mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
1234 lines
44 KiB
Objective-C
1234 lines
44 KiB
Objective-C
/*
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* Copyright 2024 Feifan He for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#import <Metal/Metal.h>
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#define COBJMACROS
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#define VKD3D_TEST_NO_DEFS
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/* Avoid conflicts with the Objective C BOOL definition. */
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#define BOOL VKD3D_BOOLEAN
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#include "shader_runner.h"
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#include "vkd3d_d3dcommon.h"
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#undef interface
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#undef BOOL
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@interface MTLRenderPipelineDescriptor ()
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@property (nonatomic, readwrite) NSUInteger sampleMask;
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@end
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static const MTLResourceOptions DEFAULT_BUFFER_RESOURCE_OPTIONS = MTLResourceCPUCacheModeDefaultCache
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| MTLResourceHazardTrackingModeDefault;
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struct metal_resource
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{
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struct resource r;
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id<MTLBuffer> buffer;
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id<MTLTexture> texture;
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};
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struct metal_resource_readback
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{
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struct resource_readback rb;
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id<MTLBuffer> buffer;
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};
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struct metal_runner
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{
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struct shader_runner r;
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struct shader_runner_caps caps;
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id<MTLDevice> device;
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id<MTLCommandQueue> queue;
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ID3D10Blob *d3d_blobs[SHADER_TYPE_COUNT];
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struct vkd3d_shader_scan_signature_info signatures[SHADER_TYPE_COUNT];
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struct vkd3d_shader_scan_thread_group_size_info thread_group_size;
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};
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static MTLPixelFormat get_metal_pixel_format(DXGI_FORMAT format)
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{
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switch (format)
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{
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case DXGI_FORMAT_R32G32B32A32_FLOAT:
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return MTLPixelFormatRGBA32Float;
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case DXGI_FORMAT_R32G32B32A32_UINT:
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return MTLPixelFormatRGBA32Uint;
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case DXGI_FORMAT_R32G32B32A32_SINT:
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return MTLPixelFormatRGBA32Sint;
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case DXGI_FORMAT_R32G32_UINT:
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return MTLPixelFormatRG32Uint;
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case DXGI_FORMAT_R32_FLOAT:
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return MTLPixelFormatR32Float;
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case DXGI_FORMAT_R32_SINT:
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return MTLPixelFormatR32Sint;
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case DXGI_FORMAT_UNKNOWN:
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case DXGI_FORMAT_R32_TYPELESS:
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case DXGI_FORMAT_R32_UINT:
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return MTLPixelFormatR32Uint;
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case DXGI_FORMAT_D32_FLOAT:
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return MTLPixelFormatDepth32Float;
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default:
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return MTLPixelFormatInvalid;
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}
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}
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static MTLVertexFormat get_metal_attribute_format(DXGI_FORMAT format)
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{
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switch (format)
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{
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case DXGI_FORMAT_R32G32B32A32_FLOAT:
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return MTLVertexFormatFloat4;
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case DXGI_FORMAT_R32G32B32A32_UINT:
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return MTLVertexFormatUInt4;
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case DXGI_FORMAT_R32G32_FLOAT:
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return MTLVertexFormatFloat2;
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case DXGI_FORMAT_R32G32_SINT:
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return MTLVertexFormatInt2;
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case DXGI_FORMAT_R32_FLOAT:
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return MTLVertexFormatFloat;
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case DXGI_FORMAT_R32_UINT:
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return MTLVertexFormatUInt;
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default:
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return MTLVertexFormatInvalid;
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}
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}
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static MTLPrimitiveType get_metal_primitive_type(D3D_PRIMITIVE_TOPOLOGY topology)
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{
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switch (topology)
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{
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case D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST:
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return MTLPrimitiveTypeTriangle;
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case D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP:
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return MTLPrimitiveTypeTriangleStrip;
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default:
