D_DATA_SAMPLER ] = "sampler",
[VKD3D_DATA_UAV ] = "uav",
[VKD3D_DATA_UINT ] = "uint",
[VKD3D_DATA_UNORM ] = "unorm",
[VKD3D_DATA_SNORM ] = "snorm",
[VKD3D_DATA_OPAQUE ] = "opaque",
[VKD3D_DATA_MIXED ] = "mixed",
[VKD3D_DATA_DOUBLE ] = "double",
[VKD3D_DATA_CONTINUED] = "<continued>",
[VKD3D_DATA_UNUSED ] = "<unused>",
[VKD3D_DATA_UINT8 ] = "uint8",
[VKD3D_DATA_UINT64 ] = "uint64",
[VKD3D_DATA_BOOL ] = "bool",
};
const char *name;
if (type < ARRAY_SIZE(data_type_names))
name = data_type_names[type];
else
name = "<unknown>";
vkd3d_string_buffer_printf(&compiler->buffer, "%s", name);
}
static void shader_dump_resource_data_type(struct vkd3d_d3d_asm_compiler *compiler, const enum vkd3d_data_type *type)
{
int i;
vkd3d_string_buffer_printf(&compiler->buffer, "(");
for (i = 0; i < 4; i++)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s", i == 0 ? "" : ",");
shader_dump_data_type(compiler, type[i]);
}
vkd3d_string_buffer_printf(&compiler->buffer, ")");
}
static void shader_dump_decl_usage(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_semantic *semantic, uint32_t flags)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
if (semantic->resource.reg.reg.type == VKD3DSPR_COMBINED_SAMPLER)
{
switch (semantic->resource_type)
{
case VKD3D_SHADER_RESOURCE_TEXTURE_2D:
shader_addline(buffer, "_2d");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_3D:
shader_addline(buffer, "_volume");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_CUBE:
shader_addline(buffer, "_cube");
break;
default:
shader_addline(buffer, "_unknown_resource_type(%#x)", semantic->resource_type);
break;
}
}
else if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE || semantic->resource.reg.reg.type == VKD3DSPR_UAV)
{
if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE)
shader_addline(buffer, "_resource");
shader_addline(buffer, "_");
shader_dump_resource_type(compiler, semantic->resource_type);
if (semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
|| semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY)
{
shader_addline(buffer, "(%u)", semantic->sample_count);
}
if (semantic->resource.reg.reg.type == VKD3DSPR_UAV)
shader_dump_uav_flags(compiler, flags);
shader_addline(buffer, " ");
shader_dump_resource_data_type(compiler, semantic->resource_data_type);
}
else
{
/* Pixel shaders 3.0 don't have usage semantics. */
if (!vkd3d_shader_ver_ge(&compiler->shader_version, 3, 0)
&& compiler->shader_version.type == VKD3D_SHADER_TYPE_PIXEL)
return;
else
shader_addline(buffer, "_");
switch (semantic->usage)
{
case VKD3D_DECL_USAGE_POSITION:
shader_addline(buffer, "position%u", semantic->usage_idx);
break;
case VKD3D_DECL_USAGE_BLEND_INDICES:
shader_addline(buffer, "blend");
break;
case VKD3D_DECL_USAGE_BLEND_WEIGHT:
shader_addline(buffer, "weight");
break;
case VKD3D_DECL_USAGE_NORMAL:
shader_addline(buffer, "normal%u", semantic->usage_idx);
break;
case VKD3D_DECL_USAGE_PSIZE:
shader_addline(buffer, "psize");
break;
case VKD3D_DECL_USAGE_COLOR:
if (!semantic->usage_idx)
shader_addline(buffer, "color");
else
shader_addline(buffer, "specular%u", (semantic->usage_idx - 1));
break;
case VKD3D_DECL_USAGE_TEXCOORD:
shader_addline(buffer, "texcoord%u", semantic->usage_idx);
break;
case VKD3D_DECL_USAGE_TANGENT:
shader_addline(buffer, "tangent");
break;
case VKD3D_DECL_USAGE_BINORMAL:
shader_addline(buffer, "binormal");
break;
case VKD3D_DECL_USAGE_TESS_FACTOR:
shader_addline(buffer, "tessfactor");
break;
case VKD3D_DECL_USAGE_POSITIONT:
shader_addline(buffer, "positionT%u", semantic->usage_idx);
break;
case VKD3D_DECL_USAGE_FOG:
shader_addline(buffer, "fog");
break;
case VKD3D_DECL_USAGE_DEPTH:
shader_addline(buffer, "depth");
break;
case VKD3D_DECL_USAGE_SAMPLE:
shader_addline(buffer, "sample");
break;
default:
shader_addline(buffer, "<unknown_semantic(%#x)>", semantic->usage);
FIXME("Unrecognised semantic usage %#x.\n", semantic->usage);
}
}
}
static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_src_param *param);
static void shader_print_float_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, float f, const char *suffix)
{
const char *sign = "";
if (isfinite(f) && signbit(f))
{
sign = "-";
f = -f;
}
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s", prefix, sign, compiler->colours.literal);
vkd3d_string_buffer_print_f32(&compiler->buffer, f);
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s", compiler->colours.reset, suffix);
}
static void shader_print_double_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, double d, const char *suffix)
{
const char *sign = "";
if (isfinite(d) && signbit(d))
{
sign = "-";
d = -d;
}
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s", prefix, sign, compiler->colours.literal);
vkd3d_string_buffer_print_f64(&compiler->buffer, d);
vkd3d_string_buffer_printf(&compiler->buffer, "l%s%s", compiler->colours.reset, suffix);
}
static void shader_print_int_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, int i, const char *suffix)
{
if (i < 0)
