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https://gitlab.winehq.org/wine/vkd3d.git
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37 lines
579 B
Plaintext
37 lines
579 B
Plaintext
[require]
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shader model >= 4.0
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[pixel shader]
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uniform int i;
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uniform uint u;
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uniform bool b;
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uniform float f;
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float4 main() : sv_target
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{
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return float4(((half)i) + 1.5, ((half)u) - 2.5, ((half)b) / 2, f);
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}
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[test]
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uniform 0 int -1
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uniform 1 uint 3
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uniform 2 int -2
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uniform 3 float 0.5
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draw quad
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probe all rgba (0.5, 0.5, 0.5, 0.5)
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[pixel shader]
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float4 main() : sv_target
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{
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int i = -1;
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uint u = 3;
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bool b = true;
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float f = 0.5;
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return float4(((half)i) + 1.5, ((half)u) - 2.5, ((half)b) / 2, f);
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}
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[test]
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draw quad
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probe all rgba (0.5, 0.5, 0.5, 0.5)
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