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fatal_error("Unhandled topology %#x.\n", topology);
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}
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}
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static MTLSamplerAddressMode get_metal_address_mode(D3D12_TEXTURE_ADDRESS_MODE mode)
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{
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switch (mode)
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{
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case D3D12_TEXTURE_ADDRESS_MODE_WRAP:
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return MTLSamplerAddressModeRepeat;
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case D3D12_TEXTURE_ADDRESS_MODE_MIRROR:
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return MTLSamplerAddressModeMirrorRepeat;
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case D3D12_TEXTURE_ADDRESS_MODE_CLAMP:
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return MTLSamplerAddressModeClampToEdge;
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case D3D12_TEXTURE_ADDRESS_MODE_BORDER:
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return MTLSamplerAddressModeClampToBorderColor;
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case D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE:
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return MTLSamplerAddressModeMirrorClampToEdge;
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default:
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fatal_error("Unhandled address mode %#x.\n", mode);
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}
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}
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static MTLCompareFunction get_metal_compare_function(D3D12_COMPARISON_FUNC func)
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{
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switch (func)
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{
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case VKD3D_SHADER_COMPARISON_FUNC_NEVER:
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return MTLCompareFunctionNever;
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case VKD3D_SHADER_COMPARISON_FUNC_LESS:
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return MTLCompareFunctionLess;
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case VKD3D_SHADER_COMPARISON_FUNC_EQUAL:
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return MTLCompareFunctionEqual;
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case VKD3D_SHADER_COMPARISON_FUNC_LESS_EQUAL:
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return MTLCompareFunctionLessEqual;
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case VKD3D_SHADER_COMPARISON_FUNC_GREATER:
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return MTLCompareFunctionGreater;
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case VKD3D_SHADER_COMPARISON_FUNC_NOT_EQUAL:
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return MTLCompareFunctionNotEqual;
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case VKD3D_SHADER_COMPARISON_FUNC_GREATER_EQUAL:
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return MTLCompareFunctionGreaterEqual;
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case VKD3D_SHADER_COMPARISON_FUNC_ALWAYS:
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return MTLCompareFunctionAlways;
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}
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}
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static void trace_messages(const char *messages)
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{
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const char *p, *end, *line;
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if (!vkd3d_test_state.debug_level)
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return;
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p = messages;
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end = &p[strlen(p)];
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trace("Received messages:\n");
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while (p < end)
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{
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line = p;
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if ((p = memchr(line, '\n', end - line)))
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++p;
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else
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p = end;
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trace(" %.*s", (int)(p - line), line);
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}
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}
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static struct metal_resource *metal_resource(struct resource *r)
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{
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return CONTAINING_RECORD(r, struct metal_resource, r);
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}
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static struct metal_runner *metal_runner(struct shader_runner *r)
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{
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return CONTAINING_RECORD(r, struct metal_runner, r);
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}
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static void init_resource_buffer(struct metal_runner *runner,
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struct metal_resource *resource, const struct resource_params *params)
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{
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id<MTLDevice> device = runner->device;
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resource->buffer = [device newBufferWithLength:params->data_size
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options:DEFAULT_BUFFER_RESOURCE_OPTIONS | MTLResourceStorageModePrivate];
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if (params->data)
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{
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id<MTLCommandBuffer> command_buffer;
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id<MTLBlitCommandEncoder> blit;
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id<MTLBuffer> upload_buffer;
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upload_buffer = [[device newBufferWithBytes:params->data
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length:params->data_size
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options:DEFAULT_BUFFER_RESOURCE_OPTIONS | MTLResourceStorageModeManaged] autorelease];
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command_buffer = [runner->queue commandBuffer];
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blit = [command_buffer blitCommandEncoder];
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[blit copyFromBuffer:upload_buffer sourceOffset:0 toBuffer:resource->buffer
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destinationOffset:0 size:params->data_size];
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[blit endEncoding];
