mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
103 lines
1.8 KiB
Plaintext
103 lines
1.8 KiB
Plaintext
[require]
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shader model >= 4.0
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[pixel shader]
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float4x1 main() : sv_target
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{
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return float4(1.0, 2.0, 3.0, 4.0);
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}
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[test]
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todo(msl) draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader]
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row_major float1x4 main() : sv_target
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{
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return float4(1.0, 2.0, 3.0, 4.0);
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}
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[test]
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todo(msl) draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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[rtv 0]
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format r32-float
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size (2d, 640, 480)
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[rtv 1]
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format r32-float
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size (2d, 640, 480)
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[rtv 2]
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format r32-float
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size (2d, 640, 480)
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[rtv 3]
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format r32-float
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size (2d, 640, 480)
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[pixel shader fail(sm>=6)]
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row_major float4x1 main() : sv_target
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{
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return float4(1.0, 2.0, 3.0, 4.0);
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}
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[test]
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todo(sm>=6 | msl) draw quad
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probe rtv 0 (0,0) r (1.0)
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probe rtv 1 (0,0) r (2.0)
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probe rtv 2 (0,0) r (3.0)
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probe rtv 3 (0,0) r (4.0)
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[pixel shader fail(sm>=6)]
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float1x4 main() : sv_target
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{
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return float4(1.0, 2.0, 3.0, 4.0);
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}
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[test]
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todo(sm>=6 | msl) draw quad
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probe rtv 0 (0,0) r (1.0)
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probe rtv 1 (0,0) r (2.0)
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probe rtv 2 (0,0) r (3.0)
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probe rtv 3 (0,0) r (4.0)
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[pixel shader fail]
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void main(out float1x2 x : sv_target0, out float1x2 y : sv_target1)
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{
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x = float2(1.0, 2.0);
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y = float2(5.0, 6.0);
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}
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[pixel shader fail(sm>=6)]
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void main(out float1x2 x : sv_target0, out float1x2 y : sv_target2)
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{
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x = float2(1.0, 2.0);
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y = float2(5.0, 6.0);
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}
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[test]
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todo(sm>=6 | msl) draw quad
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probe rtv 0 (0,0) r (1.0)
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probe rtv 1 (0,0) r (2.0)
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probe rtv 2 (0,0) r (5.0)
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probe rtv 3 (0,0) r (6.0)
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[rtv 0]
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format r32g32b32a32-float
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size (2d, 640, 480)
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[pixel shader fail(sm>=6)]
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void main(out row_major float1x4 x : sv_target0, out float1x2 y : sv_target1)
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{
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x = float4(1.0, 2.0, 3.0, 4.0);
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y = float2(5.0, 6.0);
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}
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[test]
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todo(sm>=6 | msl) draw quad
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probe rtv 0 (0,0) rgba (1.0, 2.0, 3.0, 4.0)
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probe rtv 1 (0,0) r (5.0)
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probe rtv 2 (0,0) r (6.0)
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