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eb71a1722a
This is a proposed API change in 946, which won't make it into this release. The intent is to allow slightly larger constants to be specified in the updated vkd3d_shader_parameter1 structure. In particular, this is large enough to pass 4-dimensional integer or float vectors inline, which the proposed clip plane implementation will use, as well as other Direct3D FFP parameters. We could also simply add vkd3d_shader_immediate_constant1 as a separate union member in vkd3d_shader_parameter1, but this API is a bit cleaner and simpler. |
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vkd3d | ||
vkd3d-common | ||
vkd3d-shader | ||
vkd3d-utils | ||
.gitignore |