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[command_buffer commit];
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[command_buffer waitUntilCompleted];
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}
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}
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static void init_resource_texture(struct metal_runner *runner,
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struct metal_resource *resource, const struct resource_params *params)
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{
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id<MTLDevice> device = runner->device;
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MTLTextureDescriptor *desc;
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if (params->desc.sample_count > 1)
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{
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if (params->desc.level_count > 1)
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fatal_error("Multisampled texture has multiple levels.\n");
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if (![device supportsTextureSampleCount:params->desc.sample_count])
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{
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skip("Format #%x with sample count %u is not supported; skipping.\n", params->desc.format,
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params->desc.sample_count);
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return;
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}
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}
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desc = [[MTLTextureDescriptor alloc] init];
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switch (params->desc.dimension)
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{
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case RESOURCE_DIMENSION_BUFFER:
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desc.textureType = MTLTextureTypeTextureBuffer;
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break;
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case RESOURCE_DIMENSION_2D:
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if (params->desc.sample_count > 1)
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desc.textureType = params->desc.layer_count > 1 ? MTLTextureType2DMultisampleArray
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: MTLTextureType2DMultisample;
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else
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desc.textureType = params->desc.layer_count > 1 ? MTLTextureType2DArray : MTLTextureType2D;
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break;
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case RESOURCE_DIMENSION_3D:
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desc.textureType = MTLTextureType3D;
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break;
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case RESOURCE_DIMENSION_CUBE:
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desc.textureType = MTLTextureTypeCube;
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break;
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default:
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fatal_error("Unhandled resource dimension %#x.\n", params->desc.dimension);
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}
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desc.pixelFormat = get_metal_pixel_format(params->desc.format);
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ok(desc.pixelFormat != MTLPixelFormatInvalid, "Unhandled pixel format %#x.\n", params->desc.format);
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desc.width = params->desc.width;
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desc.height = params->desc.height;
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desc.depth = params->desc.depth;
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if (params->desc.dimension == RESOURCE_DIMENSION_CUBE)
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desc.arrayLength = params->desc.layer_count / 6;
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else
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desc.arrayLength = params->desc.layer_count;
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desc.mipmapLevelCount = params->desc.level_count;
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desc.sampleCount = max(params->desc.sample_count, 1);
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desc.storageMode = MTLStorageModePrivate;
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switch (params->desc.type)
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{
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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desc.usage = MTLTextureUsageRenderTarget;
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break;
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case RESOURCE_TYPE_TEXTURE:
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desc.usage = MTLTextureUsageShaderRead;
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break;
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case RESOURCE_TYPE_UAV:
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desc.usage = MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite;
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break;
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case RESOURCE_TYPE_VERTEX_BUFFER:
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break;
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}
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resource->texture = [device newTextureWithDescriptor:desc];
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ok(resource->texture, "Failed to create texture.\n");
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if (params->data)
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{
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unsigned int buffer_offset = 0, layer, level, level_width, level_height, level_depth;
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id<MTLCommandBuffer> command_buffer;
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id<MTLBlitCommandEncoder> blit;
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id<MTLTexture> upload_texture;
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if (params->desc.sample_count > 1)
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fatal_error("Cannot upload data to a multisampled texture.\n");
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desc.storageMode = MTLStorageModeManaged;
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upload_texture = [[device newTextureWithDescriptor:desc] autorelease];
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for (level = 0; level < params->desc.level_count; ++level)
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{
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level_width = get_level_dimension(params->desc.width, level);
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level_height = get_level_dimension(params->desc.height, level);
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level_depth = get_level_dimension(params->desc.depth, level);
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for (layer = 0; layer < params->desc.layer_count; ++layer)
