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	The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
		
			
				
	
	
		
			59 lines
		
	
	
		
			915 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			915 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader]
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| uniform float4 x;
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| uniform float4 y;
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| 
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| float4 main() : SV_TARGET
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| {
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|     return ldexp(x, y);
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| }
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| 
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| [test]
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| uniform 0 float4 2.0 3.0 4.0 5.0
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| uniform 4 float4 0.0 -10.0 10.0 100.0
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| todo(sm>=6) draw quad
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| probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2
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| 
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| [require]
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| shader model >= 4.0
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| 
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| [pixel shader]
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| uniform int4 x;
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| uniform int4 y;
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| 
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| float4 main() : SV_TARGET
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| {
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|     return ldexp(x, y);
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| }
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| 
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| [test]
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| uniform 0 int4 2 3 4 5
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| uniform 4 int4 0 -10 10 100
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| todo(sm>=6) draw quad
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| probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2
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| 
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| 
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| [pixel shader]
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| float4 main() : sv_target
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| {
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|     float2x3 a = {1, 2, 3, 4, 5, 6};
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|     float3x2 b = {6, 5, 4, 3, 2, 1};
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| 
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|     float2x2 r = ldexp(a, b);
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|     return float4(r);
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (64.0, 64.0, 64.0, 40.0)
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| 
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| 
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| [pixel shader fail]
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| float4 main() : sv_target
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| {
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|     float2x2 a = {1, 2, 3, 4};
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|     float1 b = {2};
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| 
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|     ldexp(a, b);
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|     return 0;
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| }
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