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d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
16 lines
313 B
Plaintext
16 lines
313 B
Plaintext
[pixel shader]
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uniform float2 u;
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float4 main() : sv_target
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{
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return float4(abs(u), abs(u.x - 0.5), abs(-0.4));
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}
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[test]
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uniform 0 float4 0.1 0.7 0.0 0.0
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todo(glsl) draw quad
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probe (0, 0) rgba (0.1, 0.7, 0.4, 0.4)
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uniform 0 float4 -0.7 0.1 0.0 0.0
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todo(glsl) draw quad
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probe (0, 0) rgba (0.7, 0.1, 1.2, 0.4)
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