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{
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[upload_texture replaceRegion:MTLRegionMake3D(0, 0, 0, level_width, level_height, level_depth)
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mipmapLevel:level
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slice:layer
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withBytes:¶ms->data[buffer_offset]
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bytesPerRow:level_width * params->desc.texel_size
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bytesPerImage:level_height * level_width * params->desc.texel_size];
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buffer_offset += level_depth * level_height * level_width * params->desc.texel_size;
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}
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}
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command_buffer = [runner->queue commandBuffer];
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blit = [command_buffer blitCommandEncoder];
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[blit copyFromTexture:upload_texture toTexture:resource->texture];
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[blit endEncoding];
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[command_buffer commit];
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[command_buffer waitUntilCompleted];
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}
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[desc release];
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}
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static struct resource *metal_runner_create_resource(struct shader_runner *r, const struct resource_params *params)
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{
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struct metal_runner *runner = metal_runner(r);
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struct metal_resource *resource;
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resource = calloc(1, sizeof(*resource));
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init_resource(&resource->r, params);
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switch (params->desc.type)
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{
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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case RESOURCE_TYPE_TEXTURE:
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case RESOURCE_TYPE_UAV:
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init_resource_texture(runner, resource, params);
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break;
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case RESOURCE_TYPE_VERTEX_BUFFER:
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init_resource_buffer(runner, resource, params);
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break;
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}
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return &resource->r;
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}
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static void metal_runner_destroy_resource(struct shader_runner *r, struct resource *res)
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{
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struct metal_resource *resource = metal_resource(res);
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[resource->texture release];
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[resource->buffer release];
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free(resource);
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}
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static bool compile_shader(struct metal_runner *runner, enum shader_type type, struct vkd3d_shader_code *out)
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{
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struct vkd3d_shader_interface_info interface_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO};
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struct vkd3d_shader_compile_info info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO};
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struct vkd3d_shader_resource_binding bindings[MAX_RESOURCES + MAX_SAMPLERS + 1 /* CBV */];
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struct vkd3d_shader_resource_binding *binding;
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unsigned int i;
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char *messages;
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int ret;
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const struct vkd3d_shader_compile_option options[] =
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_CURRENT},
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{VKD3D_SHADER_COMPILE_OPTION_FEATURE, shader_runner_caps_get_feature_flags(&runner->caps)},
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};
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if (!(runner->d3d_blobs[type] = compile_hlsl(&runner->r, type)))
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return false;
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info.next = &interface_info;
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info.source.code = ID3D10Blob_GetBufferPointer(runner->d3d_blobs[type]);
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info.source.size = ID3D10Blob_GetBufferSize(runner->d3d_blobs[type]);
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if (runner->r.minimum_shader_model < SHADER_MODEL_6_0)
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info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
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else
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info.source_type = VKD3D_SHADER_SOURCE_DXBC_DXIL;
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info.target_type = VKD3D_SHADER_TARGET_MSL;
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info.options = options;
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info.option_count = ARRAY_SIZE(options);
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info.log_level = VKD3D_SHADER_LOG_WARNING;
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if (runner->r.uniform_count)
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{
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binding = &bindings[interface_info.binding_count];
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binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
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binding->register_space = 0;
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binding->register_index = 0;
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binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
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binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
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binding->binding.set = 0;
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binding->binding.binding = interface_info.binding_count;
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binding->binding.count = 1;
