mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
106 lines
1.8 KiB
Plaintext
106 lines
1.8 KiB
Plaintext
[require]
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shader model >= 5.0
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[sampler 0]
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filter linear linear linear
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address clamp clamp clamp
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comparison equal
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[srv 0]
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format r32-float-shadow
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size (2d, 3, 3)
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0.0 0.0 0.0
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0.4 0.1 0.0
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0.5 0.0 0.2
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[pixel shader]
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SamplerComparisonState s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.GatherCmp(s, float2(0.2, 0.2), 0.1, int2(0, 0));
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}
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[test]
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todo(msl | glsl) draw quad
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probe (0, 0) rgba(0.0, 1.0, 0.0, 0.0)
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[pixel shader]
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SamplerComparisonState s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.GatherCmpRed(s, float2(0.6, 0.6), 0.1, int2(0, 0));
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}
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[test]
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todo(msl | glsl) draw quad
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probe (0, 0) rgba(0.0, 0.0, 0.0, 1.0)
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[pixel shader]
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SamplerComparisonState s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.GatherCmpGreen(s, float2(0.2, 0.2), 0.1, int2(0, 0));
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}
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[test]
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todo(msl | glsl) draw quad
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probe (0, 0) rgba(0.0, 1.0, 0.0, 0.0)
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[pixel shader]
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SamplerComparisonState s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.GatherCmpGreen(s, float2(0.8, 0.8), 0.2, int2(0, 0));
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}
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[test]
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todo(msl | glsl) draw quad
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probe (0, 0) rgba(0.0, 1.0, 0.0, 0.0)
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[pixel shader]
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SamplerComparisonState s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.GatherCmpGreen(s, float2(0.2, 0.2), 0.1, int2(0, 0), int2(0, 0), int2(0, 0), int2(0, 0));
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}
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[test]
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todo(msl | glsl) draw quad
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probe (0, 0) rgba(0.0, 1.0, 0.0, 0.0)
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[pixel shader]
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SamplerComparisonState s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.GatherCmpBlue(s, float2(0.2, 0.8), 0.5, int2(0, 0));
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}
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[test]
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todo(msl | glsl) draw quad
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probe (0, 0) rgba(1.0, 0.0, 0.0, 0.0)
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[pixel shader]
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SamplerComparisonState s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.GatherCmpAlpha(s, float2(0.2, 0.8), 0.4, int2(0, 0));
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}
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[test]
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todo(msl | glsl) draw quad
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probe (0, 0) rgba(0.0, 0.0, 0.0, 1.0)
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