vkd3d_string_buffer_printf(&compiler->buffer, "%s-%s%d%s%s",
prefix, compiler->colours.literal, -i, compiler->colours.reset, suffix);
else
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%d%s%s",
prefix, compiler->colours.literal, i, compiler->colours.reset, suffix);
}
static void shader_print_uint_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, unsigned int i, const char *suffix)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%u%s%s",
prefix, compiler->colours.literal, i, compiler->colours.reset, suffix);
}
static void shader_print_hex_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, unsigned int i, const char *suffix)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s0x%08x%s%s",
prefix, compiler->colours.literal, i, compiler->colours.reset, suffix);
}
static void shader_print_bool_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, unsigned int b, const char *suffix)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s%s%s", prefix,
compiler->colours.literal, b ? "true" : "false", compiler->colours.reset, suffix);
}
static void shader_print_subscript(struct vkd3d_d3d_asm_compiler *compiler,
unsigned int offset, const struct vkd3d_shader_src_param *rel_addr)
{
vkd3d_string_buffer_printf(&compiler->buffer, "[");
if (rel_addr)
{
shader_dump_src_param(compiler, rel_addr);
vkd3d_string_buffer_printf(&compiler->buffer, " + ");
}
shader_print_uint_literal(compiler, "", offset, "]");
}
static void shader_print_subscript_range(struct vkd3d_d3d_asm_compiler *compiler,
unsigned int offset_first, unsigned int offset_last)
{
shader_print_uint_literal(compiler, "[", offset_first, ":");
if (offset_last != ~0u)
shader_print_uint_literal(compiler, "", offset_last, "]");
else
vkd3d_string_buffer_printf(&compiler->buffer, "*]");
}
static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const struct vkd3d_shader_register *reg,
bool is_declaration)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
unsigned int offset = reg->idx[0].offset;
bool is_descriptor = false;
static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
static const char * const misctype_reg_names[] = {"vPos", "vFace"};
shader_addline(buffer, "%s", compiler->colours.reg);
switch (reg->type)
{
case VKD3DSPR_TEMP:
shader_addline(buffer, "r");
break;
case VKD3DSPR_INPUT:
shader_addline(buffer, "v");
break;
case VKD3DSPR_CONST:
case VKD3DSPR_CONST2:
case VKD3DSPR_CONST3:
case VKD3DSPR_CONST4:
shader_addline(buffer, "c");
offset = shader_get_float_offset(reg->type, offset);
break;
case VKD3DSPR_TEXTURE: /* vs: case VKD3DSPR_ADDR */
vkd3d_string_buffer_printf(buffer, "%c",
compiler->shader_version.type == VKD3D_SHADER_TYPE_PIXEL ? 't' : 'a');
break;
case VKD3DSPR_RASTOUT:
shader_addline(buffer, "%s", rastout_reg_names[offset]);
break;
case VKD3DSPR_COLOROUT:
shader_addline(buffer, "oC");
break;
case VKD3DSPR_DEPTHOUT:
shader_addline(buffer, "oDepth");
break;
case VKD3DSPR_DEPTHOUTGE:
shader_addline(buffer, "oDepthGE");
break;
case VKD3DSPR_DEPTHOUTLE:
shader_addline(buffer, "oDepthLE");
break;
case VKD3DSPR_ATTROUT:
shader_addline(buffer, "oD");
break;
case VKD3DSPR_TEXCRDOUT:
/* Vertex shaders >= 3.0 use general purpose output registers
* (VKD3DSPR_OUTPUT), which can include an address token. */
if (vkd3d_shader_ver_ge(&compiler->shader_version, 3, 0))
shader_addline(buffer, "o");
else
shader_addline(buffer, "oT");
break;
case VKD3DSPR_CONSTINT:
shader_addline(buffer, "i");
break;
case VKD3DSPR_CONSTBOOL:
shader_addline(buffer, "b");
break;
case VKD3DSPR_LABEL:
shader_addline(buffer, "l");
break;
case VKD3DSPR_LOOP:
shader_addline(buffer, "aL");
break;
case VKD3DSPR_COMBINED_SAMPLER:
case VKD3DSPR_SAMPLER:
shader_addline(buffer, "s");
is_descriptor = true;
break;
case VKD3DSPR_MISCTYPE:
if (offset > 1)
{
FIXME("Unhandled misctype register %u.\n", offset);
shader_addline(buffer, "<unhandled misctype %#x>", offset);
}
else
{
shader_addline(buffer, "%s", misctype_reg_names[offset]);
}
break;
case VKD3DSPR_PREDICATE:
shader_addline(buffer, "p");
break;
case VKD3DSPR_IMMCONST:
shader_addline(buffer, "l");
break;
case VKD3DSPR_IMMCONST64:
shader_addline(buffer, "d");
break;
case VKD3DSPR_CONSTBUFFER:
shader_addline(buffer, "cb");
is_descriptor = true;
break;
case VKD3DSPR_IMMCONSTBUFFER:
shader_addline(buffer, "icb");
break;
case VKD3DSPR_PRIMID:
shader_addline(buffer, "primID");
break;
case VKD3DSPR_NULL:
shader_addline(buffer, "null");
break;
case VKD3DSPR_RASTERIZER:
shader_addline(buffer, "rasterizer");
break;
case VKD3DSPR_RESOURCE:
shader_addline(buffer, "t");
is_descriptor = true;
break;
case VKD3DSPR_UAV:
shader_addline(buffer, "u");
is_descriptor = true;
break;
case VKD3DSPR_OUTPOINTID:
shader_addline(buffer, "vOutputControlPointID");
break;
case VKD3DSPR_FORKINSTID:
shader_addline(buffer, "vForkInstanceId");
break;
case VKD3DSPR_JOININSTID:
shader_addline(buffer, "vJoinInstanceId");
break;
case VKD3DSPR_INCONTROLPOINT:
shader_addline(buffer, "vicp");
break;
case VKD3DSPR_OUTCONTROLPOINT:
shader_addline(buffer, "vocp");
break;
case VKD3DSPR_PATCHCONST:
shader_addline(buffer, "vpc");
break;
case VKD3DSPR_TESSCOORD:
shader_addline(buffer, "vDomainLocation");
break;
case VKD3DSPR_GROUPSHAREDMEM:
shader_addline(buffer, "g");
break;
case VKD3DSPR_THREADID:
shader_addline(buffer, "vThreadID");
break;
case VKD3DSPR_THREADGROUPID:
shader_addline(buffer, "vThreadGroupID");
break;
case VKD3DSPR_LOCALTHREADID:
shader_addline(buffer, "vThreadIDInGroup");
break;
case VKD3DSPR_LOCALTHREADINDEX:
shader_addline(buffer, "vThreadIDInGroupFlattened");
break;
case VKD3DSPR_IDXTEMP:
shader_addline(buffer, "x");
break;
case VKD3DSPR_STREAM:
shader_addline(buffer, "m");
break;
case VKD3DSPR_FUNCTIONBODY:
shader_addline(buffer, "fb");
break;
case VKD3DSPR_FUNCTIONPOINTER:
shader_addline(buffer, "fp");
break;
case VKD3DSPR_COVERAGE:
shader_addline(buffer, "vCoverage");
break;
case VKD3DSPR_SAMPLEMASK:
shader_addline(buffer, "oMask");
break;
case VKD3DSPR_GSINSTID:
shader_addline(buffer, "vGSInstanceID");
break;
case VKD3DSPR_OUTSTENCILREF:
shader_addline(buffer, "oStencilRef");
break;
case VKD3DSPR_UNDEF:
shader_addline(buffer, "undef");
break;
case VKD3DSPR_SSA:
shader_addline(buffer, "sr");
break;
default:
shader_addline(buffer, "<unhandled_rtype(%#x)>", reg->type);
break;
}
if (reg->type == VKD3DSPR_IMMCONST)
{
shader_addline(buffer, "%s(", compiler->colours.reset);
switch (reg->dimension)
{
case VSIR_DIMENSION_SCALAR:
switch (reg->data_type)
{
case VKD3D_DATA_FLOAT:
shader_print_float_literal(compiler, "", reg->u.immconst_float[0], "");
break;
case VKD3D_DATA_INT:
shader_print_int_literal(compiler, "", reg->u.immconst_uint[0], "");
break;
case VKD3D_DATA_RESOURCE:
case VKD3D_DATA_SAMPLER:
case VKD3D_DATA_UINT:
shader_print_uint_literal(compiler, "", reg->u.immconst_uint[0], "");
break;
default:
shader_addline(buffer, "<unhandled data type %#x>", reg->data_type);
break;
}
break;
case VSIR_DIMENSION_VEC4:
switch (reg->data_type)
{
case VKD3D_DATA_FLOAT:
shader_print_float_literal(compiler, "", reg->u.immconst_float[0], "");
shader_print_float_literal(compiler, ", ", reg->u.immconst_float[1], "");
shader_print_float_literal(compiler, ", ", reg->u.immconst_float[2], "");
shader_print_float_literal(compiler, ", ", reg->u.immconst_float[3], "");
break;
case VKD3D_DATA_INT:
shader_print_int_literal(compiler, "", reg->u.immconst_uint[0], "");
shader_print_int_literal(compiler, ", ", reg->u.immconst_uint[1], "");
shader_print_int_literal(compiler, ", ", reg->u.immconst_uint[2], "");
shader_print_int_literal(compiler, ", ", reg->u.immconst_uint[3], "");
break;
case VKD3D_DATA_RESOURCE:
case VKD3D_DATA_SAMPLER:
case VKD3D_DATA_UINT:
shader_print_uint_literal(compiler, "", reg->u.immconst_uint[0], "");
shader_print_uint_literal(compiler, ", ", reg->u.immconst_uint[1], "");
shader_print_uint_literal(compiler, ", ", reg->u.immconst_uint[2], "");
shader_print_uint_literal(compiler, ", ", reg->u.immconst_uint[3], "");
break;
default:
shader_addline(buffer, "<unhandled data type %#x>", reg->data_type);
break;
}
break;
default:
shader_addline(buffer, "<unhandled immconst dimension %#x>", reg->dimension);
break;
}
shader_addline(buffer, ")");
}
else if (reg->type == VKD3DSPR_IMMCONST64)
{
shader_addline(buffer, "%s(", compiler->colours.reset);
/* A double2 vector is treated as a float4 vector in enum vsir_dimension. */
if (reg->dimension == VSIR_DIMENSION_SCALAR || reg->dimension == VSIR_DIMENSION_VEC4)
{
if (reg->data_type == VKD3D_DATA_DOUBLE)
{
shader_print_double_literal(compiler, "", reg->u.immconst_double[0], "");
if (reg->dimension == VSIR_DIMENSION_VEC4)
shader_print_double_literal(compiler, ", ", reg->u.immconst_double[1], "");
}
else
{
shader_addline(buffer, "<unhandled data type %#x>", reg->data_type);
}
}
else
{
shader_addline(buffer, "<unhandled immconst64 dimension %#x>", reg->dimension);
}
shader_addline(buffer, ")");
}
else if (reg->type != VKD3DSPR_RASTOUT
&& reg->type != VKD3DSPR_MISCTYPE
&& reg->type != VKD3DSPR_NULL
&& reg->type != VKD3DSPR_DEPTHOUT)
{
if (offset != ~0u)
{
bool is_sm_5_1 = vkd3d_shader_ver_ge(&compiler->shader_version, 5, 1);
if (reg->idx[0].rel_addr || reg->type == VKD3DSPR_IMMCONSTBUFFER
|| reg->type == VKD3DSPR_INCONTROLPOINT || (reg->type == VKD3DSPR_INPUT
&& (compiler->shader_version.type == VKD3D_SHADER_TYPE_GEOMETRY
|| compiler->shader_version.type == VKD3D_SHADER_TYPE_HULL)))
{
vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.reset);
shader_print_subscript(compiler, offset, reg->idx[0].rel_addr);
}
else
{
vkd3d_string_buffer_printf(buffer, "%u%s", offset, compiler->colours.reset);
}
/* For sm 5.1 descriptor declarations we need to print the register range instead of
* a single register index. */
if (is_descriptor && is_declaration && is_sm_5_1)
{
shader_print_subscript_range(compiler, reg->idx[1].offset, reg->idx[2].offset);
}
else if (reg->type != VKD3DSPR_SSA)
{
/* For descriptors in sm < 5.1 we move the reg->idx values up one slot
* to normalise with 5.1.
