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71 lines
2.9 KiB
Plaintext
71 lines
2.9 KiB
Plaintext
The Wine team is proud to announce that release 1.7 of vkd3d, the Direct3D to
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Vulkan translation library, is now available.
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This release contains improvements that are listed in the release notes below.
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The main highlights are:
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- Support for many more HLSL features and intrinsics.
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- Much improved support for the Direct3D shader model 1/2/3 HLSL profiles.
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- Public vkd3d-shader API for parsing and serialising DXBC blobs.
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- Miscellaneous bug fixes.
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The source is available from the following location:
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https://dl.winehq.org/vkd3d/source/vkd3d-1.7.tar.xz
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The current source can also be pulled directly from the git repository:
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https://gitlab.winehq.org/wine/vkd3d.git
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Vkd3d is available thanks to the work of multiple people. See the file AUTHORS
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for the complete list.
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----------------------------------------------------------------
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What's new in vkd3d 1.7
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=======================
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*** libvkd3d-shader
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- New features for the HLSL source type:
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- Support for calling user-defined functions.
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- Support for array parameters to user-defined functions.
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- Much improved support for the Direct3D shader model 1/2/3 profiles.
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- Support for the SV_DispatchThreadID, SV_GroupID, and SV_GroupThreadID
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compute shader system-value semantics.
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- Support for the optional "offset" parameter of the texture object Load()
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method.
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- Support for the all() intrinsic function.
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- Support for the distance() intrinsic function.
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- Support for the exp() and exp2() intrinsic functions.
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- Support for the frac() intrinsic function.
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- Support for the lit() intrinsic function.
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- Support for the reflect() intrinsic function.
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- Support for the sin() and cos() intrinsic functions.
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- Support for the smoothstep() intrinsic function.
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- Support for the sqrt() and rsqrt() intrinsic functions.
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- Support for the step() intrinsic function.
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- Support for the transpose() intrinsic function.
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- Support for the case-insensitive variants of the "float" and "dword" data
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types.
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- Partial support for minimum precision data types like "min16float". These
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are currently interpreted as their regular counterparts.
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- Improved constant propagation support, in particular to constant
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propagation through swizzles.
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- HLSL static variables are now properly zero-initialised.
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- The Direct3D shader model 4 and 5 disassembler outputs sample counts for
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multi-sampled resource declarations.
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- New interfaces:
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- vkd3d_shader_parse_dxbc() provides support for parsing DXBC blobs.
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- vkd3d_shader_serialize_dxbc() provides support for serialising DXBC blobs.
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- vkd3d_shader_free_dxbc() is used to free vkd3d_shader_dxbc_desc
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structures, as returned by vkd3d_shader_parse_dxbc().
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- The VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE compile option
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can be used to specify whether SPIR-V shaders targeting Vulkan
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environments should write point sizes for geometry and tessellation
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shaders. If left unspecified, point sizes will be written.
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