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++interface_info.binding_count;
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}
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for (i = 0; i < runner->r.resource_count; ++i)
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{
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const struct metal_resource *resource = metal_resource(runner->r.resources[i]);
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switch (resource->r.desc.type)
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{
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case RESOURCE_TYPE_TEXTURE:
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binding = &bindings[interface_info.binding_count];
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binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
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binding->register_space = 0;
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binding->register_index = resource->r.desc.slot;
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binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
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if (resource->r.desc.dimension == RESOURCE_DIMENSION_BUFFER)
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binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
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else
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binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
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binding->binding.set = 0;
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binding->binding.binding = interface_info.binding_count;
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binding->binding.count = 1;
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++interface_info.binding_count;
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break;
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case RESOURCE_TYPE_UAV:
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binding = &bindings[interface_info.binding_count];
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binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
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binding->register_space = 0;
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binding->register_index = resource->r.desc.slot;
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binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
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if (resource->r.desc.dimension == RESOURCE_DIMENSION_BUFFER)
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binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
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else
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binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
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binding->binding.set = 0;
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binding->binding.binding = interface_info.binding_count;
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binding->binding.count = 1;
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++interface_info.binding_count;
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break;
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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case RESOURCE_TYPE_VERTEX_BUFFER:
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break;
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}
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}
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for (i = 0; i < runner->r.sampler_count; ++i)
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{
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binding = &bindings[interface_info.binding_count];
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binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER;
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binding->register_space = 0;
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binding->register_index = runner->r.samplers[i].slot;
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binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
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binding->flags = 0;
|
|
binding->binding.set = 0;
|
|
binding->binding.binding = interface_info.binding_count;
|
|
binding->binding.count = 1;
|
|
++interface_info.binding_count;
|
|
}
|
|
|
|
interface_info.bindings = bindings;
|
|
interface_info.next = &runner->thread_group_size;
|
|
|
|
runner->thread_group_size.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_THREAD_GROUP_SIZE_INFO;
|
|
runner->thread_group_size.next = &runner->signatures[type];
|
|
|
|
runner->signatures[type].type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO;
|
|
runner->signatures[type].next = NULL;
|
|
|
|
ret = vkd3d_shader_compile(&info, out, &messages);
|
|
if (messages)
|
|
trace_messages(messages);
|
|
vkd3d_shader_free_messages(messages);
|
|
|
|
return ret >= 0;
|
|
}
|
|
|
|
static id<MTLFunction> compile_stage(struct metal_runner *runner, enum shader_type type)
|
|
{
|
|
struct vkd3d_shader_code out;
|
|
id<MTLFunction> function;
|
|
id<MTLLibrary> library;
|
|
NSString *src;
|
|
NSError *err;
|
|
|
|
if (!compile_shader(runner, type, &out))
|
|
return nil;
|
|
src = [[[NSString alloc] initWithBytes:out.code length:out.size encoding:NSUTF8StringEncoding] autorelease];
|
|
library = [[runner->device newLibraryWithSource:src options:nil error:&err] autorelease];
|
|
ok(library, "Failed to create MTLLibrary.\n");
|
|
if (err)
|
|
trace_messages([err.localizedDescription UTF8String]);
|
|
function = [library newFunctionWithName:@"shader_entry"];
|
|
ok(function, "Failed to create MTLFunction.\n");
|
|
vkd3d_shader_free_shader_code(&out);
|
|
|
|
return [function autorelease];
|
|
}
|
|
|
|
static bool encode_argument_buffer(struct metal_runner *runner, id<MTLCommandEncoder> command_encoder,
|
|
void (*use_resource)(id<MTLCommandEncoder> encoder, id<MTLResource> resource, MTLResourceUsage usage),
|
|
const id<MTLSamplerState> *samplers, id<MTLBuffer> *argument_buffer)
|
|
{
|
|
NSMutableArray<MTLArgumentDescriptor *> *argument_descriptors;
|
|
id<MTLDevice> device = runner->device;
|
|
MTLArgumentDescriptor *arg_desc;
|
|
id<MTLArgumentEncoder> encoder;
|
|
unsigned int i, index = 0;
|
|
|
|
argument_descriptors = [[[NSMutableArray alloc] init] autorelease];
|
|
|
|
if (runner->r.uniform_count)
|
|
{
|
|
arg_desc = [MTLArgumentDescriptor argumentDescriptor];
|
|
arg_desc.dataType = MTLDataTypePointer;
|
|
arg_desc.index = 0;
|
|
arg_desc.access = MTLBindingAccessReadOnly;
|
|
[argument_descriptors addObject:arg_desc];
|
|
}
|
|
|
|
for (i = 0; i < runner->r.resource_count; ++i)
|
|
{
|
|
struct metal_resource *resource = metal_resource(runner->r.resources[i]);
|
|
|
|
switch (resource->r.desc.type)
|
|
{
|
|
case RESOURCE_TYPE_TEXTURE:
|
|
arg_desc = [MTLArgumentDescriptor argumentDescriptor];
|
|
arg_desc.dataType = MTLDataTypeTexture;
|
|
arg_desc.index = [argument_descriptors count];
|
|
arg_desc.access = MTLBindingAccessReadOnly;
|
|
arg_desc.textureType = [resource->texture textureType];
|
|
[argument_descriptors addObject:arg_desc];
|
|
break;
|
|
|
|
case RESOURCE_TYPE_UAV:
|
|
arg_desc = [MTLArgumentDescriptor argumentDescriptor];
|
|