* Here we should ignore it if it's a descriptor in sm < 5.1. */
if (reg->idx[1].offset != ~0u && (!is_descriptor || is_sm_5_1))
shader_print_subscript(compiler, reg->idx[1].offset, reg->idx[1].rel_addr);
if (reg->idx[2].offset != ~0u)
shader_print_subscript(compiler, reg->idx[2].offset, reg->idx[2].rel_addr);
}
}
else
{
shader_addline(buffer, "%s", compiler->colours.reset);
}
if (reg->type == VKD3DSPR_FUNCTIONPOINTER)
shader_print_subscript(compiler, reg->u.fp_body_idx, NULL);
}
else
{
shader_addline(buffer, "%s", compiler->colours.reset);
}
}
static void shader_print_precision(struct vkd3d_d3d_asm_compiler *compiler, const struct vkd3d_shader_register *reg)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
const char *precision;
if (reg->precision == VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
return;
switch (reg->precision)
{
case VKD3D_SHADER_REGISTER_PRECISION_MIN_FLOAT_16:
precision = "min16f";
break;
case VKD3D_SHADER_REGISTER_PRECISION_MIN_FLOAT_10:
precision = "min2_8f";
break;
case VKD3D_SHADER_REGISTER_PRECISION_MIN_INT_16:
precision = "min16i";
break;
case VKD3D_SHADER_REGISTER_PRECISION_MIN_UINT_16:
precision = "min16u";
break;
default:
vkd3d_string_buffer_printf(buffer, " {%s<unhandled precision %#x>%s}",
compiler->colours.error, reg->precision, compiler->colours.reset);
return;
}
vkd3d_string_buffer_printf(buffer, " {%s%s%s}", compiler->colours.modifier, precision, compiler->colours.reset);
}
static void shader_print_non_uniform(struct vkd3d_d3d_asm_compiler *compiler, const struct vkd3d_shader_register *reg)
{
if (reg->non_uniform)
vkd3d_string_buffer_printf(&compiler->buffer, " {%snonuniform%s}",
compiler->colours.modifier, compiler->colours.reset);
}
static void shader_dump_reg_type(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_register *reg)
{
static const char *dimensions[] =
{
[VSIR_DIMENSION_NONE] = "",
[VSIR_DIMENSION_SCALAR] = "s:",
[VSIR_DIMENSION_VEC4] = "v4:",
};
struct vkd3d_string_buffer *buffer = &compiler->buffer;
const char *dimension;
if (compiler->dialect != VSIR_ASM_VSIR)
return;
if (reg->dimension < ARRAY_SIZE(dimensions))
dimension = dimensions[reg->dimension];
else
dimension = "??";
shader_addline(buffer, " <%s", dimension);
shader_dump_data_type(compiler, reg->data_type);
shader_addline(buffer, ">");
}
static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_dst_param *param, bool is_declaration)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
uint32_t write_mask = param->write_mask;
shader_dump_register(compiler, &param->reg, is_declaration);
if (write_mask && param->reg.dimension == VSIR_DIMENSION_VEC4)
{
static const char write_mask_chars[] = "xyzw";
if (param->reg.data_type == VKD3D_DATA_DOUBLE)
write_mask = vkd3d_write_mask_32_from_64(write_mask);
shader_addline(buffer, ".%s", compiler->colours.write_mask);
if (write_mask & VKD3DSP_WRITEMASK_0)
shader_addline(buffer, "%c", write_mask_chars[0]);
if (write_mask & VKD3DSP_WRITEMASK_1)
shader_addline(buffer, "%c", write_mask_chars[1]);
if (write_mask & VKD3DSP_WRITEMASK_2)
shader_addline(buffer, "%c", write_mask_chars[2]);
if (write_mask & VKD3DSP_WRITEMASK_3)
shader_addline(buffer, "%c", write_mask_chars[3]);
shader_addline(buffer, "%s", compiler->colours.reset);
}
shader_print_precision(compiler, &param->reg);
shader_print_non_uniform(compiler, &param->reg);
shader_dump_reg_type(compiler, &param->reg);
}
static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_src_param *param)
{
enum vkd3d_shader_src_modifier src_modifier = param->modifiers;
struct vkd3d_string_buffer *buffer = &compiler->buffer;
uint32_t swizzle = param->swizzle;
if (src_modifier == VKD3DSPSM_NEG
|| src_modifier == VKD3DSPSM_BIASNEG
|| src_modifier == VKD3DSPSM_SIGNNEG
|| src_modifier == VKD3DSPSM_X2NEG
|| src_modifier == VKD3DSPSM_ABSNEG)
shader_addline(buffer, "-");
else if (src_modifier == VKD3DSPSM_COMP)
shader_addline(buffer, "1-");
else if (src_modifier == VKD3DSPSM_NOT)
shader_addline(buffer, "!");
if (src_modifier == VKD3DSPSM_ABS || src_modifier == VKD3DSPSM_ABSNEG)
shader_addline(buffer, "|");
shader_dump_register(compiler, &param->reg, false);
switch (src_modifier)
{
case VKD3DSPSM_NONE: break;
case VKD3DSPSM_NEG: break;
case VKD3DSPSM_NOT: break;
case VKD3DSPSM_BIAS: shader_addline(buffer, "_bias"); break;
case VKD3DSPSM_BIASNEG: shader_addline(buffer, "_bias"); break;
case VKD3DSPSM_SIGN: shader_addline(buffer, "_bx2"); break;
case VKD3DSPSM_SIGNNEG: shader_addline(buffer, "_bx2"); break;
case VKD3DSPSM_COMP: break;
case VKD3DSPSM_X2: shader_addline(buffer, "_x2"); break;
case VKD3DSPSM_X2NEG: shader_addline(buffer, "_x2"); break;
case VKD3DSPSM_DZ: shader_addline(buffer, "_dz"); break;
case VKD3DSPSM_DW: shader_addline(buffer, "_dw"); break;
case VKD3DSPSM_ABSNEG:
case VKD3DSPSM_ABS: /* handled later */ break;
default: shader_addline(buffer, "_unknown_modifier(%#x)", src_modifier);
}
if (param->reg.type != VKD3DSPR_IMMCONST && param->reg.type != VKD3DSPR_IMMCONST64
&& param->reg.dimension == VSIR_DIMENSION_VEC4)
{
unsigned int swizzle_x = vkd3d_swizzle_get_component(swizzle, 0);
unsigned int swizzle_y = vkd3d_swizzle_get_component(swizzle, 1);
unsigned int swizzle_z = vkd3d_swizzle_get_component(swizzle, 2);
unsigned int swizzle_w = vkd3d_swizzle_get_component(swizzle, 3);
static const char swizzle_chars[] = "xyzw";
if (swizzle_x == swizzle_y
