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https://gitlab.winehq.org/wine/vkd3d.git
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24 lines
370 B
Plaintext
24 lines
370 B
Plaintext
[pixel shader]
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uniform float4 x;
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uniform float4 y;
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float4 main() : sv_target
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{
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return distance(x, y);
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}
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[test]
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uniform 0 float4 -2.0 3.0 4.0 0.1
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uniform 4 float4 2.0 -1.0 4.0 5.0
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todo(glsl) draw quad
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probe all rgba (7.483983, 7.483983, 7.483983, 7.483983) 1
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[pixel shader]
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uniform int4 x;
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uniform int4 y;
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float4 main() : sv_target
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{
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return distance(x, y);
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}
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