arg_desc.dataType = MTLDataTypeTexture;
|
|
arg_desc.index = [argument_descriptors count];
|
|
arg_desc.access = MTLBindingAccessReadWrite;
|
|
arg_desc.textureType = [resource->texture textureType];
|
|
[argument_descriptors addObject:arg_desc];
|
|
break;
|
|
|
|
case RESOURCE_TYPE_RENDER_TARGET:
|
|
case RESOURCE_TYPE_DEPTH_STENCIL:
|
|
case RESOURCE_TYPE_VERTEX_BUFFER:
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < runner->r.sampler_count; ++i)
|
|
{
|
|
arg_desc = [MTLArgumentDescriptor argumentDescriptor];
|
|
arg_desc.dataType = MTLDataTypeSampler;
|
|
arg_desc.index = [argument_descriptors count];
|
|
arg_desc.access = MTLBindingAccessReadOnly;
|
|
[argument_descriptors addObject:arg_desc];
|
|
}
|
|
|
|
if (![argument_descriptors count])
|
|
{
|
|
*argument_buffer = nil;
|
|
return true;
|
|
}
|
|
|
|
encoder = [[device newArgumentEncoderWithArguments:argument_descriptors] autorelease];
|
|
*argument_buffer = [device newBufferWithLength:encoder.encodedLength
|
|
options:DEFAULT_BUFFER_RESOURCE_OPTIONS | MTLResourceStorageModeManaged];
|
|
[encoder setArgumentBuffer:*argument_buffer offset:0];
|
|
|
|
if (runner->r.uniform_count)
|
|
{
|
|
id<MTLBuffer> cb;
|
|
|
|
cb = [[device newBufferWithBytes:runner->r.uniforms
|
|
length:runner->r.uniform_count * sizeof(*runner->r.uniforms)
|
|
options:DEFAULT_BUFFER_RESOURCE_OPTIONS | MTLResourceStorageModeManaged] autorelease];
|
|
[encoder setBuffer:cb offset:0 atIndex:index++];
|
|
use_resource(command_encoder, cb, MTLResourceUsageRead);
|
|
}
|
|
|
|
for (i = 0; i < runner->r.resource_count; ++i)
|
|
{
|
|
struct metal_resource *resource = metal_resource(runner->r.resources[i]);
|
|
|
|
switch (resource->r.desc.type)
|
|
{
|
|
case RESOURCE_TYPE_TEXTURE:
|
|
[encoder setTexture:resource->texture atIndex:index++];
|
|
use_resource(command_encoder, resource->texture, MTLResourceUsageRead);
|
|
break;
|
|
|
|
case RESOURCE_TYPE_UAV:
|
|
[encoder setTexture:resource->texture atIndex:index++];
|
|
use_resource(command_encoder, resource->texture, MTLResourceUsageRead | MTLResourceUsageWrite);
|
|
break;
|
|
|
|
case RESOURCE_TYPE_RENDER_TARGET:
|
|
case RESOURCE_TYPE_DEPTH_STENCIL:
|
|
case RESOURCE_TYPE_VERTEX_BUFFER:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (samplers)
|
|
{
|
|
for (i = 0; i < runner->r.sampler_count; ++i)
|
|
{
|
|
[encoder setSamplerState:samplers[i] atIndex:index++];
|
|
}
|
|
}
|
|
|
|
[*argument_buffer didModifyRange:NSMakeRange(0, encoder.encodedLength)];
|
|
|
|
return true;
|
|
}
|
|
|
|
static void use_compute_resource(id<MTLCommandEncoder> encoder, id<MTLResource> resource, MTLResourceUsage usage)
|
|
{
|
|
[(id<MTLComputeCommandEncoder>)encoder useResource:resource usage:usage];
|
|
}
|
|
|
|
static bool metal_runner_dispatch(struct shader_runner *r, unsigned int x, unsigned int y, unsigned int z)
|
|
{
|
|
struct metal_runner *runner = metal_runner(r);
|
|
id<MTLDevice> device = runner->device;
|
|
id<MTLComputeCommandEncoder> encoder;
|
|
id<MTLCommandBuffer> command_buffer;
|
|
id<MTLComputePipelineState> pso;
|
|
id<MTLBuffer> argument_buffer;
|
|
id<MTLFunction> cs;
|
|
NSError *err;
|
|
|
|
if (!(cs = compile_stage(runner, SHADER_TYPE_CS)))
|
|
{
|
|
trace("Failed to compile kernel function.\n");
|
|
return false;
|
|
}
|
|
|
|
pso = [device newComputePipelineStateWithFunction:cs error:&err];
|
|
[cs release];
|
|
if (!pso)
|
|
{
|
|
trace("Failed to compile pipeline state.\n");
|
|
if (err)
|
|
{
|
|
trace_messages([err.localizedDescription UTF8String]);
|
|
[err release];
|
|
}
|
|
return false;
|
|
}
|
|
|
|
command_buffer = [runner->queue commandBuffer];
|
|
|
|
encoder = [command_buffer computeCommandEncoder];
|
|
|
|
if (!encode_argument_buffer(runner, encoder, use_compute_resource, NULL, &argument_buffer))
|
|
{
|
|
[encoder endEncoding];
|
|
[encoder release];
|
|
[command_buffer release];
|
|
[pso release];
|
|
return false;
|
|
}
|
|
[encoder setBuffer:argument_buffer offset:0 atIndex:0];
|
|
|
|
[encoder setComputePipelineState:pso];
|
|
[encoder dispatchThreadgroups:MTLSizeMake(x, y, z)
|
|
threadsPerThreadgroup:MTLSizeMake(runner->thread_group_size.x,
|
|
runner->thread_group_size.y, runner->thread_group_size.z)];
|
|
|
|
[encoder endEncoding];
|
|
[encoder release];
|
|
|
|
[command_buffer commit];
|
|
[command_buffer waitUntilCompleted];
|
|
[command_buffer release];
|
|
|
|
[argument_buffer release];
|
|
[pso release];
|
|
|
|
return true;
|
|
}
|
|
|
|
static void metal_runner_clear(struct shader_runner *r, struct resource *res, const struct vec4 *clear_value)
|
|
{
|
|
struct metal_resource *resource = metal_resource(res);
|
|
struct metal_runner *runner = metal_runner(r);
|
|
id<MTLRenderCommandEncoder> encoder;
|
|
id<MTLCommandBuffer> command_buffer;
|
|
MTLRenderPassDescriptor *descriptor;
|
|
|
|
@autoreleasepool
|
|
{
|
|
descriptor = [MTLRenderPassDescriptor renderPassDescriptor];
|
|
command_buffer = [runner->queue commandBuffer];
|
|
|
|
switch (resource->r.desc.type)
|
|
{
|
|
case RESOURCE_TYPE_RENDER_TARGET:
|
|
descriptor.colorAttachments[0].texture = resource->texture;
|
|
descriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
|
|
descriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
|
|
descriptor.colorAttachments[0].clearColor =
|
|
MTLClearColorMake(clear_value->x, clear_value->y, clear_value->z, clear_value->w);
|
|
break;
|
|
case RESOURCE_TYPE_DEPTH_STENCIL:
|
|
descriptor.depthAttachment.texture = resource->texture;
|
|
descriptor.depthAttachment.loadAction = MTLLoadActionClear;
|
|
descriptor.depthAttachment.storeAction = MTLStoreActionStore;
|
|
descriptor.depthAttachment.clearDepth = clear_value->x;
|
|
break;
|
|
default:
|
|
fatal_error("Clears are not implemented for resource type %#x.\n", resource->r.desc.type);
|
|
}
|
|
|
|
encoder = [command_buffer renderCommandEncoderWithDescriptor:descriptor];
|
|
[encoder endEncoding];
|
|
|
|
[command_buffer commit];
|
|
[command_buffer waitUntilCompleted];
|
|
}
|
|
}
|
|
|
|
static void use_graphics_resource(id<MTLCommandEncoder> encoder, id<MTLResource> resource, MTLResourceUsage usage)
|
|
{
|
|
[(id<MTLRenderCommandEncoder>)encoder useResource:resource
|
|
usage:usage
|
|
stages:MTLRenderStageVertex | MTLRenderStageFragment];
|
|
}
|
|
|
|
static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY topology,
|
|
unsigned int vertex_count, unsigned int instance_count)
|
|
{
|
|
MTLViewport viewport = {0.0, 0.0, 0.0, 0.0, 0.0, 1.0};
|
|
MTLRenderPassColorAttachmentDescriptor *attachment;
|
|
unsigned int fb_width, fb_height, vb_idx, i, j;
|
|
struct metal_runner *runner = metal_runner(r);
|
|
MTLRenderPipelineDescriptor *pipeline_desc;
|
|
id<MTLSamplerState> samplers[MAX_SAMPLERS];
|
|
MTLVertexBufferLayoutDescriptor *binding;
|
|
id<MTLDepthStencilState> ds_state = nil;
|
|
id<MTLDevice> device = runner->device;
|
|
size_t attribute_offsets[32], stride;
|
|
id<MTLRenderCommandEncoder> encoder;
|
|
id<MTLCommandBuffer> command_buffer;
|
|
id<MTLBuffer> argument_buffer = nil;
|
|
MTLDepthStencilDescriptor *ds_desc;
|
|
MTLRenderPassDescriptor *pass_desc;
|
|
MTLSamplerDescriptor *sampler_desc;
|
|
MTLVertexDescriptor *vertex_desc;
|
|
struct metal_resource *resource;
|
|
id<MTLRenderPipelineState> pso;
|
|
const struct sampler *sampler;
|
|
bool ret = false;
|
|
NSError *err;
|
|
|
|
struct
|
|
{
|
|
id<MTLBuffer> buffer;
|
|
unsigned int idx;
|
|
} vb_info[MAX_RESOURCES];
|
|
|
|
@autoreleasepool
|
|
{
|
|