&& swizzle_x == swizzle_z
&& swizzle_x == swizzle_w)
{
shader_addline(buffer, ".%s%c%s", compiler->colours.swizzle,
swizzle_chars[swizzle_x], compiler->colours.reset);
}
else
{
shader_addline(buffer, ".%s%c%c%c%c%s", compiler->colours.swizzle,
swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
swizzle_chars[swizzle_z], swizzle_chars[swizzle_w], compiler->colours.reset);
}
}
if (src_modifier == VKD3DSPSM_ABS || src_modifier == VKD3DSPSM_ABSNEG)
shader_addline(buffer, "|");
shader_print_precision(compiler, &param->reg);
shader_print_non_uniform(compiler, &param->reg);
shader_dump_reg_type(compiler, &param->reg);
}
static void shader_dump_ins_modifiers(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_dst_param *dst)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
uint32_t mmask = dst->modifiers;
switch (dst->shift)
{
case 0: break;
case 13: shader_addline(buffer, "_d8"); break;
case 14: shader_addline(buffer, "_d4"); break;
case 15: shader_addline(buffer, "_d2"); break;
case 1: shader_addline(buffer, "_x2"); break;
case 2: shader_addline(buffer, "_x4"); break;
case 3: shader_addline(buffer, "_x8"); break;
default: shader_addline(buffer, "_unhandled_shift(%d)", dst->shift); break;
}
if (mmask & VKD3DSPDM_SATURATE) shader_addline(buffer, "_sat");
if (mmask & VKD3DSPDM_PARTIALPRECISION) shader_addline(buffer, "_pp");
if (mmask & VKD3DSPDM_MSAMPCENTROID) shader_addline(buffer, "_centroid");
mmask &= ~VKD3DSPDM_MASK;
if (mmask) FIXME("Unrecognised modifier %#x.\n", mmask);
}
static void shader_dump_primitive_type(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_primitive_type *primitive_type)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
switch (primitive_type->type)
{
case VKD3D_PT_UNDEFINED:
shader_addline(buffer, "undefined");
break;
case VKD3D_PT_POINTLIST:
shader_addline(buffer, "pointlist");
break;
case VKD3D_PT_LINELIST:
shader_addline(buffer, "linelist");
break;
case VKD3D_PT_LINESTRIP:
shader_addline(buffer, "linestrip");
break;
case VKD3D_PT_TRIANGLELIST:
shader_addline(buffer, "trianglelist");
break;
case VKD3D_PT_TRIANGLESTRIP:
shader_addline(buffer, "trianglestrip");
break;
case VKD3D_PT_TRIANGLEFAN:
shader_addline(buffer, "trianglefan");
break;
case VKD3D_PT_LINELIST_ADJ:
shader_addline(buffer, "linelist_adj");
break;
case VKD3D_PT_LINESTRIP_ADJ:
shader_addline(buffer, "linestrip_adj");
break;
case VKD3D_PT_TRIANGLELIST_ADJ:
shader_addline(buffer, "trianglelist_adj");
break;
case VKD3D_PT_TRIANGLESTRIP_ADJ:
shader_addline(buffer, "trianglestrip_adj");
break;
case VKD3D_PT_PATCH:
shader_addline(buffer, "patch%u", primitive_type->patch_vertex_count);
break;
default:
shader_addline(buffer, "<unrecognized_primitive_type %#x>", primitive_type->type);
break;
}
}
static void shader_dump_interpolation_mode(struct vkd3d_d3d_asm_compiler *compiler,
enum vkd3d_shader_interpolation_mode interpolation_mode)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
switch (interpolation_mode)
{
case VKD3DSIM_CONSTANT:
shader_addline(buffer, "constant");
break;
case VKD3DSIM_LINEAR:
shader_addline(buffer, "linear");
break;
case VKD3DSIM_LINEAR_CENTROID:
shader_addline(buffer, "linear centroid");
break;
case VKD3DSIM_LINEAR_NOPERSPECTIVE:
shader_addline(buffer, "linear noperspective");
break;
case VKD3DSIM_LINEAR_SAMPLE:
shader_addline(buffer, "linear sample");
break;
case VKD3DSIM_LINEAR_NOPERSPECTIVE_CENTROID:
shader_addline(buffer, "linear noperspective centroid");
break;
case VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE:
shader_addline(buffer, "linear noperspective sample");
break;
default:
shader_addline(buffer, "<unrecognized_interpolation_mode %#x>", interpolation_mode);
break;
}
}
const char *shader_get_type_prefix(enum vkd3d_shader_type type)
{
switch (type)
{
case VKD3D_SHADER_TYPE_VERTEX:
return "vs";
case VKD3D_SHADER_TYPE_HULL:
return "hs";
case VKD3D_SHADER_TYPE_DOMAIN:
return "ds";
case VKD3D_SHADER_TYPE_GEOMETRY:
return "gs";
case VKD3D_SHADER_TYPE_PIXEL:
return "ps";
case VKD3D_SHADER_TYPE_COMPUTE:
return "cs";
case VKD3D_SHADER_TYPE_EFFECT:
return "fx";
case VKD3D_SHADER_TYPE_TEXTURE:
return "tx";
case VKD3D_SHADER_TYPE_LIBRARY:
return "lib";
default:
FIXME("Unhandled shader type %#x.\n", type);
return "unknown";
}
}
static void shader_dump_instruction_flags(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_instruction *ins)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
switch (ins->handler_idx)
{
case VKD3DSIH_BREAKP:
case VKD3DSIH_CONTINUEP:
case VKD3DSIH_DISCARD:
case VKD3DSIH_IF:
case VKD3DSIH_RETP:
switch (ins->flags)
{
case VKD3D_SHADER_CONDITIONAL_OP_NZ: shader_addline(buffer, "_nz"); break;
case VKD3D_SHADER_CONDITIONAL_OP_Z: shader_addline(buffer, "_z"); break;
default: shader_addline(buffer, "_unrecognized(%#x)", ins->flags); break;
}
break;
case VKD3DSIH_IFC:
case VKD3DSIH_BREAKC:
switch (ins->flags)
{
case VKD3D_SHADER_REL_OP_GT: shader_addline(buffer, "_gt"); break;
case VKD3D_SHADER_REL_OP_EQ: shader_addline(buffer, "_eq"); break;
case VKD3D_SHADER_REL_OP_GE: shader_addline(buffer, "_ge"); break;
case VKD3D_SHADER_REL_OP_LT: shader_addline(buffer, "_lt"); break;
case VKD3D_SHADER_REL_OP_NE: shader_addline(buffer, "_ne"); break;
case VKD3D_SHADER_REL_OP_LE: shader_addline(buffer, "_le"); break;
default: shader_addline(buffer, "_(%u)", ins->flags);
}
break;
case VKD3DSIH_RESINFO:
