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Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
86 lines
1.8 KiB
Plaintext
86 lines
1.8 KiB
Plaintext
The Wine team is proud to announce that release 1.1 of vkd3d, the
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Direct3D 12 to Vulkan translation library, is now available.
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This release contains improvements that are listed in the release notes below.
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The main highlights are:
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- Initial support for placed resources.
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- MoltenVK support.
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- Support for geometry shaders.
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The source is available from the following location:
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https://dl.winehq.org/vkd3d/source/vkd3d-1.1.tar.xz
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The current source can also be pulled directly from the git repository:
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https://source.winehq.org/git/vkd3d.git/
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Vkd3d is available thanks to the work of multiple people. See the file AUTHORS
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for the complete list.
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----------------------------------------------------------------
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What's new in vkd3d 1.1
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=======================
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*** libvkd3d
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- Initial support for memory heaps and placed resources.
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- Improved support for resource views.
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- ClearUnorderedAccessViewUint() is implemented for textures.
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- Blend factor is implemented.
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- Performance improvements.
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- A new interface is available for enabling additional Vulkan instance
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extensions.
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- A new public function is available for mapping VkFormats to DXGI_FORMATs.
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- Support for more DXGI formats.
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- Various bug fixes.
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*** libvkd3d-shader
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- Support for geometry shaders.
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- Pretty printing is implemented for shader code extracted from DXBC.
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- Clip and cull distances are supported.
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- Support for more shader instructions:
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- round_ne,
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- sincos,
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- ineg,
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- continue,
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- continuec,
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- gather4_po,
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- gather4_po_c,
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- gather4_c.
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- Texel offsets are supported.
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- Various shader translation fixes.
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*** libvkd3d-utils
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- Vulkan WSI extensions are detected at runtime.
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*** build
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- Demos are not built by default.
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- libxcb is now an optional dependency required only for demos.
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- MoltenVK is supported.
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