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synced 2024-11-21 16:46:41 -08:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
29 lines
564 B
Plaintext
29 lines
564 B
Plaintext
[pixel shader]
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uniform float4 x;
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float4 main() : sv_target
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{
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clip(x);
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return x;
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}
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[test]
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uniform 0 float4 1 2 3 4
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todo(glsl) draw quad
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probe (0, 0) rgba (1, 2, 3, 4)
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uniform 0 float4 9 8 7 6
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todo(glsl) draw quad
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probe (0, 0) rgba (9, 8, 7, 6)
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uniform 0 float4 -1 8 7 6
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todo(glsl) draw quad
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probe (0, 0) rgba (9, 8, 7, 6)
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uniform 0 float4 9 0 7 6
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todo(glsl) draw quad
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probe (0, 0) rgba (9, 0, 7, 6)
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uniform 0 float4 3 -8 3 0
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todo(glsl) draw quad
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probe (0, 0) rgba (9, 0, 7, 6)
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uniform 0 float4 3 3 3 -1
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todo(glsl) draw quad
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probe (0, 0) rgba (9, 0, 7, 6)
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