switch (ins->flags)
{
case VKD3DSI_NONE: break;
case VKD3DSI_RESINFO_RCP_FLOAT: shader_addline(buffer, "_rcpFloat"); break;
case VKD3DSI_RESINFO_UINT: shader_addline(buffer, "_uint"); break;
default: shader_addline(buffer, "_unrecognized(%#x)", ins->flags);
}
break;
case VKD3DSIH_SAMPLE_INFO:
switch (ins->flags)
{
case VKD3DSI_NONE: break;
case VKD3DSI_SAMPLE_INFO_UINT: shader_addline(buffer, "_uint"); break;
default: shader_addline(buffer, "_unrecognized(%#x)", ins->flags);
}
break;
case VKD3DSIH_SYNC:
shader_dump_sync_flags(compiler, ins->flags);
break;
case VKD3DSIH_TEX:
if (vkd3d_shader_ver_ge(&compiler->shader_version, 2, 0) && (ins->flags & VKD3DSI_TEXLD_PROJECT))
shader_addline(buffer, "p");
break;
case VKD3DSIH_ISHL:
case VKD3DSIH_ISHR:
case VKD3DSIH_USHR:
if (ins->flags & VKD3DSI_SHIFT_UNMASKED)
shader_addline(buffer, "_unmasked");
/* fall through */
default:
shader_dump_precise_flags(compiler, ins->flags);
break;
}
}
static void shader_dump_register_space(struct vkd3d_d3d_asm_compiler *compiler, unsigned int register_space)
{
if (vkd3d_shader_ver_ge(&compiler->shader_version, 5, 1))
shader_print_uint_literal(compiler, ", space=", register_space, "");
}
static void shader_print_opcode(struct vkd3d_d3d_asm_compiler *compiler, enum vkd3d_shader_opcode opcode)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s%s%s", compiler->colours.opcode,
shader_opcode_names[opcode], compiler->colours.reset);
}
static void shader_dump_icb(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_immediate_constant_buffer *icb)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
unsigned int i, j;
vkd3d_string_buffer_printf(buffer, " {\n");
if (icb->component_count == 1)
{
for (i = 0; i < icb->element_count; )
{
for (j = 0; i < icb->element_count && j < 4; ++i, ++j)
shader_print_hex_literal(compiler, !j ? " " : ", ", icb->data[i], "");
vkd3d_string_buffer_printf(buffer, "\n");
}
}
else
{
assert(icb->component_count == VKD3D_VEC4_SIZE);
for (i = 0; i < icb->element_count; ++i)
{
shader_print_hex_literal(compiler, " {", icb->data[4 * i + 0], "");
shader_print_hex_literal(compiler, ", ", icb->data[4 * i + 1], "");
shader_print_hex_literal(compiler, ", ", icb->data[4 * i + 2], "");
shader_print_hex_literal(compiler, ", ", icb->data[4 * i + 3], "},\n");
}
}
shader_addline(buffer, "}");
}
static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_instruction *ins)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
unsigned int i;
if (ins->predicate)
{
vkd3d_string_buffer_printf(buffer, "(");
shader_dump_src_param(compiler, ins->predicate);
vkd3d_string_buffer_printf(buffer, ") ");
}
/* PixWin marks instructions with the coissue flag with a '+' */
if (ins->coissue)
vkd3d_string_buffer_printf(buffer, "+");
shader_print_opcode(compiler, ins->handler_idx);
switch (ins->handler_idx)
{
case VKD3DSIH_DCL:
case VKD3DSIH_DCL_UAV_TYPED:
vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.opcode);
shader_dump_decl_usage(compiler, &ins->declaration.semantic, ins->flags);
shader_dump_ins_modifiers(compiler, &ins->declaration.semantic.resource.reg);
vkd3d_string_buffer_printf(buffer, "%s ", compiler->colours.reset);
shader_dump_register(compiler, &ins->declaration.semantic.resource.reg.reg, true);
shader_dump_register_space(compiler, ins->declaration.semantic.resource.range.space);
break;
case VKD3DSIH_DCL_CONSTANT_BUFFER:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_register(compiler, &ins->declaration.cb.src.reg, true);
if (vkd3d_shader_ver_ge(&compiler->shader_version, 6, 0))
shader_print_subscript(compiler, ins->declaration.cb.size, NULL);
else if (vkd3d_shader_ver_ge(&compiler->shader_version, 5, 1))
shader_print_subscript(compiler, ins->declaration.cb.size / VKD3D_VEC4_SIZE / sizeof(float), NULL);
shader_addline(buffer, ", %s",
ins->flags & VKD3DSI_INDEXED_DYNAMIC ? "dynamicIndexed" : "immediateIndexed");
shader_dump_register_space(compiler, ins->declaration.cb.range.space);
break;
case VKD3DSIH_DCL_FUNCTION_BODY:
vkd3d_string_buffer_printf(buffer, " fb%u", ins->declaration.index);
break;
case VKD3DSIH_DCL_FUNCTION_TABLE:
vkd3d_string_buffer_printf(buffer, " ft%u = {...}", ins->declaration.index);
break;
case VKD3DSIH_DCL_GLOBAL_FLAGS:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_global_flags(compiler, ins->declaration.global_flags);
break;
case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
shader_print_float_literal(compiler, " ", ins->declaration.max_tessellation_factor, "");
break;
case VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER:
shader_dump_icb(compiler, ins->declaration.icb);
break;
case VKD3DSIH_DCL_INDEX_RANGE:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.index_range.dst, true);
shader_print_uint_literal(compiler, " ", ins->declaration.index_range.register_count, "");
break;
case VKD3DSIH_DCL_INDEXABLE_TEMP:
vkd3d_string_buffer_printf(buffer, " %sx%u%s", compiler->colours.reg,
ins->declaration.indexable_temp.register_idx, compiler->colours.reset);
shader_print_subscript(compiler, ins->declaration.indexable_temp.register_size, NULL);
shader_print_uint_literal(compiler, ", ", ins->declaration.indexable_temp.component_count, "");
if (ins->declaration.indexable_temp.alignment)
shader_print_uint_literal(compiler, ", align ", ins->declaration.indexable_temp.alignment, "");
if (ins->declaration.indexable_temp.initialiser)