pass_desc = [MTLRenderPassDescriptor renderPassDescriptor];
|
|
pipeline_desc = [[[MTLRenderPipelineDescriptor alloc] init] autorelease];
|
|
vertex_desc = [MTLVertexDescriptor vertexDescriptor];
|
|
|
|
if (!(pipeline_desc.vertexFunction = compile_stage(runner, SHADER_TYPE_VS)))
|
|
{
|
|
trace("Failed to compile vertex function.\n");
|
|
goto done;
|
|
}
|
|
|
|
if (!(pipeline_desc.fragmentFunction = compile_stage(runner, SHADER_TYPE_PS)))
|
|
{
|
|
trace("Failed to compile fragment function.\n");
|
|
goto done;
|
|
}
|
|
|
|
sampler_desc = [[MTLSamplerDescriptor new] autorelease];
|
|
for (i = 0; i < runner->r.sampler_count; ++i)
|
|
{
|
|
sampler = &runner->r.samplers[i];
|
|
sampler_desc.sAddressMode = get_metal_address_mode(sampler->u_address);
|
|
sampler_desc.tAddressMode = get_metal_address_mode(sampler->v_address);
|
|
sampler_desc.rAddressMode = get_metal_address_mode(sampler->w_address);
|
|
sampler_desc.magFilter = (sampler->filter & 0x4)
|
|
? MTLSamplerMinMagFilterLinear : MTLSamplerMinMagFilterNearest;
|
|
sampler_desc.minFilter = (sampler->filter & 0x10)
|
|
? MTLSamplerMinMagFilterLinear : MTLSamplerMinMagFilterNearest;
|
|
sampler_desc.mipFilter = (sampler->filter & 0x1)
|
|
? MTLSamplerMipFilterLinear : MTLSamplerMipFilterNearest;
|
|
sampler_desc.compareFunction = sampler->func
|
|
? get_metal_compare_function(sampler->func) : MTLCompareFunctionNever;
|
|
sampler_desc.supportArgumentBuffers = true;
|
|
samplers[i] = [[device newSamplerStateWithDescriptor:sampler_desc] autorelease];
|
|
}
|
|
|
|
fb_width = ~0u;
|
|
fb_height = ~0u;
|
|
/* [[buffer(0)]] is used for the descriptor argument buffer. */
|
|
vb_idx = 1;
|
|
memset(vb_info, 0, sizeof(vb_info));
|
|
for (i = 0; i < runner->r.resource_count; ++i)
|
|
{
|
|
resource = metal_resource(runner->r.resources[i]);
|
|
switch (resource->r.desc.type)
|
|
{
|
|
case RESOURCE_TYPE_RENDER_TARGET:
|
|
pipeline_desc.colorAttachments[resource->r.desc.slot].pixelFormat = resource->texture.pixelFormat;
|
|
attachment = pass_desc.colorAttachments[resource->r.desc.slot];
|
|
attachment.loadAction = MTLLoadActionLoad;
|
|
attachment.storeAction = MTLStoreActionStore;
|
|
attachment.texture = resource->texture;
|
|
if (resource->r.desc.width < fb_width)
|
|
fb_width = resource->r.desc.width;
|
|
if (resource->r.desc.height < fb_height)
|
|
fb_height = resource->r.desc.height;
|
|
break;
|
|
|
|
case RESOURCE_TYPE_DEPTH_STENCIL:
|
|
pipeline_desc.depthAttachmentPixelFormat = resource->texture.pixelFormat;
|
|
pass_desc.depthAttachment.loadAction = MTLLoadActionLoad;
|
|
pass_desc.depthAttachment.storeAction = MTLStoreActionStore;
|
|
pass_desc.depthAttachment.texture = resource->texture;
|
|
if (resource->r.desc.width < fb_width)
|
|
fb_width = resource->r.desc.width;
|
|
if (resource->r.desc.height < fb_height)
|
|
fb_height = resource->r.desc.height;
|
|
|
|
ds_desc = [[[MTLDepthStencilDescriptor alloc] init] autorelease];
|
|
ds_desc.depthCompareFunction = get_metal_compare_function(runner->r.depth_func);
|
|
ds_desc.depthWriteEnabled = true;
|
|
ds_state = [[device newDepthStencilStateWithDescriptor:ds_desc] autorelease];
|
|
break;
|
|
|
|
case RESOURCE_TYPE_VERTEX_BUFFER:
|
|
assert(resource->r.desc.slot < ARRAY_SIZE(vb_info));
|
|
for (j = 0, stride = 0; j < runner->r.input_element_count; ++j)
|
|
{
|
|
if (runner->r.input_elements[j].slot != resource->r.desc.slot)
|
|
continue;
|
|
assert(j < ARRAY_SIZE(attribute_offsets));
|
|
attribute_offsets[j] = stride;
|
|
stride += runner->r.input_elements[j].texel_size;
|
|
}
|
|
if (!stride)
|
|
break;
|
|
vb_info[resource->r.desc.slot].buffer = resource->buffer;
|
|
vb_info[resource->r.desc.slot].idx = vb_idx;
|
|
binding = [vertex_desc.layouts objectAtIndexedSubscript:vb_idx];
|
|
binding.stepFunction = MTLVertexStepFunctionPerVertex;
|
|
binding.stride = stride;
|
|
++vb_idx;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
pipeline_desc.rasterSampleCount = runner->r.sample_count;
|
|
pipeline_desc.sampleMask = runner->r.sample_mask;
|
|
viewport.width = fb_width;
|
|
viewport.height = fb_height;
|
|
|
|
command_buffer = [runner->queue commandBuffer];
|
|
encoder = [command_buffer renderCommandEncoderWithDescriptor:pass_desc];
|
|
|
|
if (!encode_argument_buffer(runner, encoder, use_graphics_resource, samplers, &argument_buffer))
|
|
{
|
|
[encoder endEncoding];
|
|
ret = false;
|
|
goto done;
|
|
}
|
|
[encoder setVertexBuffer:argument_buffer offset:0 atIndex:0];
|
|
[encoder setFragmentBuffer:argument_buffer offset:0 atIndex:0];
|
|
[argument_buffer autorelease];
|
|
|
|
if (runner->r.input_element_count > 32)
|
|
fatal_error("Unsupported input element count %zu.\n", runner->r.input_element_count);
|
|
|
|
for (i = 0; i < runner->r.input_element_count; ++i)
|
|
{
|
|
const struct input_element *element = &runner->r.input_elements[i];
|
|
const struct vkd3d_shader_signature_element *signature_element;
|
|
MTLVertexAttributeDescriptor *attribute;
|
|
|
|
signature_element = vkd3d_shader_find_signature_element(&runner->signatures[SHADER_TYPE_VS].input,
|
|
element->name, element->index, 0);
|
|
ok(signature_element, "Cannot find signature element %s%u.\n", element->name, element->index);
|
|
|
|
attribute = [vertex_desc.attributes objectAtIndexedSubscript:signature_element->register_index];
|
|
attribute.bufferIndex = vb_info[element->slot].idx;
|
|
attribute.format = get_metal_attribute_format(element->format);
|
|
ok(attribute.format != MTLVertexFormatInvalid, "Unhandled attribute format %#x.\n", element->format);
|
|
attribute.offset = attribute_offsets[i];
|
|
}
|
|
for (i = 0; i < ARRAY_SIZE(vb_info); ++i)
|
|
{
|
|
if (!vb_info[i].buffer)
|
|
continue;
|
|
[encoder setVertexBuffer:vb_info[i].buffer offset:0 atIndex:vb_info[i].idx];
|
|
}
|
|
|
|
pipeline_desc.vertexDescriptor = vertex_desc;
|
|
|
|
if (!(pso = [[device newRenderPipelineStateWithDescriptor:pipeline_desc error:&err] autorelease]))
|
|
{
|
|
trace("Failed to compile pipeline state.\n");
|
|
if (err)
|
|
trace_messages([err.localizedDescription UTF8String]);
|
|
[encoder endEncoding];
|
|
goto done;
|
|
}
|
|
|
|
if (ds_state)
|
|
[encoder setDepthStencilState:ds_state];
|
|
|
|
[encoder setRenderPipelineState:pso];
|
|
[encoder setViewport:viewport];
|
|
[encoder drawPrimitives:get_metal_primitive_type(topology)
|
|
vertexStart:0
|
|
vertexCount:vertex_count
|
|
instanceCount:instance_count];
|
|
[encoder endEncoding];
|
|
|
|
[command_buffer commit];
|
|
[command_buffer waitUntilCompleted];
|
|
ret = true;
|
|
}
|
|
|
|
done:
|
|
for (i = 0; i < SHADER_TYPE_COUNT; ++i)
|
|
{
|
|
if (!runner->d3d_blobs[i])
|
|
continue;
|
|
|
|
vkd3d_shader_free_scan_signature_info(&runner->signatures[i]);
|
|
ID3D10Blob_Release(runner->d3d_blobs[i]);
|
|
runner->d3d_blobs[i] = NULL;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static bool metal_runner_copy(struct shader_runner *r, struct resource *src, struct resource *dst)
|
|
{
|
|
struct metal_resource *s = metal_resource(src);
|
|
struct metal_resource *d = metal_resource(dst);
|
|
struct metal_runner *runner = metal_runner(r);
|
|
id<MTLCommandBuffer> command_buffer;
|
|
id<MTLBlitCommandEncoder> blit;
|
|
|
|
if (src->desc.dimension == RESOURCE_DIMENSION_BUFFER)
|
|
return false;
|
|
|
|
@autoreleasepool
|
|
{
|
|
command_buffer = [runner->queue commandBuffer];
|
|
|
|
blit = [command_buffer blitCommandEncoder];
|
|
[blit copyFromTexture:s->texture toTexture:d->texture];
|
|
[blit endEncoding];
|
|
|
|
[command_buffer commit];
