mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
211 lines
6.2 KiB
C
211 lines
6.2 KiB
C
/*
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* Copyright 2016 Józef Kucia for CodeWeavers
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef __VKD3D_PRIVATE_H
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#define __VKD3D_PRIVATE_H
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#define COBJMACROS
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#define NONAMELESSUNION
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#include "vkd3d_common.h"
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#include "vkd3d_debug.h"
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#include "vkd3d_vulkan.h"
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#include "d3d12.h"
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#include <assert.h>
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struct d3d12_command_list;
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struct d3d12_device;
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struct vkd3d_instance
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{
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VkInstance vk_instance;
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struct vkd3d_vk_instance_procs vk_procs;
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};
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/* ID3D12Resource */
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struct d3d12_resource
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{
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ID3D12Resource ID3D12Resource_iface;
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ULONG refcount;
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D3D12_RESOURCE_DESC desc;
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struct d3d12_device *device;
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};
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HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN;
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/* ID3D12DescriptorHeap */
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struct d3d12_descriptor_heap
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{
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ID3D12DescriptorHeap ID3D12DescriptorHeap_iface;
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ULONG refcount;
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D3D12_DESCRIPTOR_HEAP_DESC desc;
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struct d3d12_device *device;
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};
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HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
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const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap) DECLSPEC_HIDDEN;
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/* ID3D12RootSignature */
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struct d3d12_root_signature
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{
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ID3D12RootSignature ID3D12RootSignature_iface;
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ULONG refcount;
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VkPipelineLayout vk_pipeline_layout;
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struct d3d12_device *device;
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};
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HRESULT d3d12_root_signature_create(struct d3d12_device *device,
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const D3D12_ROOT_SIGNATURE_DESC *desc, struct d3d12_root_signature **root_signature) DECLSPEC_HIDDEN;
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/* ID3D12PipelineState */
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struct d3d12_pipeline_state
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{
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ID3D12PipelineState ID3D12PipelineState_iface;
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ULONG refcount;
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VkPipeline vk_pipeline;
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struct d3d12_device *device;
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};
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HRESULT d3d12_pipeline_state_create_compute(struct d3d12_device *device,
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const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state) DECLSPEC_HIDDEN;
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/* ID3D12CommandAllocator */
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struct d3d12_command_allocator
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{
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ID3D12CommandAllocator ID3D12CommandAllocator_iface;
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ULONG refcount;
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D3D12_COMMAND_LIST_TYPE type;
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VkCommandPool vk_command_pool;
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struct d3d12_command_list *current_command_list;
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struct d3d12_device *device;
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};
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HRESULT d3d12_command_allocator_create(struct d3d12_device *device,
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D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator **allocator) DECLSPEC_HIDDEN;
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/* ID3D12CommandList */
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struct d3d12_command_list
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{
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ID3D12GraphicsCommandList ID3D12GraphicsCommandList_iface;
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ULONG refcount;
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D3D12_COMMAND_LIST_TYPE type;
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VkCommandBuffer vk_command_buffer;
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struct d3d12_command_allocator *allocator;
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struct d3d12_device *device;
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};
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HRESULT d3d12_command_list_create(struct d3d12_device *device,
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UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *allocator_iface,
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ID3D12PipelineState *initial_pipeline_state, struct d3d12_command_list **list) DECLSPEC_HIDDEN;
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/* ID3D12CommandQueue */
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struct d3d12_command_queue
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{
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ID3D12CommandQueue ID3D12CommandQueue_iface;
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ULONG refcount;
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D3D12_COMMAND_QUEUE_DESC desc;
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struct d3d12_device *device;
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};
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HRESULT d3d12_command_queue_create(struct d3d12_device *device,
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const D3D12_COMMAND_QUEUE_DESC *desc, struct d3d12_command_queue **queue) DECLSPEC_HIDDEN;
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/* ID3D12Device */
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struct d3d12_device
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{
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ID3D12Device ID3D12Device_iface;
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ULONG refcount;
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VkDevice vk_device;
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struct vkd3d_vk_device_procs vk_procs;
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unsigned int direct_queue_family_index;
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unsigned int copy_queue_family_index;
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VkPhysicalDeviceMemoryProperties memory_properties;
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struct vkd3d_instance vkd3d_instance;
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};
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HRESULT d3d12_device_create(struct d3d12_device **device) DECLSPEC_HIDDEN;
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/* utils */
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BOOL is_valid_feature_level(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
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BOOL check_feature_level_support(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
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HRESULT return_interface(IUnknown *iface, REFIID iface_riid,
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REFIID requested_riid, void **object) DECLSPEC_HIDDEN;
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const char *debug_vk_extent_3d(VkExtent3D extent) DECLSPEC_HIDDEN;
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const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags) DECLSPEC_HIDDEN;
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const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags) DECLSPEC_HIDDEN;
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const char *debug_vk_queue_flags(VkQueueFlags flags) DECLSPEC_HIDDEN;
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static inline void *vkd3d_malloc(size_t size)
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{
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void *ptr;
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if (!(ptr = malloc(size)))
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ERR("Out of memory.\n");
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return ptr;
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}
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static inline void *vkd3d_calloc(size_t count, size_t size)
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{
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void *ptr;
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if (!(ptr = calloc(count, size)))
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ERR("Out of memory.\n");
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return ptr;
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}
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static inline void vkd3d_free(void *ptr)
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{
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free(ptr);
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}
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HRESULT hresult_from_vk_result(VkResult vr) DECLSPEC_HIDDEN;
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HRESULT vkd3d_load_vk_instance_procs(struct vkd3d_vk_instance_procs *procs,
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VkInstance instance) DECLSPEC_HIDDEN;
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HRESULT vkd3d_load_vk_device_procs(struct vkd3d_vk_device_procs *procs,
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const struct vkd3d_vk_instance_procs *parent_procs, VkDevice device) DECLSPEC_HIDDEN;
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#endif /* __VKD3D_PRIVATE_H */
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