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e292351fa9
Otherwise vkBindBufferMemory() or vkBindImageMemory() will fail, which can result in a generic E_FAIL. Based on a vkd3d-proton patch by Samuel Pitoiset which fixes a GPU hang with Cyberpunk 2077. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>