|
|
[command_buffer waitUntilCompleted];
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static struct resource_readback *metal_runner_get_resource_readback(struct shader_runner *r,
|
|
struct resource *res, unsigned int sub_resource_idx)
|
|
{
|
|
struct metal_resource *resource = metal_resource(res);
|
|
MTLRenderPassColorAttachmentDescriptor *attachment;
|
|
struct metal_runner *runner = metal_runner(r);
|
|
id<MTLRenderCommandEncoder> resolve;
|
|
id<MTLCommandBuffer> command_buffer;
|
|
struct metal_resource_readback *rb;
|
|
MTLRenderPassDescriptor *pass_desc;
|
|
MTLTextureDescriptor *texture_desc;
|
|
id<MTLBlitCommandEncoder> blit;
|
|
id<MTLTexture> src_texture;
|
|
unsigned int layer, level;
|
|
|
|
if (resource->r.desc.dimension != RESOURCE_DIMENSION_BUFFER
|
|
&& resource->r.desc.dimension != RESOURCE_DIMENSION_2D)
|
|
fatal_error("Unhandled resource dimension %#x.\n", resource->r.desc.dimension);
|
|
|
|
rb = malloc(sizeof(*rb));
|
|
rb->rb.width = resource->r.desc.width;
|
|
rb->rb.height = resource->r.desc.height;
|
|
rb->rb.depth = resource->r.desc.depth;
|
|
rb->rb.row_pitch = rb->rb.width * resource->r.desc.texel_size;
|
|
rb->buffer = [runner->device newBufferWithLength:rb->rb.row_pitch * rb->rb.height
|
|
options:DEFAULT_BUFFER_RESOURCE_OPTIONS | MTLResourceStorageModeManaged];
|
|
|
|
level = sub_resource_idx % resource->r.desc.level_count;
|
|
layer = sub_resource_idx / resource->r.desc.level_count;
|
|
|
|
@autoreleasepool
|
|
{
|
|
command_buffer = [runner->queue commandBuffer];
|
|
|
|
src_texture = resource->texture;
|
|
if (resource->r.desc.sample_count > 1)
|
|
{
|
|
pass_desc = [MTLRenderPassDescriptor renderPassDescriptor];
|
|
attachment = pass_desc.colorAttachments[0];
|
|
|
|
if (resource->r.desc.type != RESOURCE_TYPE_RENDER_TARGET)
|
|
fatal_error("Unhandled multi-sample resolve of resource with type %#x.\n", resource->r.desc.type);
|
|
|
|
texture_desc = [[MTLTextureDescriptor new] autorelease];
|
|
texture_desc.textureType = MTLTextureType2D;
|
|
texture_desc.pixelFormat = get_metal_pixel_format(resource->r.desc.format);
|
|
texture_desc.width = resource->r.desc.width;
|
|
texture_desc.height = resource->r.desc.height;
|
|
texture_desc.arrayLength = resource->r.desc.depth;
|
|
texture_desc.mipmapLevelCount = resource->r.desc.level_count;
|
|
texture_desc.sampleCount = 1;
|
|
texture_desc.storageMode = MTLStorageModePrivate;
|
|
texture_desc.usage = MTLTextureUsageRenderTarget;
|
|
|
|
src_texture = [[runner->device newTextureWithDescriptor:texture_desc] autorelease];
|
|
ok(src_texture, "Failed to create resolve texture.\n");
|
|
|
|
attachment.texture = resource->texture;
|
|
attachment.resolveTexture = src_texture;
|
|
attachment.loadAction = MTLLoadActionLoad;
|
|
attachment.storeAction = MTLStoreActionStoreAndMultisampleResolve;
|
|
|
|
resolve = [command_buffer renderCommandEncoderWithDescriptor:pass_desc];
|
|
[resolve endEncoding];
|
|
}
|
|
|
|
blit = [command_buffer blitCommandEncoder];
|
|
[blit copyFromTexture:src_texture
|
|
sourceSlice:layer
|
|
sourceLevel:level
|
|
sourceOrigin:MTLOriginMake(0, 0, 0)
|
|
sourceSize:MTLSizeMake(rb->rb.width, rb->rb.height, rb->rb.depth)
|
|
toBuffer:rb->buffer
|
|
destinationOffset:0
|
|
destinationBytesPerRow:rb->rb.row_pitch
|
|
destinationBytesPerImage:0];
|
|
[blit synchronizeResource:rb->buffer];
|
|
[blit endEncoding];
|
|
|
|
[command_buffer commit];
|
|
[command_buffer waitUntilCompleted];
|
|
}
|
|
rb->rb.data = rb->buffer.contents;
|
|
|
|
return &rb->rb;
|
|
}
|
|
|
|
static void metal_runner_release_readback(struct shader_runner *r, struct resource_readback *rb)
|
|
{
|
|
struct metal_resource_readback *metal_rb = CONTAINING_RECORD(rb, struct metal_resource_readback, rb);
|
|
|
|
[metal_rb->buffer release];
|
|
free(rb);
|
|
}
|
|
|
|
static const struct shader_runner_ops metal_runner_ops =
|
|
{
|
|
.create_resource = metal_runner_create_resource,
|
|
.destroy_resource = metal_runner_destroy_resource,
|
|
.dispatch = metal_runner_dispatch,
|
|
.clear = metal_runner_clear,
|
|
.draw = metal_runner_draw,
|
|
.copy = metal_runner_copy,
|
|
.get_resource_readback = metal_runner_get_resource_readback,
|
|
.release_readback = metal_runner_release_readback,
|
|
};
|
|
|
|
static bool check_msl_support(void)
|
|
{
|
|
const enum vkd3d_shader_target_type *target_types;
|
|
unsigned int count, i;
|
|
|
|
target_types = vkd3d_shader_get_supported_target_types(VKD3D_SHADER_SOURCE_DXBC_TPF, &count);
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
if (target_types[i] == VKD3D_SHADER_TARGET_MSL)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool check_argument_buffer_support(id<MTLDevice> device)
|
|
{
|
|
MTLArgumentDescriptor *d;
|
|
|
|
d = [MTLArgumentDescriptor argumentDescriptor];
|
|
d.dataType = MTLDataTypePointer;
|
|
|
|
@try
|
|
{
|
|
[[device newArgumentEncoderWithArguments:@[d]] release];
|
|
return true;
|
|
}
|
|
@catch (NSException *e)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static bool metal_runner_init(struct metal_runner *runner)
|
|
{
|
|
NSArray<id<MTLDevice>> *devices;
|
|
id<MTLDevice> device;
|
|
|
|
if (!check_msl_support())
|
|
{
|
|
skip("MSL support is not enabled. If this is unintentional, "
|
|
"add -DVKD3D_SHADER_UNSUPPORTED_MSL to CPPFLAGS.\n");
|
|
return false;
|
|
}
|
|
|
|
memset(runner, 0, sizeof(*runner));
|
|
|
|
devices = MTLCopyAllDevices();
|
|
for (device in devices)
|
|
{
|
|
if (!check_argument_buffer_support(device))
|
|
{
|
|
trace("Ignoring device \"%s\" because it doesn't have usable argument buffer support.\n",
|
|
[[device name] UTF8String]);
|
|
continue;
|
|
}
|
|
|
|
if (!runner->device
|
|
|| (!device.lowPower && runner->device.lowPower)
|
|
|| (!device.removable && runner->device.removable))
|
|
runner->device = device;
|
|
}
|
|
device = [runner->device retain];
|
|
[devices release];
|
|
|
|
if (!device)
|
|
{
|
|
skip("Failed to find a suitable Metal device.\n");
|
|
return false;
|
|
}
|
|
|
|
trace("GPU: %s\n", [[device name] UTF8String]);
|
|
|
|
if (!(runner->queue = [device newCommandQueue]))
|
|
{
|
|
skip("Failed to create command queue.\n");
|
|
[device release];
|
|
return false;
|
|
}
|
|
|
|
runner->caps.runner = "Metal";
|
|
runner->caps.tags[0] = "msl";
|
|
runner->caps.tag_count = 1;
|
|
|
|
return true;
|
|
}
|
|
|
|
static void metal_runner_cleanup(struct metal_runner *runner)
|
|
{
|
|
[runner->queue release];
|
|
[runner->device release];
|
|
}
|
|
|
|
void run_shader_tests_metal(void *dxc_compiler)
|
|
{
|
|
bool skip_sm4 = test_skipping_execution("Metal", HLSL_COMPILER, SHADER_MODEL_4_0, SHADER_MODEL_5_1);
|
|
bool skip_sm6 = test_skipping_execution("Metal", "dxcompiler", SHADER_MODEL_6_0, SHADER_MODEL_6_2);
|
|
struct metal_runner runner;
|
|
|
|
if (skip_sm4 && skip_sm6)
|
|
return;
|
|
|
|
if (!metal_runner_init(&runner))
|
|
return;
|
|
|
|
if (!skip_sm4)
|
|
{
|
|
runner.caps.compiler = HLSL_COMPILER;
|
|
runner.caps.minimum_shader_model = SHADER_MODEL_4_0;
|
|
runner.caps.maximum_shader_model = SHADER_MODEL_5_1;
|
|
run_shader_tests(&runner.r, &runner.caps, &metal_runner_ops, NULL);
|
|
}
|
|
|
|
if (dxc_compiler && !skip_sm6)
|
|
{
|
|
runner.caps.compiler = "dxcompiler";
|
|
runner.caps.minimum_shader_model = SHADER_MODEL_6_0;
|
|
runner.caps.maximum_shader_model = SHADER_MODEL_6_2;
|
|
run_shader_tests(&runner.r, &runner.caps, &metal_runner_ops, dxc_compiler);
|
|
}
|
|
|
|
metal_runner_cleanup(&runner);
|
|
}
|