shader_dump_icb(compiler, ins->declaration.indexable_temp.initialiser);
break;
case VKD3DSIH_DCL_INPUT_PS:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_interpolation_mode(compiler, ins->flags);
shader_addline(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.dst, true);
break;
case VKD3DSIH_DCL_INPUT_PS_SGV:
case VKD3DSIH_DCL_INPUT_SGV:
case VKD3DSIH_DCL_INPUT_SIV:
case VKD3DSIH_DCL_OUTPUT_SIV:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.register_semantic.reg, true);
shader_addline(buffer, ", ");
shader_dump_shader_input_sysval_semantic(compiler, ins->declaration.register_semantic.sysval_semantic);
break;
case VKD3DSIH_DCL_INPUT_PS_SIV:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_interpolation_mode(compiler, ins->flags);
shader_addline(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.register_semantic.reg, true);
shader_addline(buffer, ", ");
shader_dump_shader_input_sysval_semantic(compiler, ins->declaration.register_semantic.sysval_semantic);
break;
case VKD3DSIH_DCL_INPUT:
case VKD3DSIH_DCL_OUTPUT:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.dst, true);
break;
case VKD3DSIH_DCL_INPUT_PRIMITIVE:
case VKD3DSIH_DCL_OUTPUT_TOPOLOGY:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_primitive_type(compiler, &ins->declaration.primitive_type);
break;
case VKD3DSIH_DCL_INTERFACE:
vkd3d_string_buffer_printf(buffer, " fp%u", ins->declaration.fp.index);
shader_print_subscript(compiler, ins->declaration.fp.array_size, NULL);
shader_print_subscript(compiler, ins->declaration.fp.body_count, NULL);
vkd3d_string_buffer_printf(buffer, " = {...}");
break;
case VKD3DSIH_DCL_RESOURCE_RAW:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.raw_resource.resource.reg, true);
shader_dump_register_space(compiler, ins->declaration.raw_resource.resource.range.space);
break;
case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.structured_resource.resource.reg, true);
shader_print_uint_literal(compiler, ", ", ins->declaration.structured_resource.byte_stride, "");
shader_dump_register_space(compiler, ins->declaration.structured_resource.resource.range.space);
break;
case VKD3DSIH_DCL_SAMPLER:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_register(compiler, &ins->declaration.sampler.src.reg, true);
if (ins->flags == VKD3DSI_SAMPLER_COMPARISON_MODE)
shader_addline(buffer, ", comparisonMode");
shader_dump_register_space(compiler, ins->declaration.sampler.range.space);
break;
case VKD3DSIH_DCL_TEMPS:
case VKD3DSIH_DCL_GS_INSTANCES:
case VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT:
case VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT:
case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT:
case VKD3DSIH_DCL_VERTICES_OUT:
shader_print_uint_literal(compiler, " ", ins->declaration.count, "");
break;
case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_tessellator_domain(compiler, ins->declaration.tessellator_domain);
break;
case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_tessellator_output_primitive(compiler, ins->declaration.tessellator_output_primitive);
break;
case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_tessellator_partitioning(compiler, ins->declaration.tessellator_partitioning);
break;
case VKD3DSIH_DCL_TGSM_RAW:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.tgsm_raw.reg, true);
shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_raw.byte_count, "");
break;
case VKD3DSIH_DCL_TGSM_STRUCTURED:
vkd3d_string_buffer_printf(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.tgsm_structured.reg, true);
shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_structured.byte_stride, "");
shader_print_uint_literal(compiler, ", ", ins->declaration.tgsm_structured.structure_count, "");
break;
case VKD3DSIH_DCL_THREAD_GROUP:
shader_print_uint_literal(compiler, " ", ins->declaration.thread_group_size.x, "");
shader_print_uint_literal(compiler, ", ", ins->declaration.thread_group_size.y, "");
shader_print_uint_literal(compiler, ", ", ins->declaration.thread_group_size.z, "");
break;
case VKD3DSIH_DCL_UAV_RAW:
shader_dump_uav_flags(compiler, ins->flags);
shader_addline(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.raw_resource.resource.reg, true);
shader_dump_register_space(compiler, ins->declaration.raw_resource.resource.range.space);
break;
case VKD3DSIH_DCL_UAV_STRUCTURED:
shader_dump_uav_flags(compiler, ins->flags);
shader_addline(buffer, " ");
shader_dump_dst_param(compiler, &ins->declaration.structured_resource.resource.reg, true);
shader_print_uint_literal(compiler, ", ", ins->declaration.structured_resource.byte_stride, "");
shader_dump_register_space(compiler, ins->declaration.structured_resource.resource.range.space);
break;
case VKD3DSIH_DEF:
vkd3d_string_buffer_printf(buffer, " %sc%u%s", compiler->colours.reg,
shader_get_float_offset(ins->dst[0].reg.type, ins->dst[0].reg.idx[0].offset),
compiler->colours.reset);
shader_print_float_literal(compiler, " = ", ins->src[0].reg.u.immconst_float[0], "");
shader_print_float_literal(compiler, ", ", ins->src[0].reg.u.immconst_float[1], "");
shader_print_float_literal(compiler, ", ", ins->src[0].reg.u.immconst_float[2], "");
shader_print_float_literal(compiler, ", ", ins->src[0].reg.u.immconst_float[3], "");
break;
case VKD3DSIH_DEFI:
vkd3d_string_buffer_printf(buffer, " %si%u%s", compiler->colours.reg,
