mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
47 lines
875 B
Plaintext
47 lines
875 B
Plaintext
[pixel shader fail(sm>=6)]
|
|
void sub2(in uniform float4 i, out float4 o)
|
|
{
|
|
o = i;
|
|
}
|
|
|
|
void sub(float a, uniform float b, in float c, uniform in float d, out float4 o)
|
|
{
|
|
sub2(float4(a, b, c, d), o);
|
|
}
|
|
|
|
void main(in uniform float4 a, uniform float4 b, out float4 o : sv_target)
|
|
{
|
|
sub(a.x, b.x, 0.3, 0.4, o);
|
|
}
|
|
|
|
[test]
|
|
uniform 0 float4 0.1 0.0 0.0 0.0
|
|
uniform 4 float4 0.2 0.0 0.0 0.0
|
|
todo(sm>=6 | glsl) draw quad
|
|
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
|
|
|
|
[pixel shader]
|
|
uniform float4 a;
|
|
uniform float4 b;
|
|
|
|
void sub2(in float4 i, out float4 o)
|
|
{
|
|
o = i;
|
|
}
|
|
|
|
void sub(float a, float b, in float c, in float d, out float4 o)
|
|
{
|
|
sub2(float4(a, b, c, d), o);
|
|
}
|
|
|
|
void main(out float4 o : sv_target)
|
|
{
|
|
sub(a.x, b.x, 0.3, 0.4, o);
|
|
}
|
|
|
|
[test]
|
|
uniform 0 float4 0.1 0.0 0.0 0.0
|
|
uniform 4 float4 0.2 0.0 0.0 0.0
|
|
todo(glsl) draw quad
|
|
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
|