mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
e3045090a8
Binding a shader with the wrong null descriptor type works in Windows. The introduction of Vulkan-backed heaps may cause a regression in clients which do this, because the written index will remain unpopulated in all other sets, but a shader may access it in one of them. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>