ins->dst[0].reg.idx[0].offset, compiler->colours.reset);
shader_print_int_literal(compiler, " = ", ins->src[0].reg.u.immconst_uint[0], "");
shader_print_int_literal(compiler, ", ", ins->src[0].reg.u.immconst_uint[1], "");
shader_print_int_literal(compiler, ", ", ins->src[0].reg.u.immconst_uint[2], "");
shader_print_int_literal(compiler, ", ", ins->src[0].reg.u.immconst_uint[3], "");
break;
case VKD3DSIH_DEFB:
vkd3d_string_buffer_printf(buffer, " %sb%u%s", compiler->colours.reg,
ins->dst[0].reg.idx[0].offset, compiler->colours.reset);
shader_print_bool_literal(compiler, " = ", ins->src[0].reg.u.immconst_uint[0], "");
break;
default:
shader_dump_instruction_flags(compiler, ins);
if (ins->resource_type != VKD3D_SHADER_RESOURCE_NONE)
{
shader_addline(buffer, "_indexable(");
if (ins->raw)
vkd3d_string_buffer_printf(buffer, "raw_");
if (ins->structured)
vkd3d_string_buffer_printf(buffer, "structured_");
shader_dump_resource_type(compiler, ins->resource_type);
if (ins->resource_stride)
shader_print_uint_literal(compiler, ", stride=", ins->resource_stride, "");
shader_addline(buffer, ")");
}
if (vkd3d_shader_instruction_has_texel_offset(ins))
{
shader_print_int_literal(compiler, "(", ins->texel_offset.u, "");
shader_print_int_literal(compiler, ",", ins->texel_offset.v, "");
shader_print_int_literal(compiler, ",", ins->texel_offset.w, ")");
}
if (ins->resource_data_type[0] != VKD3D_DATA_FLOAT
|| ins->resource_data_type[1] != VKD3D_DATA_FLOAT
|| ins->resource_data_type[2] != VKD3D_DATA_FLOAT
|| ins->resource_data_type[3] != VKD3D_DATA_FLOAT)
shader_dump_resource_data_type(compiler, ins->resource_data_type);
for (i = 0; i < ins->dst_count; ++i)
{
shader_dump_ins_modifiers(compiler, &ins->dst[i]);
shader_addline(buffer, !i ? " " : ", ");
shader_dump_dst_param(compiler, &ins->dst[i], false);
}
/* Other source tokens */
for (i = ins->dst_count; i < (ins->dst_count + ins->src_count); ++i)
{
shader_addline(buffer, !i ? " " : ", ");
shader_dump_src_param(compiler, &ins->src[i - ins->dst_count]);
}
break;
}
shader_addline(buffer, "\n");
}
enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vkd3d_shader_instruction_array *instructions,
const struct vkd3d_shader_version *shader_version, const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, enum vsir_asm_dialect dialect)
{
enum vkd3d_shader_compile_option_formatting_flags formatting;
struct vkd3d_d3d_asm_compiler compiler =
{
.dialect = dialect,
};
enum vkd3d_result result = VKD3D_OK;
struct vkd3d_string_buffer *buffer;
unsigned int indent, i, j;
const char *indent_str;
void *code;
static const struct vkd3d_d3d_asm_colours no_colours =
{
.reset = "",
.error = "",
.literal = "",
.modifier = "",
.opcode = "",
.reg = "",
.swizzle = "",
.version = "",
.write_mask = "",
};
static const struct vkd3d_d3d_asm_colours colours =
{
.reset = "\x1b[m",
.error = "\x1b[97;41m",
.literal = "\x1b[95m",
.modifier = "\x1b[36m",
.opcode = "\x1b[96;1m",
.reg = "\x1b[96m",
.swizzle = "\x1b[93m",
.version = "\x1b[36m",
.write_mask = "\x1b[93m",
};
formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT
| VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER;
if (compile_info)
{
for (i = 0; i < compile_info->option_count; ++i)
{
const struct vkd3d_shader_compile_option *option = &compile_info->options[i];
if (option->name == VKD3D_SHADER_COMPILE_OPTION_FORMATTING)
formatting = option->value;
}
}
if (formatting & VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR)
compiler.colours = colours;
else
compiler.colours = no_colours;
if (formatting & VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT)
indent_str = " ";
else
indent_str = "";
buffer = &compiler.buffer;
vkd3d_string_buffer_init(buffer);
compiler.shader_version = *shader_version;
shader_version = &compiler.shader_version;
vkd3d_string_buffer_printf(buffer, "%s%s_%u_%u%s\n", compiler.colours.version,
shader_get_type_prefix(shader_version->type), shader_version->major,
shader_version->minor, compiler.colours.reset);
indent = 0;
for (i = 0; i < instructions->count; ++i)
{
struct vkd3d_shader_instruction *ins = &instructions->elements[i];
switch (ins->handler_idx)
{
case VKD3DSIH_ELSE:
case VKD3DSIH_ENDIF:
case VKD3DSIH_ENDLOOP:
case VKD3DSIH_ENDSWITCH:
if (indent)
--indent;
break;
default:
break;
}
for (j = 0; j < indent; ++j)
{
vkd3d_string_buffer_printf(buffer, "%s", indent_str);
}
shader_dump_instruction(&compiler, ins);
switch (ins->handler_idx)
{
case VKD3DSIH_ELSE:
case VKD3DSIH_IF:
case VKD3DSIH_IFC:
case VKD3DSIH_LOOP:
case VKD3DSIH_SWITCH:
++indent;
break;
default:
break;
}
}
if ((code = vkd3d_malloc(buffer->content_size)))
{
memcpy(code, buffer->buffer, buffer->content_size);
out->size = buffer->content_size;
out->code = code;
}
else
{
result = VKD3D_ERROR_OUT_OF_MEMORY;
}
vkd3d_string_buffer_cleanup(buffer);
return result;
}
void vkd3d_shader_trace(const struct vkd3d_shader_instruction_array *instructions,
const struct vkd3d_shader_version *shader_version)
{
const char *p, *q, *end;
struct vkd3d_shader_code code;
if (vkd3d_dxbc_binary_to_text(instructions, shader_version, NULL, &code, VSIR_ASM_VSIR) != VKD3D_OK)
return;
end = (const char *)code.code + code.size;
for (p = code.code; p < end; p = q)
{
if (!(q = memchr(p, '\n', end - p)))
q = end;
else
++q;
TRACE(" %.*s", (int)(q - p), p);
}
vkd3d_shader_free_shader_code(&code);
}