vkd3d/tests/floor.shader_test
Nikolay Sivov 4e36c1825d vkd3d-shader/hlsl: Implement floor().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-02 21:06:19 +01:00

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[pixel shader]
float4 main(uniform float4 u) : sv_target
{
return floor(u);
}
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
draw quad
probe all rgba (-1.0, 6.0, 7.0, 3.0) 4
[pixel shader]
float4 main(uniform float4 u) : sv_target
{
float a = floor(u.r);
int2 b = floor(u.gb);
float4 res = float4(b, a, u.a);
return floor(res);
}
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
draw quad
probe all rgba (6.0, 7.0, -1.0, 3.0) 4
[pixel shader]
float4 main(uniform int4 u) : sv_target
{
float a = floor(u.r);
int2 b = floor(u.gb);
float4 res = float4(b, a, u.a);
return floor(res);
}
[test]
uniform 0 int4 -1 6 7 3
draw quad
probe all rgba (6.0, 7.0, -1.0, 3.0) 4