vkd3d/libs/vkd3d-utils/vkd3d_utils.map
Elizabeth Figura 8515fcbc70 vkd3d-utils: Add a D3DCompile2VKD3D() that allows configuring DLL version.
This would allow us to use vkd3d-utils directly in Wine [with the exception of
D3D_COMPILE_STANDARD_FILE_INCLUDE, but we can simply pass the ID3DInclude object
to D3DCompile2VKD3D().]
2024-09-03 15:06:29 +02:00

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VKD3D_1_0
{
global:
D3D12CreateDevice;
D3D12CreateDeviceVKD3D;
D3D12CreateRootSignatureDeserializer;
D3D12CreateVersionedRootSignatureDeserializer;
D3D12GetDebugInterface;
D3D12SerializeRootSignature;
D3D12SerializeVersionedRootSignature;
D3DCompile;
D3DCompile2;
D3DCompile2VKD3D;
D3DCreateBlob;
D3DDisassemble;
D3DGetBlobPart;
D3DGetDebugInfo;
D3DGetInputAndOutputSignatureBlob;
D3DGetInputSignatureBlob;
D3DGetOutputSignatureBlob;
D3DPreprocess;
D3DReflect;
D3DStripShader;
vkd3d_create_event;
vkd3d_destroy_event;
vkd3d_signal_event;
vkd3d_utils_set_log_callback;
vkd3d_wait_event;
local: *;
};