mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
8fcbbfb8b1
Adjust the algorithm for deciding for which profiles to test compilation. We first ensure that if the compilation result changes (most often as the result of a feature introduced in a specific version), we test the versions immediately on either side of the change, to validate that vkd3d-shader is emulating the same version behaviour. We then ensure that we are testing at least one version from each set of sm1, sm4, and sm6.
61 lines
1.2 KiB
Plaintext
61 lines
1.2 KiB
Plaintext
[require]
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shader model >= 3.0
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[sampler 0]
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filter linear linear linear
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address clamp clamp clamp
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[srv 0]
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size (2d, 2, 2)
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levels 2
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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0.0 0.0 1.0 0.0
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[pixel shader todo(sm<4)]
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sampler s;
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Texture2D t;
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uniform float level;
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float4 main() : sv_target
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{
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return t.SampleLevel(s, float2(0.5, 0.5), level);
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}
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (1.0, 0.0, 1.0, 0.0)
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uniform 0 float4 0.5 0.0 0.0 0.0
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.5, 0.0, 1.0, 0.0)
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
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[require]
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shader model >= 3.0
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options: backcompat
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[pixel shader fail(sm>=5.1) todo(sm<4 | sm>=5.1)]
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sampler s;
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float level;
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float4 main() : sv_target
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{
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return tex2Dlod(s, float4(0.5, 0.5, 0, level));
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}
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (1.0, 0.0, 1.0, 0.0)
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uniform 0 float4 0.5 0.0 0.0 0.0
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.5, 0.0, 1.0, 0.0)
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
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